Wallace Lages

Orcid: 0000-0003-2942-5793

Affiliations:
  • Northeastern University, Boston, MA, USA


According to our database1, Wallace Lages authored at least 31 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

Online presence:

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Bibliography

2023
Planning Locomotion Techniques for Virtual Reality Games.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

2022
ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022

2021
Directions for 3D User Interface Research from Consumer VR Games.
IEEE Trans. Vis. Comput. Graph., 2021

Programmable Virtual Reality Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Leveraging AR and Object Interactions for Emotional Support Interfaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Nine Challenges for Immersive Entertainment.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021

2020
Get the Job! An Immersive Simulation of Sensory Overload.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Where to display? How Interface Position Affects Comfort and Task Switching Time on Glanceable Interfaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Multisensory Design Probe: An Approach for Reducing Technostress.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Gaze Direction Visualization Techniques for Collaborative Wide-Area Model-Free Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

An Adaptive Interface for Spatial Augmented Reality Workspaces.
Proceedings of the Symposium on Spatial User Interaction, 2019

Adjustable Adaptation for Spatial Augmented Reality Workspaces.
Proceedings of the Symposium on Spatial User Interaction, 2019

Walking with adaptive augmented reality workspaces: design and usage patterns.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Move the Object or Move Myself? Walking vs. Manipulation for the Examination of 3D Scientific Data.
Frontiers ICT, 2018

Climb, Direct, Stack: Smart Interfaces for ELeague Contest.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Evaluation of Environment-Independent Techniques for 3D Position Marking in Augmented Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Walk-Centric User Interfaces.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Better Hands.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Structural Coupling on Creative Interfaces.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Bookshelf and Bird: Enabling real walking in large VR spaces.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Krinkle Cube: A Collaborative VR Game Using Natural Interaction.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Designing capsule, an input device to support the manipulation of biological datasets.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Ray, camera, action! A technique for collaborative 3D manipulation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Protecting workers with smart e-vest.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Interval Player: Designing a virtual musical instrument using in-air gestures.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2009
Performance analysis of a parallel multi-view rendering architecture using light fields.
Vis. Comput., 2009

Boids that see: Using self-occlusion for simulating large groups on GPUs.
Comput. Entertain., 2009

2008
A Parallel Multi-view Rendering Architecture.
Proceedings of the SIBGRAPI 2008, 2008


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