Credentials Management for Authentication in a Grid-Based E-Learning Platform. - Felicia Ionescu; Vlad Nae; Alexandru Gherega (ISPDC, 2007)

A Grid Environment For Real-Time Multiplayer Online Games. - Radu Prodan; Vlad Nae; Thomas Fahringer; Sergei Gorlatch; Frank Glinka; Alexander Ploß; Jens Müller-Iden (CoreGRID Integration Workshop, 2008)

Enhancing Grids for Massively Multiplayer Online Computer Games. - Sergei Gorlatch; Frank Glinka; Alexander Ploss; Jens Müller-Iden; Radu Prodan; Vlad Nae; Thomas Fahringer (Euro-Par, 2008)

An Information System for Real-Time Online Interactive Applications. - Vlad Nae; Herbert Jordan; Radu Prodan; Thomas Fahringer (Euro-Par Workshops, 2008)

Neural Network-Based Load Prediction for Highly Dynamic Distributed Online Games. - Vlad Nae; Radu Prodan; Thomas Fahringer (Euro-Par, 2008)

Efficient management of data center resources for massively multiplayer online games. - Vlad Nae; Alexandru Iosup; Stefan Podlipnig; Radu Prodan; Dick H. J. Epema; Thomas Fahringer (SC, 2008)

Monitoring and Fault Tolerance for Real-Time Online Interactive Applications. - Vlad Nae; Radu Prodan; Thomas Fahringer (Euro-Par Workshops, 2009)

The impact of virtualization on the performance of Massively Multiplayer Online Games. - Vlad Nae; Radu Prodan; Thomas Fahringer; Alexandru Iosup (NETGAMES, 2009)

Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games. - Radu Prodan; Vlad Nae; Thomas Fahringer; Herbert Jordan (PaCT, 2009)

Prediction-based real-time resource provisioning for massively multiplayer online games. - Radu Prodan; Vlad Nae (Future Gener. Comput. Syst., 2009)

DIPAS: A distributed performance analysis service for grid service-based workflows. - Hong Linh Truong 001; Peter Brunner; Vlad Nae; Thomas Fahringer (Future Gener. Comput. Syst., 2009)

Dynamic load management for MMOGs in distributed environments. - Herbert Jordan; Radu Prodan; Vlad Nae; Thomas Fahringer (Conf. Computing Frontiers, 2010)

Cost-efficient hosting and load balancing of Massively Multiplayer Online Games. - Vlad Nae; Radu Prodan; Thomas Fahringer (GRID, 2010)

Online Gaming in the Cloud. - Radu Prodan; Vlad Nae; Thomas Fahringer (ERCIM News, 2010)

The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games. - Alexandru Iosup; Vlad Nae; Radu Prodan (Int. J. Adv. Media Commun., 2010)

A new business model for massively multiplayer online games. - Vlad Nae; Radu Prodan; Alexandru Iosup; Thomas Fahringer (ICPE, 2011)

A new business model for massively multiplayer online games (abstracts only). - Vlad Nae; Radu Prodan; Alexandru Iosup; Thomas Fahringer (SIGMETRICS Perform. Evaluation Rev., 2011)

Dynamic Resource Provisioning in Massively Multiplayer Online Games. - Vlad Nae; Alexandru Iosup; Radu Prodan (IEEE Trans. Parallel Distributed Syst., 2011)

Massively Multiplayer Online Games on unreliable resources. - Vlad Nae; Lukas Köpfle; Radu Prodan; Alexandru Iosup (NetGames, 2012)

Autonomous massively multiplayer online game operation on unreliable resources. - Vlad Nae; Lukas Köpfle; Radu Prodan; Alexandru Iosup (C3S2E, 2013)

SLA-based operation of massively multiplayer online games in competition-based environments. - Vlad Nae; Radu Prodan; Alexandru Iosup (C3S2E, 2013)

Autonomic operation of massively multiplayer online games in clouds. - Vlad Nae; Radu Prodan; Alexandru Iosup (CAC, 2013)

Multi-objective Workflow Scheduling: An Analysis of the Energy Efficiency and Makespan Tradeoff. - Juan José Durillo; Vlad Nae; Radu Prodan (CCGRID, 2013)

A framework for region-based instrumentation of energy consumption of program executions. - Simon Ostermann 001; Thomas S. Eiter; Vlad Nae; Radu Prodan (IECON, 2013)

Evaluating Energy Efficiency of Gigabit Ethernet and Infiniband Software Stacks in Data Centres. - Vincenzo De Maio; Vlad Nae; Radu Prodan (UCC, 2014)

Multi-objective energy-efficient workflow scheduling using list-based heuristics. - Juan José Durillo; Vlad Nae; Radu Prodan (Future Gener. Comput. Syst., 2014)

SLA-based operations of massively multiplayer online games in clouds. - Vlad Nae; Radu Prodan; Alexandru Iosup (Multim. Syst., 2014)