Rapid Prototyping of Animated 3-D Objects. - Christian Geiger 001; Ralf Hunstock; Volker Paelke (EUROMEDIA, 1996)

Design support for interactive 3D illustrations. - Volker Paelke (CHI Extended Abstracts, 1999)

Visual Presentation Agents for 3D Environments. - Volker Paelke (IUI, 1999)

Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen. - Christian Geiger 001; Volker Paelke (SimVis, 1999)

Agents as building-blocks for usability tests in multi-user 3D environments. - Volker Paelke (CHI Extended Abstracts, 2000)

Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments. - Volker Paelke (VR, 2000)

A framework for the structured design of VR/AR content. - Christian Geiger 001; Volker Paelke; Christian Reimann; Waldemar Rosenbach (VRST, 2000)

Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte. - Christian Geiger 001; M. Middenhoff; Volker Paelke; Christian Reimann; Wolfgang Rosenbach (SimVis, 2001)

Customer-Oriented Systems Design through Virtual Prototypes. - Stephan Flake; Christian Geiger 001; Wolfgang Müller 003; Volker Paelke; Waldemar Rosenbach; Jürgen Ruf (WETICE, 2001)

Testable Design Representations for Mobile Augmented Reality Authoring. - Christian Geiger 001; Volker Paelke; Christian Reimann; Waldemar Rosenbach; Jörg Stöcklein (ISMAR, 2002)

Authoring mixed reality - a component and framework-based approach. - Ralf Dörner 001; Christian Geiger 001; Michael Haller; Volker Paelke (IWEC, 2002)

The AR-ENIGMA: a PDA based interactive illustration. - Volker Paelke; Jörg Stöcklein; Lennart Grötzbach; Christian Geiger 001; Christian Reimann; Waldemar Rosenbach (SIGGRAPH Abstracts and Applications, 2002)

Interaktive Visuelle Inhalte auf Mobilen Endgeräten. - Christian Geiger 001; Volker Paelke; Christian Reimann; Wolfgang Rosenbach; Jörg Stöcklein (SimVis, 2002)

Design of interactive 3D illustrations. - Volker Paelke (Shaker, 2002)

A visualization design repository for mobile devices. - Volker Paelke; Christian Reimann; Waldemar Rosenbach (Afrigraph, 2003)

Computer Vision Based Interaction for Mobile Games. - Christian Reimann; Volker Paelke; Dirk Stichling (GAME-ON, 2003)

Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen. - Christian Reimann; Volker Paelke (SimVis, 2003)

Foot-based mobile interaction with games. - Volker Paelke; Christian Reimann; Dirk Stichling (Advances in Computer Entertainment Technology, 2004)

Kick-up menus. - Volker Paelke; Christian Reimann; Dirk Stichling (CHI Extended Abstracts, 2004)

Lösungselement-basiertes Virtual Prototyping von selbstoptimierenden mechatronischen Systemen. - Jürgen Gausemeier; Jochen Bauch; Rafael Radkowski; Qing Shen; Wolfgang Müller 003; Volker Paelke (SimVis, 2004)

A Formal Model of a Framework for Simulation-Based Animation. - Wolfgang Müller 003; Volker Paelke (SimVis, 2004)

Mixed Reality Authoring for Content Creators. - Volker Paelke; Jörg Stöcklein; Christian Reimann; Waldemar Rosenbach (SimVis, 2004)

Mobile Entertainment Computing. - Christian Geiger 001; Volker Paelke; Christian Reimann (TIDSE, 2004)

Adaptive mixed reality games. - Christian Reimann; Volker Paelke (Advances in Computer Entertainment Technology, 2005)

Mobile Games within the Mixed-Reality Continuum. - Volker Paelke; Christian Reimann (SimVis, 2005)

Navigating by Following Stories. - Christian Geiger 001; Volker Paelke; Ivonne Gansen (TIDSE, 2006)

Stories as Route Descriptions. - Volker Paelke; Birgit Elias (COSIT, 2007)

Development of a Mixed Reality Device for Interactive On-Site Geo-visualization. - Volker Paelke; Claus Brenner (SimVis, 2007)

Integrating agile methods for mixed reality design space exploration. - Volker Paelke; Karsten Nebe (Conference on Designing Interactive Systems, 2008)

Qualitätsaspekte bei der Integration von User Centred Design Aktivitäten in Softwareentwicklungsprozesse. - Karsten Nebe; Markus Düchting; Dirk Zimmermann; Volker Paelke (UP, 2008)

User-Centered Design of Landmark Visualizations. - Birgit Elias; Volker Paelke (Map-based Mobile Services, 2008)

Mobile Location-Based Gaming. - Volker Paelke; Leif Oppermann; Christian Reimann (Map-based Mobile Services, 2008)

Poster: MVCE - a design pattern to guide the development of next generation user interfaces. - Jörg Stöcklein; Christian Geiger 001; Volker Paelke; Patrick Pogscheba (3DUI, 2009)

Integrating usability engineering and software engineering in mixed reality system development. - Volker Paelke; Karsten Nebe (C3S2E, 2009)

Usability-Engineering-Requirements as a Basis for the Integration with Software Engineering. - Karsten Nebe; Volker Paelke (HCI (1), 2009)

Dynamic Maps for Future Navigation Systems: Agile Design Exploration of User Interface Concepts. - Volker Paelke; Karsten Nebe (HCI (3), 2009)

A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum. - Jörg Stöcklein; Christian Geiger 001; Volker Paelke; Patrick Pogscheba (HCI (13), 2009)

Usability-Anforderungen zur Prozessgestaltung. - Karsten Nebe; Volker Paelke (UP, 2009)

MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship. - Jörg Stöcklein; Patrick Pogscheba; Christian Geiger 001; Volker Paelke (Afrigraph, 2010)

Mixed reality in the loop - design process for interactive mechatronical systems. - Jörg Stöcklein; Christian Geiger 001; Volker Paelke (VR, 2010)

Editorial - GeoVisualization and the Digital City. - Jason Dykes; Gennady L. Andrienko; Natalia V. Andrienko; Volker Paelke; Jochen Schiewe (Comput. Environ. Urban Syst., 2010)

Key Requirements for Integrating Usability Engineering and Software Engineering. - Karsten Nebe; Volker Paelke (HCI (1), 2011)

Ein Taxonomie basierter Ansatz des Interaction Designs am Beispiel koaktiver 3D Geo-Visualisierungen. - Florian Klompmaker; Volker Paelke (VR/AR, 2012)

A Taxonomy-Based Approach towards NUI Interaction Design. - Florian Klompmaker; Volker Paelke; Holger Fischer 001 (HCI (25), 2013)

Augmented reality in the smart factory: Supporting workers in an industry 4.0. environment. - Volker Paelke (ETFA, 2014)

Model-Based Development of Adaptive UIs for Multi-channel Self-service Systems. - Enes Yigitbas; Holger Fischer 001; Thomas Kern; Volker Paelke (HCSE, 2014)

User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. - Volker Paelke; Carsten Röcker (HCI (18), 2015)

SafetyPIN: Secure PIN Entry Through Eye Tracking. - Mythreya Seetharama; Volker Paelke; Carsten Röcker (HCI (22), 2015)

User interfaces for cyber-physical systems. - Volker Paelke; Carsten Röcker; Nils Koch; Holger Flatt; Sebastian Büttner (Autom., 2015)

smARt.Assembly - Projection-Based Augmented Reality for Supporting Assembly Workers. - Oliver Sand; Sebastian Büttner; Volker Paelke; Carsten Röcker (HCI (10), 2016)

Head-Mounted Displays in Industrial AR-Applications: Ready for Prime Time? - Hitesh Dhiman; Sascha Martinez; Volker Paelke; Carsten Röcker (HCI (23), 2018)

A Testbed for Rapid Design and Evaluation of VR Navigation Techniques for Industrial Applications. - Jendrik Bulk; Volker Paelke (HCI (23), 2020)

Interaction in Virtual Worlds. - Ralf Doerner 001; Christian Geiger 001; Leif Oppermann; Volker Paelke; Steffi Beckhaus (Virtual and Augmented Reality, 2022)