ASSIST: Personalized Indoor Navigation via Multimodal Sensors and High-Level Semantic Information. - Vishnu Nair; Manjekar Budhai; Greg Olmschenk; William H. Seiple; Zhigang Zhu 001 (ECCV Workshops (6), 2018)

Toward Self-Directed Navigation for People with Visual Impairments. - Vishnu Nair; Brian A. Smith 001 (UIST (Adjunct Volume), 2020)

NavStick: Making Video Games Blind-Accessible via the Ability to Look Around. - Vishnu Nair; Jay L. Karp; Samuel Silverman; Mohar Kalra; Hollis Lehv; Faizan Jamil; Brian A. Smith 001 (UIST, 2021)

Towards a Generalized Acoustic Minimap for Visually Impaired Gamers. - Vishnu Nair; Shao-en Ma; Hannah Huddleston; Karen Lin; Mason Hayes; Matthew Donnelly; Ricardo E. Gonzalez; Yicheng He; Brian A. Smith 001 (UIST (Adjunct Volume), 2021)

Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games. - Vishnu Nair; Shao-en Ma; Ricardo E. Gonzalez Penuela; Yicheng He; Karen Lin; Mason Hayes; Hannah Huddleston; Matthew Donnelly; Brian A. Smith 001 (ASSETS, 2022)

ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users. - Vishnu Nair; Hanxiu 'Hazel' Zhu; Brian A. Smith 001 (CHI, 2023)

Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players. - Vishnu Nair; Hanxiu 'Hazel' Zhu; Peize Song; Jizhong Wang; Brian A. Smith 001 (CHI, 2024)