Detecting Transient Changes in Dynamic Displays: The More You Look, the Less You See. - Walter R. Boot; Arthur F. Kramer; Ensar Becic; Douglas A. Wiegmann; Tate K. Kubose (Hum. Factors, 2006)

Temporal Limitations in Multiple Target Detection in a Dynamic Monitoring Task. - Walter R. Boot; Ensar Becic; Arthur F. Kramer (Hum. Factors, 2007)

Metacognitive Prompting Aids Dynamic Decision-Making. - Jarrett Evans; C. Dominik Güss; Walter R. Boot (CogSci, 2011)

Language Mediated Visual Search: The Role of Display Preview. - John Jones; Michael P. Kaschak; Walter R. Boot (CogSci, 2011)

Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks. - Michelle W. Voss; Ruchika Shaurya Prakash; Kirk I. Erickson; Walter R. Boot; Chandramallika Basak; Mark B. Neider; Daniel J. Simons; Monica Fabiani; Gabriele Gratton 001; Arthur F. Kramer (NeuroImage, 2012)

Ensuring the Safety and Accessibility of Transportation for an Aging Population. - Walter R. Boot; Kimberly Barajas; Ainsley Mitchum; Cary Stothart; Neil Charness (HCI (25), 2016)

The Gamification of Cognitive Training: Older Adults' Perceptions of and Attitudes Toward Digital Game-Based Interventions. - Walter R. Boot; Dustin J. Souders; Neil Charness; Kenneth Blocker; Nelson A. Roque; Thomas Vitale (HCI (24), 2016)

Exploring the Relationship Between Computer Proficiency and Computer Use Over Time in the PRISM Trial. - Walter R. Boot; Joseph Sharit; Sara J. Czaja; Neil Charness; Wendy A. Rogers (HCI (25), 2016)

The Flashing Right Turn Signal with Pedestrian Indication: A Human Factors Study to Assess Driver Comprehension. - Nelson A. Roque; Walter R. Boot; Neil Charness; Kimberly Barajas; Jared Dirghalli; Ainsley Mitchum (HCI (25), 2016)

Age Effects on Inattentional Blindness: Implications for Driving. - Cary Stothart; Walter R. Boot; Daniel J. Simons; Neil Charness; Timothy Wright (HCI (25), 2016)

Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating. - Dustin J. Souders; Walter R. Boot; Neil Charness; Jerad H. Moxley (Games Cult., 2016)

Predicting older adults' perceptions about a computer system designed for seniors. - Tracy L. Mitzner; Wendy A. Rogers; Arthur D. Fisk; Walter R. Boot; Neil Charness; Sara J. Czaja; Joseph Sharit (Univers. Access Inf. Soc., 2016)

Exploring Predictors of Mobile Device Proficiency Among Older Adults. - Kimberly Champagne; Walter R. Boot (HCI (2), 2017)

Applying Aspects of the Expert Performance Approach to Better Understand the Structure of Skill and Mechanisms of Skill Acquisition in Video Games. - Walter R. Boot; Anna Sumner; Tyler J. Towne; Paola Rodriguez; K. Anders Ericsson (Top. Cogn. Sci., 2017)

Older Adults' Perceptions of Video Game Training in the Intervention Comparative Effectiveness for Adult Cognitive Training (ICE-ACT) Clinical Trial: An Exploratory Analysis. - Ronald Andringa; Erin R. Harell; Michael Dieciuc; Walter R. Boot (HCI (28), 2019)

Improving the Measurement of Older Adults' Mobile Device Proficiency: Results and Implications from a Study of Older Adult Smartphone Users. - Andraz Petrovcic; Walter R. Boot; Tomaz Burnik; Vesna Dolnicar (IEEE Access, 2019)

Development of statistical models for improving efficiency of emergency evacuation in areas with vulnerable population. - Maxim A. Dulebenets; Olumide F. Abioye; Eren Erman Ozguven; Ren Moses; Walter R. Boot; Thobias Sando (Reliab. Eng. Syst. Saf., 2019)

Effects of Extended Use of an Age-friendly Computer System on Assessments of Computer Proficiency, Attitudes, and Usability by Older Non-Computer Users. - Joseph Sharit; Jerad H. Moxley; Walter R. Boot; Neil Charness; Wendy A. Rogers; Sara J. Czaja (ACM Trans. Access. Comput., 2019)

A Pilot Study Exploring Age Differences in Presence, Workload, and Cybersickness in the Experience of Immersive Virtual Reality Environments. - Andrew T. Dilanchian; Ronald Andringa; Walter R. Boot (Frontiers Virtual Real., 2021)

Cognitive Training: Transfer Beyond the Laboratory? - Gavan Lintern; Walter R. Boot (Hum. Factors, 2021)

Using a Nature-based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-method Feasibility Study. - Saleh Kalantari; Tong Bill Xu; Armin Mostafavi; Angella Lee; Ruth Barankevich; Walter R. Boot; Sara J. Czaja (CoRR, 2022)

Designing Virtual Environments for Social Engagement in Older Adults. - Tong Bill Xu; Armin Mostafavi; Benjamin C. Kim; Angella Lee; Walter R. Boot; Sara J. Czaja; Saleh Kalantari (CoRR, 2022)

Using Immersive Virtual Reality to Enhance Social Interaction among Older Adults: A Multi-site Study. - Saleh Kalantari; Tong Bill Xu; Armin Mostafavi; Andrew T. Dilanchian; Benjamin C. Kim; Walter R. Boot; Sara J. Czaja (CoRR, 2022)

An eye tracking experiment investigating synonymy in conceptual model validation. - Walter R. Boot; Cheryl L. Dunn; Bachman P. Fulmer; Gregory J. Gerard; Severin V. Grabski (Int. J. Account. Inf. Syst., 2022)

A Machine-Learning Based Approach for Predicting Older Adults' Adherence to Technology-Based Cognitive Training. - Zhe He 001; Shubo Tian; Ankita Singh; Shayok Chakraborty; Shenghao Zhang; Mia Liza A. Lustria; Neil Charness; Nelson A. Roque; Erin Harrell; Walter R. Boot (Inf. Process. Manag., 2022)

Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study. - Tong Bill Xu; Armin Mostafavi; Benjamin C. Kim; Angella Anyi Lee; Walter R. Boot; Sara J. Czaja; Saleh Kalantari (CHI, 2023)

Motion as a Determinant of Presence in Immersive Virtual Reality. - Andrew T. Dilanchian; Michael Prevratil; Walter R. Boot (HCI (47), 2023)

Assessing the Feasibility, and Efficacy of Virtual Reality Navigational Training for Older Adults. - Tong Bill Xu; Armin Mostafavi; Walter R. Boot; Sara J. Czaja; Saleh Kalantari (CoRR, 2024)