Processes and tools used in the sound design for computer games. - Viviane Gal; Cécile Le Prado; J. B. Merland; Stéphane Natkin; Liliana Vega (ICMC, 2002)

Dialogs Taking into Account Experience, Emotions and Personality. - Anne-Gwenn Bosser; Guillaume Levieux; Karim Sehaba; Axel Buendia; Vincent Corruble; Guillaume de Fondaumière; Viviane Gal; Stéphane Natkin; Nicolas Sabouret (ICEC, 2007)

Physiological Player Sensing: New Interaction Devices for Video Games. - Jérôme Dupire; Viviane Gal; Alexandre Topol (ICEC, 2008)

Search classification of emotional states for purposes of new human environment interactions. - Viviane Gal; Eric Gressier-Soudan (IHM, 2016)

Vers une nouvelle Interaction Homme Environnement dans les jeux vidéo et pervasifs : rétroaction biologique et états émotionnels : apprentissage profond non supervisé au service de l'affectique. (Towards a new Human Environment Interaction in video and pervasive games : biofeedback and emotional states : unsupervised deep learning for affectics). - Viviane Gal (2019)

Identifying emotion pattern from physiological sensors through unsupervised EMDeep model. - Viviane Gal; Soumya Banerjee 002; Dana V. Rad (J. Intell. Fuzzy Syst., 2020)