Immersive virtual reality with multimodal interaction and streaming technology. - Wan-Lun Tsai; You-Lun Hsu; Chi-Po Lin; Chen-Yu Zhu; Yu-Cheng Chen; Min-Chun Hu 001 (ICMI, 2016)

Deep model style: Cross-class style compatibility for 3D furniture within a scene. - Tse-Yu Pan; Yi-Zhu Dai; Wan-Lun Tsai; Min-Chun Hu 001 (IEEE BigData, 2017)

High-level semantic photographic composition analysis and understanding with deep neural networks. - Min-Tzu Wu; Tse-Yu Pan; Wan-Lun Tsai; Hsu-Chan Kuo; Min-Chun Hu 001 (ICME Workshops, 2017)

Train in Virtual Court: Basketball Tactic Training via Virtual Reality. - Wan-Lun Tsai; Ming-Fen Chung; Tse-Yu Pan; Min-Chun Hu 001 (MultiEdTech@MM, 2017)

Personal Basketball Coach: Tactic Training through Wireless Virtual Reality. - Wan-Lun Tsai (ICMR, 2018)

ORSNet: A Hybrid Neural Network for Official Sports Referee Signal Recognition. - Tse-Yu Pan; Chen-Yuan Chang; Wan-Lun Tsai; Min-Chun Hu 001 (MMSports@MM, 2018)

Training assistant: strengthen your tactical nous with proficient virtual basketball players. - Wan-Lun Tsai; Min-Chun Hu 001 (SIGGRAPH Posters, 2018)

Robust Basketball Player Tracking Based on a Hybrid Detection Grouping Framework for Overlapping Cameras. - Kuan-Hsien Wu; Wan-Lun Tsai; Tse-Yu Pan; Min-Chun Hu 001 (IEEE BigData, 2019)

Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System. - Wan-Lun Tsai; Li-Wen Su; Tsai-Yen Ko; Cheng-Ta Yang; Min-Chun Hu 001 (VR, 2019)

An autoregressive generation model for producing instant basketball defensive trajectory. - Huan-Hua Chang; Wen-Cheng Chen; Wan-Lun Tsai; Min-Chun Hu 001; Wei-Ta Chu (MMAsia, 2020)

VR Piano Learning Platform with Leap Motion and Pressure Sensors. - Febrina Wijaya; Ying-Chun Tseng; Wan-Lun Tsai; Tse-Yu Pan; Min-Chun Hu 001 (VR Workshops, 2020)

Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR? - Shou-En Tsai; Wan-Lun Tsai; Tse-Yu Pan; Chia-Ming Kuo; Min-Chun Hu 001 (VR, 2021)

Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players. - Wan-Lun Tsai; Li-Wen Su; Tsai-Yen Ko; Tse-Yu Pan; Min-Chun Hu 001 (IEEE Trans. Learn. Technol., 2021)

Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study. - Calvin Ku; Jian-Jia Weng; Yu-Hsin Wang; Dong-Xian Wu; Yi-Min Lau; Wan-Lun Tsai; Te-Cheng Wu; Hung-Kuo Chu; Min-Chun Hu 001 (AIVR, 2022)

Improve Immersion in Virtual Reality-Based Basketball Training By Haptic Feedback. - Wan-Lun Tsai; Tse-Yu Pan; Min-Chun Hu 001 (UbiComp/ISWC Adjunct, 2022)

Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies. - Jian-Jia Weng; Yu-Hsin Wang; Calvin Ku; Dong-Xian Wu; Yi-Min Lau; Wan-Lun Tsai; Tse-Yu Pan; Min-Chun Hu 001; Hung-Kuo Chu; Te-Cheng Wu (VR Workshops, 2022)

A Hierarchical Hand Gesture Recognition Framework for Sports Referee Training-Based EMG and Accelerometer Sensors. - Tse-Yu Pan; Wan-Lun Tsai; Chen-Yuan Chang; Chung-Wei Yeh; Min-Chun Hu 001 (IEEE Trans. Cybern., 2022)

Instant Basketball Defensive Trajectory Generation. - Wen-Cheng Chen; Wan-Lun Tsai; Huan-Hua Chang; Min-Chun Hu 001; Wei-Ta Chu (ACM Trans. Intell. Syst. Technol., 2022)

Feasibility Study on Virtual Reality Based Basketball Tactic Training. - Wan-Lun Tsai; Tse-Yu Pan; Min-Chun Hu 001 (IEEE Trans. Vis. Comput. Graph., 2022)