BrailleKey: An alternative Braille text input system: Comparative study of an innovative simplified text input system for the visually impaired. - Nikhil Siva Subash; Siddhartha Nambiar; Vishesh Kumar (IHCI, 2012)

e-Tely: electronic stamps for augmenting emails. - Vishesh Kumar; Harshit Agrawal; Rishika Jain; Arka Bani Maini; Prabhat Kumar (OZCHI, 2013)

Leveling Transparency via Situated Intermediary Learning Objectives (SILOs). - Dor Abrahamson; Kiera Chase; Vishesh Kumar; Rishika Jain (ICLS, 2014)

Restorama: Panoramas In Restaurants, Tangible Interfaces for Cameras. - Vishesh Kumar; Tuhina Dargan; Ankit Kumar; Amit Jaglan; Ashish Nayak; Keyur Sorathia (IHCI, 2014)

Demonstrating the Advantages of Applying Data Mining Techniques on Time-Dependent Electronic Medical Records. - Uri Kartoun; Vishesh Kumar; Su-Chun Cheng; Sheng Yu 002; Katherine P. Liao; Elizabeth W. Karlson; Ashwin N. Ananthakrishnan; Zongqi Xia; Vivian S. Gainer; Andrew Cagan; Guergana Savova; Pei J. Chen; et al. (AMIA, 2015)

Note Code: A Tangible Music Programming Puzzle Tool. - Vishesh Kumar; Tuhina Dargan; Utkarsh Dwivedi; Poorvi Vijay (TEI, 2015)

Creation of a new longitudinal corpus of clinical narratives. - Vishesh Kumar; Amber Stubbs; Stanley Y. Shaw; Özlem Uzuner (J. Biomed. Informatics, 2015)

Modeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models. - Michael Tissenbaum; Matthew Berland; Vishesh Kumar (EDM, 2016)

Situating Deep Multimodal Data on Game-Based STEM Learning. - Craig G. Anderson; John V. Binzak; Jennifer Dalsen; Jenny Saucerman; Anna Jordan-Douglass; Vishesh Kumar; Aybuke Turker; Matthew Berland; Kurt Squire; Constance Steinkuehler (ICLS, 2016)

Connected Spaces: Helping Makers Know Their Neighbors. - Vishesh Kumar; Mike Tissenbaum; Lauren Wielgus; Matthew Berland (IDC, 2017)

What are visitors up to?: helping museum facilitators know what visitors are doing. - Vishesh Kumar; Mike Tissenbaum; Matthew Berland (LAK, 2017)

Exploring computational thinking through collaborative problem solving and audio puzzles. - Anna Jordan-Douglass; Vishesh Kumar; Peter J. Woods (IDC, 2018)

City Settlers: Participatory Games to Build Sustainable Cities. - Vishesh Kumar; Mike Tissenbaum (IDC, 2019)

Rainbow Agents: A Collaborative Game For Computational Literacy. - Anthony Pellicone; Leilah Lyons; Vishesh Kumar; Eda Zhang; Matthew Berland (CHI PLAY (Companion), 2019)

See the Collaboration Through the Code: Using Data Mining and CORDTRA Graphs to Analyze Blocks-Based Programming. - Mike Tissenbaum; Vishesh Kumar (CSCL, 2019)

Designing Tools for Observation and Assessment in Makerspaces. - Vishesh Kumar; Rebecca Millerjohn; Peter Samuelson Wardrip (FabLearn, 2019)

RiceMetaSysB: a database of blast and bacterial blight responsive genes in rice and its utilization in identifying key blast-resistant WRKY genes. - V. Sureshkumar; Bipratip Dutta; Vishesh Kumar; G. Prakash; Dwijesh Chandra Mishra; K. K. Chaturvedi; Anil Rai; Amitha Mithra S. V.; Amolkumar U. Solanke (Database J. Biol. Databases Curation, 2019)

Designing for and Identifying Plural Goals in a Science Museum Game Exhibit. - Vishesh Kumar; Matthew Berland; Leilah Lyons; Matthew A. Cannady; Maxine McKinney de Royston (CHI PLAY (Companion), 2020)

Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy. - Matthew Berland; Maxine McKinney de Royston; Leilah Lyons; Vishesh Kumar; Derek L. Hansen; Paula K. Hooper; Robb Lindgren; James Planey; Kathryn C. Quigley; Wren Thompson; Elham Beheshti; Stephen M. Uzzo; et al. (ICLS, 2020)

Becoming Together: Creating and Looking at Collaborations as Learning Products. - Vishesh Kumar; Gayithri Jayathirtha; Erica Halverson; Laura Carter-Stone; Kevin Leander; Mike Tissenbaum; Nathan Wheeler; Breanne K. Litts (ICLS, 2020)

Assessment in Hands-On Library Learning Spaces. - Peter Samuelson Wardrip; Stephanie Chang; Lauren Penney; Samuel Abramovich; Rebecca Millerjohn; Vishesh Kumar; Caitlin Martin; Sari Widman; William R. Penuel; Josephina Chang-Order; Erica Halverson (ICLS, 2020)

Youth Experiences with Authentically Embedded Computer Science in Sport. - Herminio Bodon; Marcelo Worsley; Vishesh Kumar (IDC, 2022)

Supporting collaborative classroom networks through technology: An actor network theory approach to understanding social behaviours and design. - Vishesh Kumar; Mike Tissenbaum (Br. J. Educ. Technol., 2022)

AI Audit: A Card Game to Reflect on Everyday AI Systems. - Safinah Arshad Ali; Vishesh Kumar; Cynthia Breazeal (AAAI, 2023)

Scratch for Sports: Athletic Drills as a Platform for Experiencing, Understanding, and Developing AI-Driven Apps. - Vishesh Kumar; Marcelo Worsley (AAAI, 2023)

PaintBall - Coding Sports Into Art for Cross-Interest Computational Connections. - Vishesh Kumar; Safinah Arshad Ali; Marcelo Worsley (IDC, 2023)

Toward Co-Design with Refugee Youth: Facilitation Through a Social-emotional Framework. - Sarah Priscilla Lee; Tyler James Nanoff; Sydney Simmons; Stephanie T. Jones; Vishesh Kumar; Marcelo Worsley (IDC, 2023)

Constructing Sports Technologies and Understandings: Constructionist Pathways to Enrich Athletic Experiences. - Herminio Bodon; Vishesh Kumar; Marcelo Worsley (FabLearn/Constructionism, 2023)

From Spoken Words to Prompt Triggers: Technical Iterations of a Semi-Intelligent Conversational Agent to Promote Early Literacy. - Brandon Hanks; Grace C. Lin; Ilana Schoenfeld; Vishesh Kumar (HCI (54), 2023)

Joint Choice Time: A Metric for Better Understanding Collaboration in Interactive Museum Exhibits. - Matthew Berland; Vishesh Kumar (LAK, 2023)

On Unconstrained Ear Recognition For Privacy-Preserving Authentication. - Vishesh Kumar; Akshay Agarwal 001 (WAMWB@MobileHCI, 2023)

How Youth Connect Sports with Technology. - Adia Wallace; Ashley Quiterio; Vishesh Kumar; Marcelo Worsley (SIGCSE (2), 2023)

Spatial Cognition Through Gestural Interfaces: Embodied Play and Learning with Minecraft. - Jannah Issa; Vishesh Kumar; Marcelo Worsley (HCI (40), 2024)

Are Object Recognition Models Effective and Unbiased for Biometric Recognition? - Vishesh Kumar; Akshay Agarwal 001 (IJCB, 2024)

When Athletes Play Around Technology - A Sporting Approach to Computing Inquiry. - Ashley Quiterio; Vishesh Kumar; Marcelo Worsley (LDT, 2024)

Data as an Actor in Collaborative Sensemaking: Balancing the Body, Memory, and the Record. - Ashley Quiterio; Vishesh Kumar; Marcelo Worsley (IDC, 2025)

A Unified, Resilient, and Explainable Adversarial Patch Detector. - Vishesh Kumar; Akshay Agarwal 001 (CVPR, 2025)

Design Principles for Authentically Embedding Computer Science in Sports. - Herminio Bodon; Vishesh Kumar; Marcelo Worsley (ACM Trans. Comput. Educ., 2025)