GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems. - Hajime Misumi; Wataru Fujimura; Takayuki Kosaka; Motofumi Hattori; Akihiko Shirai (SIGGRAPH Posters, 2011)

2x3D: real time shader for simultaneous 2D/3D hybrid theater. - Wataru Fujimura; Yukua Koide; Robert Songer; Takahiro Hayakawa; Akihiko Shirai; Kazuhisa Yanaka (SIGGRAPH Asia Emerging Technologies, 2012)

AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era. - Takuya Sakai; Wataru Fujimura; Robert Songer; Takayuki Kosaka; Akihiko Shirai (VRIC, 2012)

KinEmotion: context controllable emotional motion analysis method for interactive cartoon generator. - Yuto Nara; Wataru Fujimura; Yukua Koide; Genki Kunitomi; Akihiko Shirai (SIGGRAPH Posters, 2013)

Manga generator: immersive posing role playing game in manga world. - Yuto Nara; Genki Kunitomi; Yukua Koide; Wataru Fujimura; Akihiko Shirai (VRIC, 2013)

FamiLinkTV: expanding the social value of the living room with multiplex imaging technology. - Hisataka Suzuki; Yannick Littfass; Rex Hsieh; Hiroki Taguchi; Wataru Fujimura; Yukua Koide; Akihiko Shirai (VRIC, 2014)