Advances in real-time rendering in games, part II. - Natasha Tatarchuk; Michal Valient; Wade Brainerd; Bartlomiej Wronski; Peter Sikachev; Jean-Normand Bucci (SIGGRAPH Courses, 2014)

Efficient GPU rendering of subdivision surfaces using adaptive quadtrees. - Wade Brainerd; Theresa Foley; Manuel Kraemer; Henry P. Moreton; Matthias Nießner (ACM Trans. Graph., 2016)