Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa. - Viviane Peçaibes; Pedro Cardoso 002; Bruno Giesteira (ArtsIT/DLI, 2018)

Girls4Cyber: A Game to Promote Awareness and Innovation in Cybersecurity. - Ana Ferreira 001; Silvana Oliveira; Viviane Peçaibes; Bruno Giesteira; Andreia Pinto de Sousa (HCI (40), 2022)

Towards Inclusion in Higher Education: The Case of the Skills for a Next Generation Project. - Bruno Giesteira; Viviane Peçaibes; Pedro Cardoso 002; Guilherme Vila-Maior; Isabel Quaresma (HCI (15), 2024)

Poptoys: Playing and Tradition to Promote Intergenerational Experiences Through a Digital App. - Viviane Peçaibes; Andreia Pinto de Sousa; Rute Mata João (HCI (43), 2024)

Participatory design as a co-creation methodology for health literacy games: the case of the TRIO project. - Maria van Zeller; Leonel Morgado; Viviane Peçaibes (ICETC, 2024)