Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries. - Luciana Porcher Nedel; Vinicius Costa de Souza; Aline Menin; Lucia Sebben; Jackson Oliveira; Frederico Faria; Anderson Maciel (IEEE Computer Graphics and Applications, 2016)

Visualization and Interaction in Immersive Virtual Reality Games: A User Evaluation Study. - Douglas Cavalli Rachevsky; Vinicius Costa de Souza; Luciana P. Nedel (SVR, 2018)

The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence. - Vinicius Costa de Souza; Luciana P. Nedel; Regis Kopper; Anderson Maciel; Leonardo Tagliaro (SVR, 2018)

The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students. - Vinicius Costa de Souza; Anderson Maciel; Luciana P. Nedel; Regis Kopper; Klaus Loges; Eliane Schlemmer (SVR, 2020)

VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning. - Vinicius Costa de Souza; Anderson Maciel; Luciana Porcher Nedel; Regis Kopper; Klaus Loges; Eliane Schlemmer (J. Interact. Syst., 2021)

Measuring Presence in Virtual Environments: A Survey. - Vinicius Costa de Souza; Anderson Maciel; Luciana Porcher Nedel; Regis Kopper (ACM Comput. Surv., 2022)

Spatial Audio in Virtual Reality: A systematic review. - Gustavo Corrêa De Almeida; Vinicius Costa de Souza; Luiz Gonzaga da Silveira Jr.; Maurício Roberto Veronez (SVR, 2023)

A Comparative User Study of Two Virtual Tour Strategies at the Ruins of São Miguel das Missões. - Leonardo Scalco; Manoela Lencino Sant'Anna; Gustavo Corrêa De Almeida; Renato da Veiga Martins Jr.; Vinicius Costa de Souza (SVR, 2023)