Efficient warping for architectural walkthroughs using layered depth images. - Voicu Popescu; Anselmo Lastra; Daniel G. Aliaga; Manuel Menezes de Oliveira Neto (IEEE Visualization, 1998)

Images for Accelerating Architectural Walkthroughs. - Matthew M. Rafferty; Daniel G. Aliaga; Voicu Popescu; Anselmo Lastra (IEEE Computer Graphics and Applications, 1998)

Real-Time Rendering of Real World Environments. - David K. McAllister; Lars S. Nyland; Voicu Popescu; Anselmo Lastra; Chris McCue (Rendering Techniques, 1999)

The WarpEngine: an architecture for the post-polygonal age. - Voicu Popescu; John G. Eyles; Anselmo Lastra; Joshua Steinhurst; Nick England; Lars S. Nyland (SIGGRAPH, 2000)

The vacuum buffer. - Voicu Popescu; Anselmo Lastra (SI3D, 2001)

The ModelCamera: a Hand-Held Device for Interactive Modeling. - Voicu Popescu; Elisha Sacks; Gleb Bahmutov (3DIM, 2003)

Producing High Quality Visualizations of Large-Scale Simulations. - Voicu Popescu; Christoph M. Hoffmann; Sami Kilic; Mete A. Sözen; Scott Meador (IEEE Visualization, 2003)

Interactive Modeling from Dense Color and Sparse Depth. - Voicu Popescu; Elisha Sacks; Gleb Bahmutov (3DPVT, 2004)

Reflection morphing. - Andrew Martin; Voicu Popescu (SIGGRAPH Sketches, 2004)

Interactive scene modeling from dense color and sparse depth. - Voicu Popescu; Elisha Sacks; Gleb Bahmutov (SIGGRAPH Sketches, 2004)

Interactive Point-Based Modeling from Dense Color and Sparse Depth. - Voicu Popescu; Elisha Sacks; Gleb Bahmutov (PBG, 2004)

Depth Enhanced Panoramas. - Gleb Bahmutov; Voicu Popescu; Elisha Sacks (IEEE Visualization, 2004)

Modeling, simulation and visualization: the Pentagon on September 11th. - Christoph M. Hoffmann; Voicu Popescu; Sami Kilic; Mete A. Sözen (Comput. Sci. Eng., 2004)

Depth Enhanced Panoramas. - Gleb Bahmutov; Voicu Popescu; Mihai Mudure; Elisha Sacks (VVG, 2005)

Fidelity in visualizing large-scale simulations. - Voicu Popescu; Christoph M. Hoffmann (Comput. Aided Des., 2005)

The Occlusion Camera. - Chunhui Mei; Voicu Popescu; Elisha Sacks (Comput. Graph. Forum, 2005)

An Efficient Error-Bounded General Camera Model. - Voicu Popescu; Jordan Dauble; Chunhui Mei; Elisha Sacks (3DPVT, 2006)

Lag camera: A moving multi-camera array for scene acquisition. - Daniel G. Aliaga; Yi Xu 002; Voicu Popescu (GRAPP, 2006)

M10 - Realistic visualization for large-scale simulations. - Voicu Popescu; Christoph M. Hoffmann (SC, 2006)

The depth discontinuity occlusion camera. - Voicu Popescu; Daniel G. Aliaga (SI3D, 2006)

Efficient Large Scale Acquisition of Building Interiors. - Gleb Bahmutov; Voicu Popescu; Mihai Mudure (Comput. Graph. Forum, 2006)

Reflected-Scene Impostors for Realistic Reflections at Interactive Rates. - Voicu Popescu; Chunhui Mei; Jordan Dauble; Elisha Sacks (Comput. Graph. Forum, 2006)

The ModelCamera. - Voicu Popescu; Gleb Bahmutov; Elisha Sacks; Mihai Mudure (Graph. Model., 2006)

Study of the perception of three-dimensional spatial relations for a volumetric display. - Christoph M. Hoffmann; Zygmunt Pizlo; Voicu Popescu; Paul Rosen 001 (J. Electronic Imaging, 2006)

Lag Camera: A Moving Multi-Camera Array for Scence-Acquisition. - Daniel G. Aliaga; Yi Xu 002; Voicu Popescu (J. Virtual Real. Broadcast., 2006)

Image warping for compressing and spatially organizing a dense collection of images. - Daniel G. Aliaga; Paul Rosen 001; Voicu Popescu; Ingrid Carlbom (Signal Process. Image Commun., 2006)

Forward rasterization. - Voicu Popescu; Paul Rosen 001 (ACM Trans. Graph., 2006)

Sample-Based Cameras for Feed Forward Reflection Rendering. - Voicu Popescu; Elisha Sacks; Chunhui Mei (IEEE Trans. Vis. Comput. Graph., 2006)

A hybrid backward-forward method for interactive reflections. - Chunhui Mei; Voicu Popescu; Elisha Sacks (GRAPP (GM/R), 2007)

The Soft Shadow Occlusion Camera. - Qi Mo; Voicu Popescu; Chris Wyman (PG, 2007)

A multi-expertise application-driven class. - Cristina Nita-Rotaru; Melissa Dark; Voicu Popescu (SIGCSE, 2007)

Occlusion-Resistant Camera Design for Acquiring Active Environments. - Daniel G. Aliaga; Yi Xu 002; Voicu Popescu (IEEE Computer Graphics and Applications, 2007)

Perception of surfaces from line drawings. - Christoph M. Hoffmann; Zygmunt Pizlo; Voicu Popescu; Steve Price (Displays, 2007)

The epipolar occlusion camera. - Paul Rosen 001; Voicu Popescu (SI3D, 2008)

Virtual Classroom Extension for Effective Distance Education. - Radu Dondera; Chun Jia; Voicu Popescu; Cristina Nita-Rotaru; Melissa Dark; Cynthia S. York (IEEE Computer Graphics and Applications, 2008)

A High-Quality High-Fidelity Visualization of the September 11 Attack on the World Trade Center. - Paul Rosen 001; Voicu Popescu; Christoph M. Hoffmann; Ayhan Irfanoglu (IEEE Trans. Vis. Comput. Graph., 2008)

1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes. - Mihai Mudure; Voicu Popescu (Vis. Comput., 2008)

The graph camera. - Voicu Popescu; Paul Rosen 001; Nicoletta Adamo-Villani (ACM Trans. Graph., 2009)

Compact real-time modeling of seated humans by video sprite sequence quantization. - Chun Jia; Voicu Popescu (Vis. Comput., 2009)

A Curved Ray Camera for Handling Occlusions through Continuous Multiperspective Visualization. - Jian Cui 002; Paul Rosen 001; Voicu Popescu; Christoph M. Hoffmann (IEEE Trans. Vis. Comput. Graph., 2010)

The General Pinhole Camera: Effective and Efficient Nonuniform Sampling for Visualization. - Voicu Popescu; Paul Rosen 001; Laura L. Arns; Xavier Tricoche; Chris Wyman; Christoph M. Hoffmann (IEEE Trans. Vis. Comput. Graph., 2010)

Experiences in Disseminating Educational Visualizations. - Nathan Andrysco; Paul Rosen 001; Voicu Popescu; Bedrich Benes; Kevin R. Gurney (ISVC (2), 2011)

Nonpinhole Approximations for Interactive Rendering. - Paul Rosen 001; Voicu Popescu; Kyle Hayward; Chris Wyman (IEEE Computer Graphics and Applications, 2011)

An evaluation of 3-D scene exploration using a multiperspective image framework. - Paul Rosen 001; Voicu Popescu (Vis. Comput., 2011)

Simplification of Node Position Data ;for Interactive Visualization of Dynamic Data Sets. - Paul Rosen 001; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2012)

Just-in-Time Texture Synthesis. - Lili Wang 006; Yulong Shi; Yi Chen; Voicu Popescu (Comput. Graph. Forum, 2013)

Scripted Animation Towards Scalable Content Creation for eLearning - A Quality Analysis. - Nicoletta Adamo-Villani; Jian Cui 002; Voicu Popescu (eLEOT, 2014)

Charismatic and eloquent instructor avatars with scriptable gesture. - Jian Cui 002; Nicoletta Adamo-Villani; Voicu Popescu (SIGGRAPH Studio, 2014)

A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling. - Voicu Popescu; Bedrich Benes; Paul Rosen 001; Jian Cui 002; Lili Wang 006 (IEEE Computer Graphics and Applications, 2014)

GEARS: A General and Efficient Algorithm for Rendering Shadows. - Lili Wang 006; Shiheng Zhou; Wei Ke 001; Voicu Popescu (Comput. Graph. Forum, 2014)

Animated Depth Images for Interactive Remote Visualization of Time-Varying Data Sets. - Jian Cui 002; Zhiqiang Ma; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2014)

Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections. - Lili Wang 006; Naiwen Xie; Wei Ke 001; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2014)

A Hand-Held, Self-Contained Simulated Transparent Display. - Daniel Andersen; Voicu Popescu; Chengyuan Lin 001; Maria Eugenia Cabrera; Aditya Shanghavi; Juan P. Wachs (ISMAR Adjunct, 2016)

Avoiding Focus Shifts in Surgical Telementoring Using an Augmented Reality Transparent Display. - Daniel Andersen; Voicu Popescu; Maria Eugenia Cabrera; Aditya Shanghavi; Gerardo Gómez; Sherri Marley; Brian Mullis; Juan P. Wachs (MMVR, 2016)

4D-rasterization for Fast Soft Shadow Rendering. - Lili Wang 006; Qi Zhao; Chunlei Meng; Voicu Popescu (EGSR (EI&I), 2016)

Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance. - Saikiran Anasingaraju; Meng-Lin Wu; Nicoletta Adamo-Villani; Voicu Popescu; Susan Wagner Cook; Mitchell J. Nathan; Martha W. Alibali (SIGGRAPH ASIA Symposium on Education, 2016)

Multiperspective Focus+Context Visualization. - Meng-Lin Wu; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2016)

Virtual annotations of the surgical field through an augmented reality transparent display. - Daniel Andersen; Voicu Popescu; Maria Eugenia Cabrera; Aditya Shanghavi; Gerardo Gómez; Sherri Marley; Brian Mullis; Juan P. Wachs (Vis. Comput., 2016)

MotionReader: Visual Acceleration Cues for Alleviating Passenger E-Reader Motion Sickness. - Evan Hanau; Voicu Popescu (AutomotiveUI (adjunct), 2017)

Animation Stimuli System for Research on Instructor Gestures in Education. - Jian Cui 002; Voicu Popescu; Nicoletta Adamo-Villani; Susan Wagner Cook; Katherine A. Duggan; Howard S. Friedman (IEEE Computer Graphics and Applications, 2017)

Hand Gesture and Mathematics Learning: Lessons From an Avatar. - Susan Wagner Cook; Howard S. Friedman; Katherine A. Duggan; Jian Cui 002; Voicu Popescu (Cogn. Sci., 2017)

Non-redundant rendering for efficient multi-view scene discretization. - Naiwen Xie; Lili Wang 006; Voicu Popescu (Vis. Comput., 2017)

Instructor gesture improves encoding of mathematical representations. - Amelia Yeo; Susan Wagner Cook; Mitchell J. Nathan; Voicu Popescu; Martha W. Alibali (CogSci, 2018)

HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes. - Daniel Andersen; Voicu Popescu (EuroVR, 2018)

Anchored Multiperspective Visualization for Efficient VR Navigation. - Meng-Lin Wu; Voicu Popescu (EuroVR, 2018)

A First-Person Mentee Second-Person Mentor AR Interface for Surgical Telementoring. - Chengyuan Lin 001; Daniel Andersen; Voicu Popescu; Edgar Rojas-Munoz; Maria Eugenia Cabrera; Brian Mullis; Ben Zarzaur; Kathryn Anderson; Sherri Marley; Juan P. Wachs (ISMAR Adjunct, 2018)

Effective Free Field of View Scene Exploration in VR and AR. - Lili Wang 006; Antong Cao; Zhichao Li; Xuefeng Yang; Voicu Popescu (ISMAR Adjunct, 2018)

An AR-Guided System for Fast Image-Based Modeling of Indoor Scenes. - Daniel Andersen; Voicu Popescu (VR, 2018)

Efficient VR and AR Navigation Through Multiperspective Occlusion Management. - Meng-Lin Wu; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2018)

Intermediate shadow maps for interactive many-light rendering. - Lili Wang 006; Wenhao Zhang; Nian Li; Boning Zhang; Voicu Popescu (Vis. Comput., 2018)

CoRE: Non-Linear 3D Sampling for Robust 360° Video Streaming. - Mijanur R. Palash; Voicu Popescu; Amit Sheoran; Sonia Fahmy (ICNP, 2019)

RGBD temporal resampling for real-time occlusion removal. - Meng-Lin Wu; Voicu Popescu (I3D, 2019)

Subpixel Catadioptric Modeling of High Resolution Corneal Reflections. - Chengyuan Lin 001; Voicu Popescu (VISIGRAPP (5: VISAPP), 2019)

Robust High-Level Video Stabilization for Effective AR Telementoring. - Chengyuan Lin 001; Edgar Rojas-Muñoz; Maria Eugenia Cabrera; Natalia Sanchez-Tamayo; Daniel Andersen; Voicu Popescu; Juan Antonio Barragan Noguera; Ben Zarzaur; Pat Murphy; Kathryn Anderson; Thomas Douglas; Clare Griffis; et al. (VR, 2019)

Occlusion Management in VR: A Comparative Study. - Lili Wang 006; Han Zhao; Zesheng Wang 002; Jian Wu 033; Bingqiang Li; Zhiming He; Voicu Popescu (VR, 2019)

AR HMD Guidance for Controlled Hand-Held 3D Acquisition. - Daniel Andersen; Peter Villano; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2019)

Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights. - Lili Wang 006; Xinglun Liang; Chunlei Meng; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2019)

VR Exploration Assistance through Automatic Occlusion Removal. - Lili Wang 006; Jian Wu 033; Xuefeng Yang; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2019)

AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation. - Daniel Andersen; Voicu Popescu (ISMAR, 2020)

View Splicing for Effective VR Collaboration. - Lili Wang 006; Wentao Wu; Zijing Zhou; Voicu Popescu (ISMAR, 2020)

Feature Guided Path Redirection for VR Navigation. - Antong Cao; Lili Wang 006; Yi Liu; Voicu Popescu (VR, 2020)

How About the Mentor? Effective Workspace Visualization in AR Telementoring. - Chengyuan Lin 001; Edgar Rojas-Muñoz; Maria Eugenia Cabrera; Natalia Sanchez-Tamayo; Daniel Andersen; Voicu Popescu; Juan Antonio Barragan Noguera; Ben Zarzaur; Pat Murphy; Kathryn Anderson; Thomas Douglas; Clare Griffis; et al. (VR, 2020)

Evaluation of an augmented reality platform for austere surgical telementoring: a randomized controlled crossover study in cricothyroidotomies. - Edgar Rojas-Muñoz; Chengyuan Lin 001; Natalia Sanchez-Tamayo; Maria Eugenia Cabrera; Daniel Andersen; Voicu Popescu; Juan Antonio Barragan; Ben Zarzaur; Patrick Murphy; Kathryn Anderson; Thomas Douglas; Clare Griffis; et al. (npj Digit. Medicine, 2020)

Automatic Deictic Gestures for Animated Pedagogical Agents. - Sri Rama Kartheek Kappagantula; Nicoletta Adamo-Villani; Meng-Lin Wu; Voicu Popescu (IEEE Trans. Learn. Technol., 2020)

Robust 360° Video Streaming via Non-Linear Sampling. - Mijanur R. Palash; Voicu Popescu; Amit Sheoran; Sonia Fahmy (INFOCOM, 2021)

AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing. - Man To Tang; Victor Long Zhu; Voicu Popescu (ISMAR, 2021)

Disocclusion Headlight for Selection Assistance in VR. - Lili Wang 006; Jianjun Chen; Qixiang Ma; Voicu Popescu (VR, 2021)

A Partially-Sorted Concentric Layout for Efficient Label Localization in Augmented Reality. - Zijing Zhou; Lili Wang 006; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2021)

Fast Intra-Frame Video Splicing for Occlusion Removal in Diminished Reality. - Chengyuan Lin 001; Voicu Popescu (EuroXR, 2022)

Complex Virtual Environments on Thin VR Systems Through Continuous Near-Far Partitioning. - Voicu Popescu; Seung Heon Lee; Andrew Shinyoung Choi; Sonia Fahmy (ISMAR, 2022)

Tapping with a Handheld Stick in VR: Redirection Detection Thresholds for Passive Haptic Feedback. - Yuqi Zhou; Voicu Popescu (VR, 2022)

Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration. - Jian Wu 033; Lili Wang 006; Hui Zhang; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2022)

Improved Directional Guidance with Transparent AR Displays. - Felix P. Strobel; Voicu Popescu (VISIGRAPP (1: GRAPP), 2023)

IEEE VR 2023 Message from the Program Chairs. - Bobby Bodenheimer; Voicu Popescu; John Quarles; Lili Wang 006 (VR, 2023)

AR Interfaces for Disocclusion - A Comparative Study. - Shuqi Liao; Yuqi Zhou; Voicu Popescu (VR, 2023)

IEEE VR 2023 Message from the Program Chairs and Guest Editors. - Bobby Bodenheimer; Voicu Popescu; John Quarles; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2023)

Dynamic Redirection for VR Haptics with a Handheld Stick. - Yuqi Zhou; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2023)

Detectability of ETHD Position and Speed Redirection for VR Haptics. - Yuqi Zhou; Voicu Popescu (ISMAR, 2024)

Look-over-there: Real-World Co-Located Cross-Referencing Using Augmented Reality. - Yuqi Zhou; Voicu Popescu (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

An XR Environment for AI Education: Design and First Implementation. - Yiyin Gu; Miguel Alfonso Feijóo-García; Yiqun Zhang; Alejandra J. Magana; Bedrich Benes; Voicu Popescu (VR Workshops, 2024)

HyperXRC: Hybrid In-Person + Remote Extended Reality Classroom - A Design Study. - Siyu Huang; Voicu Popescu (VR, 2024)

IEEE VR 2024 Message from the Program Chairs. - Yuta Itoh 001; Voicu Popescu; Tabitha C. Peck; Stefanie Zollmann (VR, 2024)

Meet Me Half Way: Concerted Physical and Virtual World Manipulations for Effective Haptic Feedback in VR. - Yuqi Zhou; Voicu Popescu (VR Workshops, 2024)

Hands-Free VR. - Jorge Askur Vazquez Fernandez; Jae Joong Lee; Santiago Andrés Serrano Vacca; Alejandra J. Magana; Bedrich Benes; Voicu Popescu (CoRR, 2024)

Ten Ways in which Virtual Reality Differs from Video Streaming. - Gustavo de Veciana; Sonia Fahmy; George Kesidis; Voicu Popescu (CoRR, 2024)

IEEE VR 2024 Message from the Program Chairs and Guest Editors. - Yuta Itoh 001; Voicu Popescu; Tabitha C. Peck; Stefanie Zollmann (IEEE Trans. Vis. Comput. Graph., 2024)

PreVR: Variable-Distance Previews for Higher-Order Disocclusion in VR. - Shuqi Liao; Vetria L. Byrd; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2024)

CloVR: Fast-Startup Low-Latency Cloud VR. - Yuqi Zhou; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2024)

Efficient and Robust From-Point Visibility. - Voicu Popescu; Elisha Sacks; Jian Cui 002; Rohan Ashok (IEEE Trans. Vis. Comput. Graph., 2024)

Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella Review. - Yiqun Zhang; Miguel Alfonso Feijóo-García; Yiyin Gu; Voicu Popescu; Bedrich Benes; Alejandra J. Magana (Inf., 2024)

Lack of Eye Contact Detection Thresholds-A Two-Alternative Forced Choice Study. - BreAzia Echols; Voicu Popescu (EuroXR, 2025)

Exploring Extended Reality (XR) in Teaching AI: A Comparative Study of XR and Desktop Environments. - Miguel Alfonso Feijóo-García; Yiqun Zhang; Yiyin Gu; Alejandra J. Magana; Bedrich Benes; Voicu Popescu (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

Hands-Free VR. - Jorge Askur Vazquez Fernandez; Jae Joong Lee; Santiago Andrés Serrano Vacca; Alejandra J. Magana; Radim Pesa; Bedrich Benes; Voicu Popescu (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

Buenas: Giving Everyone a Seat at the Study Group Table. - Raquel T. Cabrera Araya; Siyu Huang; Mohammad Nadim; Walter Murphy; Anitha Chennamaneni; Edgar Rojas-Muñoz; Voicu Popescu (VR Workshops, 2025)

XRXL: A System for Immersive Visualization in Large Lectures. - Kabir Batra; Zirui Zhang; Shuwen Yang; Anima Agrawal; Yiyin Gu; Bedrich Benes; Alejandra J. Magana; Voicu Popescu (VR, 2025)

Complex VEs on All-In-One VR Headsets Through Continuous From-Segment Visibility Computation. - Voicu Popescu; Elisha Sacks; Zirui Zhang; Jorge Vazquez (VR, 2025)

AVICol: Adaptive Visual Instruction for Remote Collaboration Using Mixed Reality. - Lili Wang 006; Xiangyu Li; Jian Wu 033; Dong Zhou; Sio Kei Im; Voicu Popescu (Int. J. Hum. Comput. Interact., 2025)

IEEE VR 2025 Message from the Program Chairs and Guest Editors. - Daisuke Iwai; Luciana Nedel; Tabitha C. Peck; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2025)