Using Intel Streaming SIMD Extensions for 3D Geometry Processing. - Wan-Chun Ma; Chia-Lin Yang (IEEE Pacific Rim Conference on Multimedia, 2002)

Automatic Animation Skeleton Construction Using Repulsive Force Field. - Pin-Chou Liu; Fu-Che Wu; Wan-Chun Ma; Rung-Huei Liang; Ming Ouhyoung (PG, 2003)

Skeleton Extraction of 3D Objects with Radial Basis Functions. - Wan-Chun Ma; Fu-Che Wu; Ming Ouhyoung (Shape Modeling International, 2003)

An efficient representation of complex materials for real-time rendering. - Wan-Chun Ma; Sung-Hsiang Chao; Bing-Yu Chen 004; Chun-Fa Chang; Ming Ouhyoung; Tomoyuki Nishita (VRST, 2004)

Level-of-detail representation of bidirectional texture functions for real-time rendering. - Wan-Chun Ma; Sung-Hsiang Chao; Yu-Ting Tseng; Yung-Yu Chuang; Chun-Fa Chang; Bing-Yu Chen 004; Ming Ouhyoung (SI3D, 2005)

Relighting Human Locomotion with Flowed Reflectance Fields. - Per Einarsson; Charles-Félix Chabert; Andrew Jones 001; Wan-Chun Ma; Bruce Lamond; Tim Hawkins; Mark T. Bolas; Sebastian Sylwan; Paul E. Debevec (Rendering Techniques, 2006)

Relighting human locomotion with flowed reflectance fields. - Charles-Félix Chabert; Per Einarsson; Andrew Jones 001; Bruce Lamond; Wan-Chun Ma; Sebastian Sylwan; Tim Hawkins; Paul E. Debevec (SIGGRAPH Sketches, 2006)

Real-time all-frequency relighting in local frame. - Wan-Chun Ma; Chun-Tse Hsiao; Ken-Yi Lee; Yung-Yu Chuang (SIGGRAPH Sketches, 2006)

Real-time triple product relighting using spherical local-frame parameterization. - Wan-Chun Ma; Chun-Tse Hsiao; Ken-Yi Lee; Yung-Yu Chuang; Bing-Yu Chen 004 (Vis. Comput., 2006)

Domain connected graph: the skeleton of a closed 3D shape for animation. - Fu-Che Wu; Wan-Chun Ma; Rung-Huei Liang; Bing-Yu Chen 004; Ming Ouhyoung (Vis. Comput., 2006)

Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination. - Wan-Chun Ma; Tim Hawkins; Pieter Peers; Charles-Félix Chabert; Malte Weiss; Paul E. Debevec (Rendering Techniques, 2007)

Fast rendering of realistic faces with wavelength dependent normal maps. - Charles-Félix Chabert; Wan-Chun Ma; Tim Hawkins; Pieter Peers; Paul E. Debevec (SIGGRAPH Posters, 2007)

A system for high-resolution face scanning based on polarized spherical illumination. - Wan-Chun Ma; Tim Hawkins; Charles-Félix Chabert; Mark T. Bolas; Pieter Peers; Paul E. Debevec (SIGGRAPH Sketches, 2007)

A high-resolution geometry capture system for facial performance. - Wan-Chun Ma; Andrew Jones 001; Tim Hawkins; Jen-Yuan Chiang; Paul E. Debevec (SIGGRAPH Talks, 2008)

Facial performance synthesis using deformation-driven polynomial displacement maps. - Wan-Chun Ma; Andrew Jones 001; Jen-Yuan Chiang; Tim Hawkins; Sune Frederiksen; Pieter Peers; Marko Vukovic; Ming Ouhyoung; Paul E. Debevec (ACM Trans. Graph., 2008)

Asynchronous rendering. - Ying-Chieh Chen; Chun-Fa Chang; Wan-Chun Ma (SI3D, 2010)

The Digital Emily Project: Achieving a Photorealistic Digital Actor. - Oleg Alexander; Mike Rogers; William Lambeth; Jen-Yuan Chiang; Wan-Chun Ma; Chuan-Chang Wang; Paul E. Debevec (IEEE Computer Graphics and Applications, 2010)

Head-Mounted Photometric Stereo for Performance Capture. - Andrew Jones 001; Graham Fyffe; Xueming Yu; Wan-Chun Ma; Jay Busch; Ryosuke Ichikari; Mark T. Bolas; Paul E. Debevec (CVMP, 2011)

Optimized local blendshape mapping for facial motion retargeting. - Wan-Chun Ma; Graham Fyffe; Paul E. Debevec (SIGGRAPH Talks, 2011)

A blendshape model that incorporates physical interaction. - Wan-Chun Ma; Yi-Hua Tina Wang; Graham Fyffe; Jernej Barbic; Bing-Yu Chen 004; Paul E. Debevec (SIGGRAPH Asia Posters, 2011)

Comprehensive Facial Performance Capture. - Graham Fyffe; Tim Hawkins; Chris Watts; Wan-Chun Ma; Paul E. Debevec (Comput. Graph. Forum, 2011)

A framework for locally retargeting and rendering facial performance. - Ko-Yun Liu; Wan-Chun Ma; Chun-Fa Chang; Chuan-Chang Wang; Paul E. Debevec (Comput. Animat. Virtual Worlds, 2011)

A facial composite editor for blendshape characters. - Wan-Chun Ma; Marco Barbati; John P. Lewis (DigiPro, 2012)

A guided synthesizer for blendshape characters. - Wan-Chun Ma; John P. Lewis (SIGGRAPH Talks, 2012)

A blendshape model that incorporates physical interaction. - Wan-Chun Ma; Yi-Hua Tina Wang; Graham Fyffe; Bing-Yu Chen 004; Paul E. Debevec (Comput. Animat. Virtual Worlds, 2012)

Expression transfer: A system to build 3D blend shapes for facial animation. - Chandan Pawaskar; Wan-Chun Ma; Kieran Carnegie; John P. Lewis; Taehyun Rhee (IVCNZ, 2013)

Deformation transfer based on stretchiness ratio. - Yung-Hsiang Yang; Wan-Chun Ma; Yusuke Yoshiyasu; Ming Ouhyoung (IVCNZ, 2013)

Deformation transfer based on stretchiness ratio. - Yung-Hsiang Yang; Wan-Chun Ma; Ming Ouhyoung (SIGGRAPH Posters, 2013)

The efficiency of transdermal α-Arbutin delivery after albumin microbubbles treatment with ultrasound in mice. - Ai-Ho Liao; Wan-Chun Ma; Ho-Chiao Chuang; Chih-Kuang Yeh; Chih-Chung Huang (NEMS, 2014)

As-Conformal-As-Possible Surface Registration. - Yusuke Yoshiyasu; Wan-Chun Ma; Eiichi Yoshida; Fumio Kanehiro (Comput. Graph. Forum, 2014)

Making digital characters: creation, deformation, and animation. - Wan-Chun Alex Ma; Taehyun Rhee; Yusuke Yoshiyasu (SIGGRAPH Asia Courses, 2015)

Creating an actor-specific facial rig from performance capture. - Yeongho Seol; Wan-Chun Ma; John P. Lewis (DigiPro, 2016)

Semantically-aware blendshape rigs from facial performance measurements. - Wan-Chun Ma; Mathieu Lamarre; Etienne Danvoye; Chongyang Ma; Manny Ko; Javier von der Pahlen; Cyrus A. Wilson (SIGGRAPH Asia Technical Briefs, 2016)

Rig Animation with a Tangible and Modular Input Device. - Oliver Glauser; Benedek Vartok; Wan-Chun Ma; Daniele Panozzo; Alec Jacobson; Otmar Hilliges; Olga Sorkine-Hornung (UIST (Adjunct Volume), 2016)

Rig animation with a tangible and modular input device. - Oliver Glauser; Wan-Chun Ma; Alec Jacobson; Daniele Panozzo; Otmar Hilliges; Olga Sorkine-Hornung (ACM Trans. Graph., 2016)

Emotion challenge: building a new photoreal facial performance pipeline for games. - Alex Smith; Sven Pohle; Wan-Chun Ma; Chongyang Ma; Xian-Chun Wu; Yanbing Chen; Etienne Danvoye; Jorge Jimenez; Sanjit Patel; Mike Sanders; Cyrus A. Wilson (DigiPro, 2017)

Rig animation with a tangible and modular input device. - Oliver Glauser; Benedek Vartok; Wan-Chun Ma; Daniele Panozzo; Alec Jacobson; Cédric Pradalier; Otmar Hilliges; Olga Sorkine-Hornung (Interactions, 2017)

DeepLight: learning illumination for unconstrained mobile mixed reality. - Chloe LeGendre; Wan-Chun Ma; Graham Fyffe; John Flynn; Laurent Charbonnel; Jay Busch; Paul E. Debevec (SIGGRAPH Talks, 2019)

AR-ia: Volumetric Opera for Mobile Augmented Reality. - Sean Kelly; Samantha Cordingley; Patrick Nolan; Christoph Rhemann; Sean Ryan Fanello; Danhang Tang; Jude Osborn; Jay Busch; Philip Davidson; Paul E. Debevec; Peter Denny; Graham Fyffe; et al. (SIGGRAPH Asia XR, 2019)

Learning Illumination from Diverse Portraits. - Chloe LeGendre; Wan-Chun Ma; Rohit Pandey; Sean Ryan Fanello; Christoph Rhemann; Jason Dourgarian; Jay Busch; Paul E. Debevec (SIGGRAPH Asia Technical Communications, 2020)

Deep relightable textures: volumetric performance capture with neural rendering. - Abhimitra Meka; Rohit Pandey; Christian Häne; Sergio Orts-Escolano; Peter Barnum; Philip Davidson; Daniel Erickson; Yinda Zhang 001; Jonathan Taylor 001; Sofien Bouaziz; Chloe LeGendre; Wan-Chun Ma; et al. (ACM Trans. Graph., 2020)

AgileGAN: stylizing portraits by inversion-consistent transfer learning. - Guoxian Song; Linjie Luo; Jing Liu; Wan-Chun Ma; Chun-Pong Lai; Chuanxia Zheng; Tat-Jen Cham (ACM Trans. Graph., 2021)

Using Augmented Face Images to Improve Facial Recognition Tasks. - Shuo Cheng; Guoxian Song; Wan-Chun Ma; Chao Wang; Linjie Luo (CoRR, 2022)

OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis. - Hongyi Xu; Guoxian Song; Zihang Jiang; Jianfeng Zhang; Yichun Shi; Jing Liu 001; Wan-Chun Ma; Jiashi Feng; Linjie Luo (CVPR, 2023)