Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States "Pain", "Pleasure", and "Neutral". - Silvia Boschetti; Hermann Prossinger; Violetta Prossinger-Beck; Tomás Hladký; Daniel Ríha; Jakub Binter (HCI (37), 2023)

Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights. - Jakub Binter; Daniel Ríha; Silvia Boschetti; Violetta Prossinger-Beck; Martin Stachon; Hermann Prossinger (HCI (47), 2024)

Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers. - Hermann Prossinger; Silvia Boschetti; Tomás Hladký; Daniel Ríha; Violetta Prossinger-Beck; Thomas Beck; Jakub Binter (HCI (47), 2024)

Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline. - Hermann Prossinger; Daniel Ríha; Violetta Prossinger-Beck; Silvia Boschetti; Jakub Binter (HCI (66), 2024)

Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game Design. - Martin Stachon; Jakub Binter; Violetta Prossinger-Beck; Daniel Ríha; Hermann Prossinger (HCI (47), 2024)