Fast Robust BSP Tree Traversal Algorithm for Ray Tracing. - Vlastimil Havran; Tomás Kopal; Jirí Bittner; Jirí Zára (J. Graphics, GPU, & Game Tools, 1997)

Hierarchical Visibility Culling with Occlusion Trees. - Jirí Bittner; Vlastimil Havran; Pavel Slavík (Computer Graphics International, 1998)

Tutorial 9 - Visibility. - Yiorgos L. Chrysanthou; Daniel Cohen-Or; Gadi Fibich; Dan Halperin; Eyal Zadicario; Shuly Lev-Yehudi; Dirk Bartz; Michael Meißner; Tobias Hüttner; Jirí Bittner; Vlastimil Havran; Pavel Slavík; et al. (Eurographics (Tutorials), 1999)

Analysis of Cache Sensitive Representation for Binary Space Partitioning Trees. - Vlastimil Havran (Informatica (Slovenia), 1999)

VIS-RT: A Visualization System for RT Spatial Data Structures. - Vlastimil Havran; L. Dachs; Jirí Zára (WSCG, 2000)

LCTS: Ray Shooting using Longest Common Traversal Sequences. - Vlastimil Havran; Jirí Bittner (Comput. Graph. Forum, 2000)

Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms. - Jirí Bittner; Vlastimil Havran (SCCG, 2001)

Exploiting coherence in hierarchical visibility algorithms. - Jirí Bittner; Vlastimil Havran (Comput. Animat. Virtual Worlds, 2001)

On the efficiency of ray-shooting acceleration schemes. - László Szirmay-Kalos; Vlastimil Havran; Benedek Balázs; László Szécsi (SCCG, 2002)

On Improving Kd Tree for Ray Shooting. - Vlastimil Havran; Jirí Bittner (WSCG, 2002)

Goniometric Diagram Mapping for Hemisphere. - Vlastimil Havran; Kirill Dmitriev; Hans-Peter Seidel (Eurographics (Short Presentations), 2003)

Exploiting temporal coherence in ray casted walkthroughs. - Vlastimil Havran; Jirí Bittner; Hans-Peter Seidel (SCCG, 2003)

An efficient spatio-temporal architecture for animation rendering. - Vlastimil Havran; Cyrille Damez; Karol Myszkowski; Hans-Peter Seidel (SIGGRAPH, 2003)

On comparing ray shooting algorithms. - Vlastimil Havran; Werner Purgathofer (Comput. Graph., 2003)

Effective Use of Procedural Shaders in Animated Scenes. - Polina Kondratieva; Vlastimil Havran; Hans-Peter Seidel (International Conference on Computational Science, 2004)

Exploiting temporal coherence in global illumination. - Takehiro Tawara; Karol Myszkowski; Kirill Dmitriev; Vlastimil Havran; Cyrille Damez; Hans-Peter Seidel (SCCG, 2004)

Ray maps for global illumination. - Vlastimil Havran; Jirí Bittner; Hans-Peter Seidel (SIGGRAPH Sketches, 2004)

Ray Maps for Global Illumination. - Vlastimil Havran; Jirí Bittner; Robert Herzog; Hans-Peter Seidel (Rendering Techniques, 2005)

Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps. - Vlastimil Havran; Miloslaw Smyk; Grzegorz Krawczyk; Karol Myszkowski; Hans-Peter Seidel (Rendering Techniques, 2005)

Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces. - Alexander Efremov; Vlastimil Havran; Hans-Peter Seidel (SCCG, 2005)

On cross-validation and resampling of BRDF data measurements. - Vlastimil Havran; Attila Neumann; Georg Zotti; Werner Purgathofer; Hans-Peter Seidel (SCCG, 2005)

Importance sampling for video environment maps. - Vlastimil Havran; Miloslaw Smyk; Grzegorz Krawczyk; Karol Myszkowski; Hans-Peter Seidel (SIGGRAPH Sketches, 2005)

Fast Final Gathering via Reverse Photon Mapping. - Vlastimil Havran; Robert Herzog; Hans-Peter Seidel (Comput. Graph. Forum, 2005)

About the relation between spatial subdivisions and object hierarchies used in ray tracing. - Vlastimil Havran (SCCG, 2007)

Ray tracing with sparse boxes. - Vlastimil Havran; Jirí Bittner (SCCG, 2007)

Global Illumination using Photon Ray Splatting. - Robert Herzog; Vlastimil Havran; Shinichi Kinuwaki; Karol Myszkowski; Hans-Peter Seidel (Comput. Graph. Forum, 2007)

RDH: ray distribution heuristics for construction of spatial data structures. - Jirí Bittner; Vlastimil Havran (SCCG, 2009)

Adaptive global visibility sampling. - Jirí Bittner; Oliver Mattausch; Peter Wonka; Vlastimil Havran; Michael Wimmer 001 (ACM Trans. Graph., 2009)

Path Regeneration for Interactive Path Tracing. - Jan Novák; Vlastimil Havran; Carsten Dachsbacher (Eurographics (Short Papers), 2010)

Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization. - Vlastimil Havran; Jirí Filip; Karol Myszkowski (Comput. Graph. Forum, 2010)

Efficient stack-less BVH traversal for ray tracing. - Michal Hapala; Tomás Davidovic; Ingo Wald; Vlastimil Havran; Philipp Slusallek (SCC, 2011)

Review: Kd-tree Traversal Algorithms for Ray Tracing. - Michal Hapala; Vlastimil Havran (Comput. Graph. Forum, 2011)

Visibility driven BVH build up algorithm for ray tracing. - Marek Vinkler; Vlastimil Havran; Jiri Sochor (Comput. Graph., 2012)

BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition. - Jirí Filip; Radomír Vávra; Michal Haindl; Pavel Zid; Mikulás Krupicka; Vlastimil Havran (CVPR, 2013)

Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps. - Tomás Barák; Jirí Bittner; Vlastimil Havran (Comput. Graph. Forum, 2013)

Fast Insertion-Based Optimization of Bounding Volume Hierarchies. - Jirí Bittner; Michal Hapala; Vlastimil Havran (Comput. Graph. Forum, 2013)

Massively Parallel Hierarchical Scene Processing with Applications in Rendering. - Marek Vinkler; Jirí Bittner; Vlastimil Havran; Michal Hapala (Comput. Graph. Forum, 2013)

Multiple Live Video Environment Map Sampling. - Tomás Nikodým; Vlastimil Havran; Jirí Bittner (J. WSCG, 2013)

Register Efficient Memory Allocator for GPUs. - Marek Vinkler; Vlastimil Havran (High Performance Graphics, 2014)

Efficient Sorting and Searching in Rendering Algorithms. - Vlastimil Havran; Jirí Bittner (Eurographics (Tutorials), 2014)

Statistical Characterization of Surface Reflectance. - Vlastimil Havran; Mateu Sbert (Material Appearance Modeling, 2014)

Parallel BTF Compression with Multi-Level Vector Quantization in OpenCL. - Petr Egert; Vlastimil Havran (PG (Short Papers), 2014)

Bounding volume hierarchies versus kd-trees on contemporary many-core architectures. - Marek Vinkler; Vlastimil Havran; Jirí Bittner (SCCG, 2014)

Optimal combination of techniques in multiple importance sampling. - Vlastimil Havran; Mateu Sbert (VRCAI, 2014)

Geometric Accuracy Analysis of Stationary BTF Gonioreflectometers. - Vlastimil Havran (Material Appearance Modeling, 2015)

Surface reflectance characterization by statistical tools. - Vlastimil Havran; Mateu Sbert (SCCG, 2015)

Incremental BVH construction for ray tracing. - Jirí Bittner; Michal Hapala; Vlastimil Havran (Comput. Graph., 2015)

Extensions to bidirectional texture function compression with multi-level vector quantization in OpenCL. - Vlastimil Havran; Petr Egert (Comput. Graph., 2015)

Light Chisel: 6DOF Pen Tracking. - Vojtech Bubnik; Vlastimil Havran (Comput. Graph. Forum, 2015)

Register Efficient Dynamic Memory Allocator for GPUs. - Marek Vinkler; Vlastimil Havran (Comput. Graph. Forum, 2015)

Gaze Analysis of BRDF Distortions. - Jirí Filip; Vlastimil Havran; Karol Myszkowski (MAM@EGSR, 2016)

Practical Experiences with Using Autocollimator for Surface Reflectance Measurement. - Vlastimil Havran (MAM@EGSR, 2016)

Perceptually Motivated BRDF Comparison using Single Image. - Vlastimil Havran; Jirí Filip; Karol Myszkowski (Comput. Graph. Forum, 2016)

Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos (Comput. Graph. Forum, 2016)

Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing. - Marek Vinkler; Vlastimil Havran; Jirí Bittner (Comput. Graph. Forum, 2016)

Parallel On-Demand Hierarchy Construction on Contemporary GPUs. - Marek Vinkler; Vlastimil Havran; Jirí Bittner; Jirí Sochor (IEEE Trans. Vis. Comput. Graph., 2016)

Extended Morton codes for high performance bounding volume hierarchy construction. - Marek Vinkler; Jirí Bittner; Vlastimil Havran (High Performance Graphics, 2017)

Lightdrum: surface reflectance measurement on site. - Vlastimil Havran; Jan Hosek; Sárka Nemcová; Jirí Cáp; Jirí Bittner (SIGGRAPH Posters, 2017)

Lightdrum - Portable Light Stage for Accurate BTF Measurement on Site. - Vlastimil Havran; Jan Hosek; Sárka Nemcová; Jirí Cáp; Jirí Bittner (Sensors, 2017)

Adaptive multiple importance sampling for general functions. - Mateu Sbert; Vlastimil Havran (Vis. Comput., 2017)

On the Advancement of BTF Measurement on Site. - Vlastimil Havran; Jan Hosek; Sárka Nemcová; Jirí Cáp (MAM@EGSR, 2018)

Multiple importance sampling revisited: breaking the bounds. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos (EURASIP J. Adv. Signal Process., 2018)

Multiple importance sampling characterization by weighted mean invariance. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos; Víctor Elvira (Vis. Comput., 2018)

Optimal Deterministic Mixture Sampling. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos (Eurographics (Short Papers), 2019)

Increasing the Spatial Resolution of BTF Measurement with Scheimpflug Imaging. - Vlastimil Havran; Jan Hosek; Sárka Nemcová; Jirí Cáp (Comput. Graph. Forum, 2019)

Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU. - Jaroslav Sloup; Vlastimil Havran (Comput. Graph. Forum, 2021)