Rogue-Like Games as a Playground for Artificial Intelligence - Evolutionary Approach. - Vojtech Cerny; Filip Dechterenko (ICEC, 2015)

Coevolution of AI and Level Generators for Super Mario Game. - Julius Flimmel; Jakub Gemrot; Vojtech Cerný (CEC, 2021)

Three population co-evolution for generating mechanics of endless runner games. - Vojtech Cerný; Jakub Gemrot (GECCO Companion, 2021)

Super Mario A-Star Agent Revisited. - David Sosvald; Michal Töpfer; Jan Holan; Vojtech Cerný; Jakub Gemrot (ICTAI, 2021)

Tackling Generation of Combat Encounters in Role-playing Digital Games. - Matous Kozma; Vojtech Cerný; Jakub Gemrot (ITAT, 2021)

Shape Grammars for Level Design of Action Role-playing Games. - Tomás Kalva; Vojtech Cerný (CoG, 2023)