Story Manager in 'Europe 2045' Uses Petri Nets. - Cyril Brom; Vít Sisler; Tomás Holan (International Conference on Virtual Storytelling, 2007)

Educational game Europe 2045. - Vít Sisler; Cyril Brom; Petr Jakubícek (DIMEA, 2008)

Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'. - Vít Sisler; Cyril Brom; Radovan Slavik (MindTrek, 2008)

Designing an Educational Game: Case Study of 'Europe 2045'. - Vít Sisler; Cyril Brom (Trans. Edutainment, 2008)

Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045'. - Cyril Brom; Vít Sisler; Radovan Slavik (Multim. Syst., 2010)

Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System. - Cyril Brom; Vít Sisler; Michaela Buchtová; Daniel Klement; David Levcík (Edutainment, 2012)

Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process. - Vít Sisler; Cyril Brom; Jaroslav Cuhra; Kamil Cinátl; Jakub Gemrot (ICEC, 2012)

Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study. - Cyril Brom; Michaela Buchtová; Vít Sisler; Filip Dechterenko; Rupert Palme; Lisa Maria Glenk (Comput. Educ., 2014)

You like it, you learn it: affectivity and learning in competitive social role play gaming. - Cyril Brom; Vít Sisler; Michaela Slussareff; Tereza Selmbacherová; Zdenek Hlávka (Int. J. Comput. Support. Collab. Learn., 2016)

Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History. - Vít Sisler (Game Stud., 2016)

Procedural religion: Methodological reflections on studying religion in video games. - Vít Sisler (New Media Soc., 2017)

Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design. - Lukás Kolek; Vít Sisler; Cyril Brom (GALA, 2018)

Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab. - Cyril Brom; Filip Dechterenko; Vít Sisler; Zdenek Hlávka; Jirí Lukavský (JCSG, 2018)

Towards an Operational Definition of Procedural Rhetoric. - Michal Svarný; Vít Sisler (GALA, 2019)

Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination. - Holger Pötzsch; Vít Sisler (Games Cult., 2019)

To solve or to observe? The case of problem-solving interactivity within child learning games. - Tereza Tetourová; Tereza Hannemann; Ondrej Javora; Kristina Volná; Vít Sisler; Cyril Brom (J. Comput. Assist. Learn., 2020)

Can video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects. - Lukás Kolek; Vít Sisler; Patrícia Martinková; Cyril Brom (J. Comput. Assist. Learn., 2021)

History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen. - Vít Sisler; Holger Pötzsch; Tereza Hannemann; Jaroslav Cuhra; Jaroslav Pinkas (Games Cult., 2022)

Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds. - Lukás Kolek; Patrícia Martinková; Michaela Varejková; Vít Sisler; Cyril Brom (J. Comput. Assist. Learn., 2024)