The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood Obesity. - Marina Barros; André Neves; Walter Correia; Marcelo Márcio Soares; Fábio Campos 001 (HCI (10), 2013)

Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities. - Helda Oliveira Barros; Marcelo Márcio Soares; Epitácio Leite Rolim Filho; Walter Correia; Fábio Campos 001 (HCI (11), 2013)

Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review. - Alexana Vilar Soares Calado; Marcelo Márcio Soares; Fábio Campos 001; Walter Correia (HCI (11), 2013)

The Conjunction Fallacy and Its Impacts in the User's Data Acquisition Process. - Fábio Campos 001; Dino Lincoln; Maria Neves; Walter Correia; Marcelo Márcio Soares (HCI (9), 2013)

Ergonomic Evaluation of Websites Focusing on the Human-Computer Interface so as to Improve Access to the Web Especially by People with Visual Disabilities. - André R. Melo; Marcelo Márcio Soares; Fábio Campos 001; Walter Correia (HCI (12), 2013)

Ergonomic Evaluation of Usability with Users - Application of the Technique of Cooperative Evaluation. - Marcelo Penha; Walter Correia; Marcelo Márcio Soares; Fábio Campos 001; Marina Barros (HCI (9), 2013)

An Applied Ergonomics Study on IT User Interaction in a Large Hydroelectric Company in the Northeast of Brazil. - Marcelo Márcio Soares; Fábio Campos 001; Walter Correia; André Neves; Joao Corte; Saul Mendonca (HCI (12), 2013)

The Paradigm of Meta-interface as a Facilitator of Websites Usability and Accessibility. - Fábio F. C. Campos; Edvar Vilar Neto; Maria Neves; Walter F. M. Correia (HCI (9), 2014)

Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public Safety. - Walter Correia; Sérgio Ximenes da Silva; Fábio Campos 001; Marina L. N. Barros; Marcelo Márcio Soares (HCI (8), 2014)

Usability for Accessibility: A Consolidation of Requirements for Mobile Applications. - Clauirton de Siebra; Tatiana B. Gouveia; Jose Anderson S. N. Filho; Walter Correia; Marcelo Penha; Marcelo Anjos; Fabiana Florentin; Fabio Q. B. da Silva; André L. M. Santos (ASSETS, 2015)

Combining Principles of Experience, Traditional Heuristics and Industry Guidelines to Evaluate Multimodal Digital Artifacts. - Fábio Campos 001; Rui Belfort; Walkir Fernandes; Edvar Vilar Neto; Walter Correia (HCI (18), 2015)

Accessibility Devices for Mobile Interfaces Extensions: A Survey. - Clauirton de Siebra; Marcelo Anjos; Fabiana Florentin; Tatiana B. Gouveia; Jose Anderson S. N. Filho; Walter Correia; Marcelo Penha; Fabio Q. B. da Silva; André L. M. Santos (MobileHCI Adjunct, 2015)

Usability requirements for mobile accessibility: a study on the vision impairment. - Clauirton de Siebra; Tatiana B. Gouveia; Jefte Macedo; Walter Correia; Marcelo Penha; Fabio Q. B. da Silva; André L. M. Santos; Marcelo Anjos; Fabiana Florentin (MUM, 2015)

Observation based analysis on the use of mobile applications for visually impaired users. - Clauirton de Siebra; Tatiana B. Gouveia; Jefte Macedo; Walter Correia; Marcelo Penha; Marcelo Anjos; Fabiana Florentin; Fabio Q. B. da Silva; André L. M. Santos (MobileHCI Adjunct, 2016)

Multimodal augmentation of surfaces using conductive 3D printing. - Caio Brito; Gutenberg Barros; Walter Correia; Veronica Teichrieb; João Marcelo X. N. Teixeira (SIGGRAPH Posters, 2016)

A User Perspective Analysis on Augmented vs 3D Printed Prototypes for Product's Project Design. - Francisco Simões; Mariana Bezerra; João Marcelo X. N. Teixeira; Walter Correia; Veronica Teichrieb (SVR, 2016)

3D Printing as a Means for Augmenting Existing Surfaces. - João Marcelo X. N. Teixeira; Gutenberg Barros; Veronica Teichrieb; Walter F. M. Correia (SVR, 2016)

iTunes®: User Evaluation. - Lizie Sancho Nascimento; Iara Margolis Ribeiro; Tareq Z. Ahram; Laura Bezerra Martins; Walter Franklin Marques Correia (AHFE (23), 2017)

Toward accessibility with usability: understanding the requirements of impaired uses in the mobile context. - Clauirton de Siebra; Tatiana B. Gouveia; Jefte Macedo; Fabio Q. B. da Silva; André L. M. Santos; Walter Correia; Marcelo Penha; Marcelo Anjos; Fabiana Florentin (IMCOM, 2017)

Heuristics Evaluation and Improvements for Low-Cost Virtual Reality. - Eduardo Jose Goncalves de Oliveira; Francisco Paulo Magalhaes Simões; Walter Franklin Marques Correia (SVR, 2017)

Virtual assistants for mobile interaction: a review from the accessibility perspective. - Clauirton de Siebra; Walter Correia; Marcelo Penha; Jefte Macedo; Jonysberg P. Quintino; Marcelo Anjos; Fabiana Florentin; Fabio Q. B. da Silva; André L. M. Santos (OZCHI, 2018)

An analysis on tools for accessibility evaluation in mobile applications. - Clauirton A. Siebra; Walter Correia; Marcelo Penha; Jefte Macedo; Jonysberg P. Quintino; Marcelo Anjos; Fabiana Florentin; Fabio Q. B. da Silva; André L. M. Santos (SBES, 2018)

Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review. - Virgínia Carrazzone Cavalcanti; Maria Iziane de Santana Ferreira; Alana Elza Fontes Da Gama; Walter F. M. Correia (Int. J. Comput. Games Technol., 2018)

How to Overcome the Challenges of Developing Responsive and Accessible Websites - A Case Study. - Marcelo Anjos; Fernanda Pellegrini; Fabiana Florentin; Valeska Alves; Daniele Zandona; Bruno Ribeiro 007; Walter Correia; Jonysberg P. Quintino; Jefté de Assumpção Macêdo (AHFE (21), 2019)

Being Inclusive: Is It Possible a Blind Person Learn Playing Guitar in an [Really] Accessible App? - Walter Correia; Weynner Kenneth; Walter Lima; Rodrigo Oliveira; Jonysberg P. Quintino; Fernanda Pellegrini; Marcelo Anjos; Fabiana Florentin; Valeska Alves; Tatiane Levrero; Daniele Zandona; André L. M. Santos; et al. (AHFE (21), 2019)

Virtual Assistants: An Accessibility Assessment in Virtual Assistants for People with Motor Disability on Mobile Devices. - Walter Correia; Jefte Macedo; Marcelo Penha; Jonysberg P. Quintino; Fernanda Pellegrini; Marcelo Anjos; Fabiana Florentin; André L. M. Santos; Fabio Q. B. da Silva (AHFE (21), 2019)

CasaE Xperience - Creation Method Focused in Accessibility. - Aender Ferreira; Luciano do Nascimento; Vitorio Kuroda; Daniele Zandona; Marcelo dos Anjos; Bruno Ribeiro 007; Fernanda Pellegrini; Walter Correia; Jefté Macêdo; Jonysberg P. Quintino (AHFE (21), 2019)

How to Prioritize Accessibility in Agile Projects. - Fernanda Pellegrini; Marcelo Anjos; Fabiana Florentin; Bruno Ribeiro 007; Walter Correia; Jonysberg P. Quintino (AHFE (21), 2019)

Disabled User Role on Mobile Accessible Application Development. - Bruno Ribeiro 007; Fernanda Pellegrini; Marcelo Anjos; Fabiana Florentin; Valeska Alves; Daniele Zandona; Tatiane Levrero; Walter Correia; Jonysberg P. Quintino; Jefté de Assumpção Macêdo (AHFE (21), 2019)

Full mobile accessibility is a matter of respect: GuAMA update process for motor and hearing disability users. - Walter Correia; Marcelo Penha; Jefté Macedo; Weynner Santos; Jonysberg P. Quintino; Marcelo Anjos; André L. M. Santos; Fabio Q. B. da Silva (IHC, 2019)

Art accessibility for blind people: a process to create and understand photography. - Arlindo Gómes 001; Cristiana Soares; Francisco Simões; Walter Correia (IHC, 2019)

A Study Applied to the Validation of the Box and Blocks Manual Dexterity Virtual Test with Non-Disabled Users. - Helda Oliveira Barros; Fábio Campos 001; Walter Correia; João Marcelo X. N. Teixeira (SVR, 2019)

Usability and effects of text, image and audio feedback on exercise correction during augmented reality based motor rehabilitation. - Virgínia Carrazzone Cavalcanti; Maria Iziane de Santana Ferreira; Veronica Teichrieb; Ricardo Rossiter Barioni; Walter Franklin Marques Correia; Alana Elza Fontes Da Gama (Comput. Graph., 2019)

Corrigendum to "Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review". - Virgínia Carrazzone Cavalcanti; Maria Iziane de Santana Ferreira; Alana Elza Fontes Da Gama; Walter F. M. Correia (Int. J. Comput. Games Technol., 2019)

Embodied Cognition and Tactile Interaction: A Review on How Multi-sensorimotor Experiences Assisted by 3D Printing Can Shape the General Perception of Daily Activities. - Vinicius Castilho; Diogo Henriques; Walter Correia; Lucas de Melo Souza; Sílvio de Barros Melo (HCI (20), 2020)

Extended by Design: A Toolkit for Creation of XR Experiences. - Arlindo Gómes 001; Lucas Silva Figueiredo; Walter Correia; Veronica Teichrieb; Jonysberg P. Quintino; Fabio Q. B. da Silva; André L. M. Santos; Helder Pinho (ISMAR Adjunct, 2020)

Laban Movement Analysis applied to Human-Computer Interaction. - Rafael Suarez Ziegelmaier; Walter Correia; João Marcelo X. N. Teixeira; Francisco Paulo Magalhaes Simões (SVR, 2020)

Components of the LMA as a design tool for expressive movement and gesture construction. - Rafael Suarez Ziegelmaier; Walter Correia; João Marcelo X. N. Teixeira; Francisco Paulo Magalhaes Simões (SVR, 2020)

Parallax Engine: Head Controlled Motion Parallax Using Notebooks' RGB Camera. - Jarbas Jácome; Arlindo Gómes 001; Willams de Lima Costa; Lucas Silva Figueiredo; Jader Abreu; Luana Porciuncula; Pedro K. Brant; Luis E. M. Alves; Walter F. M. Correia; Veronica Teichrieb; Jonysberg P. Quintino; Fabio Q. B. da Silva; et al. (SVR, 2021)

Mixed Reality Laptops: A Protocol to Evaluate Enhanced Viewing Experiences on Consumer Laptops Using Parallax Engine. - Luana Porciuncula; Jader Abreu; Jarbas Jácome; Pedro K. Brant; Luis E. M. Alves; Walter Correia; Giordano Cabral 001; Veronica Teichrieb; Jonysberg P. Quintino; Fabio Q. B. da Silva; André L. M. Santos; Helder de Sousa Pinho (SVR, 2022)

Metadesign Tool for PBL-Based Design Masters Program. - André Neves; Helda Oliveira Barros; Walter Correia; Marcello Bressan (HCI (21), 2023)

Interactive rapid prototyping combining 3D Printing and Augmented Reality. - Derzu Omaia; Walter F. M. Correia; André L. M. Santos (J. Interact. Syst., 2024)

Augmented Reality for Cognitive Screening in Neurodegenerative Diseases: A Ten-Year Systematic Review. - Luiz Gustavo Guilherme Do Nascimento; Walter Franklin Marques Correia; Fabio Campos; Marnix S. van Gisbergen; Marina L. N. Barros; Anthony Lins; João Marcelo X. N. Teixeira (J. Braz. Comput. Soc., 2025)

Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game. - Anthony Lins; Walter Franklin Marques Correia; Fábio Ferreira da Costa Campos; Marnix S. van Gisbergen; João Marcelo Xavier Natário Teixeira (J. Interact. Syst., 2025)