Collaboration in Tele-Immersive Environments. - Jesper Mortensen; Vinoba Vinayagamoorthy; Mel Slater; Anthony Steed (EGVE, 2002)

The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment. - Maia Garau; Mel Slater; Vinoba Vinayagamoorthy; Andrea Brogni; Anthony Steed; Martina Angela Sasse (CHI, 2003)

An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience. - Vinoba Vinayagamoorthy; Maia Garau; Anthony Steed; Mel Slater (Comput. Graph. Forum, 2004)

A Platform Independent Architecture for Virtual Characters and Avatars. - Marco Gillies; Vinoba Vinayagamoorthy; Dale Robeterson; Anthony Steed (IVA, 2005)

Building Expression into Virtual Characters. - Vinoba Vinayagamoorthy; Marco Gillies; Anthony Steed; Emmanuel Tanguy; Xueni Pan; Céline Loscos; Mel Slater (Eurographics (State of the Art Reports), 2006)

The role of posture in the communication of affect in an immersive virtual environment. - Vinoba Vinayagamoorthy; Andrea Brogni; Anthony Steed; Mel Slater (VRCIA, 2006)

Variations in physiological responses of participants during different stages of an immersive virtual environment experiment. - Andrea Brogni; Vinoba Vinayagamoorthy; Anthony Steed; Mel Slater (VRST, 2006)

Participant responses to virtual agents in immersive virtual environments. - Vinoba Vinayagamoorthy (2006)

Responses of Participants During an Immersive Virtual Environment Experience. - Andrea Brogni; Vinoba Vinayagamoorthy; Anthony Steed; Mel Slater (Int. J. Virtual Real., 2007)

The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment. - Vinoba Vinayagamoorthy; Anthony Steed; Mel Slater (IEEE Trans. Vis. Comput. Graph., 2008)

Researching the user experience for connected tv: a case study. - Vinoba Vinayagamoorthy; Penelope Allen; Matt Hammond; Michael Evans (CHI Extended Abstracts, 2012)

Exploring and enhancing the user experience for TV. - Jhilmil Jain; Michael Evans; Vinoba Vinayagamoorthy (CHI Extended Abstracts, 2013)

Enabling Frame-Accurate Synchronised Companion Screen Experiences. - Vinoba Vinayagamoorthy; Rajiv Ramdhany; Matt Hammond (TVX, 2016)

Investigating the Effect of Relative Time Delay on Companion Screen Experiences. - Chua Wei Liang Kenny; Jacob M. Rigby; Duncan P. Brumby; Vinoba Vinayagamoorthy (TVX (Adjunct), 2017)

On Time or Not on Time: A User Study on Delays in a Synchronised Companion-Screen Experience. - Christoph Ziegler; Christian Keimel; Rajiv Ramdhany; Vinoba Vinayagamoorthy (TVX, 2017)

How Users Perceive Delays in Synchronous Companion Screen Experiences - An Exploratory Study. - Vinoba Vinayagamoorthy (TVX, 2018)

Personalising the TV Experience with Augmented Reality Technology: Synchronised Sign Language Interpretation. - Vinoba Vinayagamoorthy; Maxine Glancy; Paul Debenham; Alastair Bruce; Christoph Ziegler; Richard Schäffer (TVX, 2018)

Personalising the TV Experience using Augmented Reality: An Exploratory Study on Delivering Synchronised Sign Language Interpretation. - Vinoba Vinayagamoorthy; Maxine Glancy; Christoph Ziegler; Richard Schäffer (CHI, 2019)

Augmenting Television With Augmented Reality. - Pejman Saeghe; Sarah Clinch; Bruce Weir; Maxine Glancy; Vinoba Vinayagamoorthy; Ollie Pattinson; Stephen Robert Pettifer; Robert Stevens 001 (TVX, 2019)

Deep Joint Embeddings of Context and Content for Recommendation. - Miklas S. Kristoffersen; Jacob L. Wieland; Sven Ewan Shepstone; Zheng-Hua Tan; Vinoba Vinayagamoorthy (CoRR, 2019)

Social VR: A New Medium for Remote Communication and Collaboration. - Jie Li 064; Vinoba Vinayagamoorthy; Raz Schwartz; Wijnand A. IJsselsteijn; David A. Shamma; Pablo César (CHI Extended Abstracts, 2020)

Conceptualizing Augmented Reality Television for the Living Room. - Radu-Daniel Vatavu; Pejman Saeghe; Teresa Chambel; Vinoba Vinayagamoorthy; Marian Florin Ursu (IMX, 2020)

Social VR: A New Medium for Remote Communication and Collaboration. - Jie Li 064; Vinoba Vinayagamoorthy; Julie R. Williamson; David A. Shamma; Pablo César (CHI Extended Abstracts, 2021)

Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop. - Julie R. Williamson; Jie Li 064; Vinoba Vinayagamoorthy; David A. Shamma; Pablo César (CHI, 2021)

Challenges in Designing Inclusive Immersive Technologies. - David Geerts; Radu-Daniel Vatavu; Alisa Burova; Vinoba Vinayagamoorthy; Martez E. Mott; Michael Crabb; Kathrin Gerling (MUM, 2021)

Smartphone-based Content Annotation for Ground Truth Collection in Affective Computing. - Gonçalo Filipe Duarte Salvador; Patrícia J. Bota; Vinoba Vinayagamoorthy; Hugo Plácido da Silva; Ana Fred (IMX, 2021)

A chronology of SIGCHI conferences: 1983 to 2022. - Neha Kumar 001; Julie A. Adams; Bill Buxton; Linda Candy; Pablo César; Leigh Clark; Benjamin R. Cowan; Anind K. Dey; Phoebe O. Toups Dugas; Ernest A. Edmonds; Michael A. Goodrich; Mark Green 001; et al. (Interactions, 2022)