Procedural Hair Generation. - Vinícius Jurinic Cassol; Fernando Pinho Marson; Soraia Raupp Musse (SBGames, 2009)

From Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents. - Rafael Hocevar; Fernando Marson; Vinícius J. Cassol; Henry Braun; Rafael Bidarra; Soraia Raupp Musse (IVA, 2012)

Towards a quantitative approach for comparing crowds. - Soraia Raupp Musse; Vinícius J. Cassol; Cláudio Rosito Jung (Comput. Animat. Virtual Worlds, 2012)

Evaluating perceived trust from procedurally animated gaze. - Aline Normoyle; Jeremy B. Badler; Teresa Fan; Norman I. Badler; Vinícius J. Cassol; Soraia Raupp Musse (MIG, 2013)

CrowdVis: a framework for real time crowd visualization. - Henry Braun; Vinícius Jurinic Cassol; Rafael Hocevar; Fernando Pinho Marson; Soraia Raupp Musse (SAC, 2013)

An Experience-Based Approach to Simulate Virtual Crowd Behaviors Under the Influence of Alcohol. - Vinícius Jurinic Cassol; Cliceres Mack Dal Bianco; Alexandre Carvalho; Jovani Brasil; Maristela Monteiro; Soraia Raupp Musse (IVA, 2015)

An Approach to Validate Crowd Simulation Software: A Case Study on CrowdSim. - Vinícius Jurinic Cassol; Jovani Oliveira Brasil; Amyr B. Fortes Neto; Adriana Braun; Soraia Raupp Musse (SBGames, 2015)

Living the past: the use of VR to provide a historical experience. - Pedro Rossa; Nicolas Hoffman; João Ricardo Bittencourt; Fernando Marson; Vinícius J. Cassol (SIGGRAPH Posters, 2016)

Crowdsim: uma ferramenta para estimar a segurança do processo de evacuação em cenários reais. - Vinícius Jurinic Cassol (2016)

Simulating Crowds in Egress Scenarios - Vinícius J. Cassol; Soraia Raupp Musse; Cláudio R. Jung; Norman I. Badler (Springer, 2017)

kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese. - Adriano Luis Kerber; Rossana Baptista Queiroz; Daniel Camozzato; Vinícius J. Cassol (SBGames, 2017)

Evaluating and Optimizing Evacuation Plans for Crowd Egress. - Vinícius J. Cassol; Estevao Smania Testa; Cláudio Rosito Jung; Muhammad Usman 010; Petros Faloutsos; Glen Berseth; Mubbasir Kapadia; Norman I. Badler; Soraia Raupp Musse (IEEE Computer Graphics and Applications, 2017)

Detection of Global and Local Motion Changes in Human Crowds. - Igor Rodrigues de Almeida; Vinícius Jurinic Cassol; Norman I. Badler; Soraia Raupp Musse; Cláudio Rosito Jung (IEEE Trans. Circuits Syst. Video Technol., 2017)

LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World. - Gabriel Fonseca Silva; Vinícius J. Cassol; Amyr Borges Fortes Neto; André Antonitsch; Diogo Schaffer; Soraia Raupp Musse; Rodrigo de Marsillac Linn (ISC2, 2020)

An authoring tool to provide group and crowd animation using Natural Language scripts. - Guido Mainardi; Aline Normoyle; Vinícius J. Cassol; Norman I. Badler; Soraia Raupp Musse (SBGames, 2021)

Perception of Personality Traits in Crowds of Virtual Humans. - Lucas Nardino; Diogo Schaffer; Felipe Elsner; Enzo Krzmienski; Victor Flavio de Andrade Araujo; Gabriel Fonseca Silva; Vinícius Jurinic Cassol; Rodolfo Migon Favaretto; Soraia Raupp Musse (SBGames, 2021)

A history of crowd simulation: the past, evolution, and new perspectives. - Soraia Raupp Musse; Vinícius Jurinic Cassol; Daniel Thalmann (Vis. Comput., 2021)