A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation. - Bruce H. Thomas; Victor Demczuk; Wayne Piekarski; David Hepworth; Bernard K. Gunther (ISWC, 1998)

Integrating virtual and augmented realities in an outdoor application. - Wayne Piekarski; Bernard K. Gunther; Bruce H. Thomas (IWAR, 1999)

An architecture for outdoor wearable computers to support augmented reality and multimedia applications. - Wayne Piekarski; Bruce H. Thomas; David Hepworth; Bernard K. Gunther; Victor Demczuk (KES, 1999)

ARQuake: An Outdoor/Indoor Augmented Reality First Person Application. - Bruce H. Thomas; Benjamin Close; John Donoghue; John Squires; Phillip De Bondi; Michael Morris; Wayne Piekarski (ISWC, 2000)

Tinmith-evo5 – An Architecture for Supporting Mobile Augmented Reality Environments. - Wayne Piekarski; Bruce H. Thomas (ISAR, 2001)

Tinmith-Metro: New Outdoor Techniques for Creating City Models with an Augmented Reality Wearable Computer. - Wayne Piekarski; Bruce H. Thomas (ISWC, 2001)

The Tinmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling. - Wayne Piekarski; Bruce H. Thomas (AUIC, 2002)

Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features. - Wayne Piekarski; Bruce H. Thomas (ISMAR, 2002)

Minimal Social Weight User Interactions for Wearable Computers in Business Suits. - Aaron Toney; Barrie Mulley; Bruce H. Thomas; Wayne Piekarski (ISWC, 2002)

Usability and playability issues for arquake. - Bruce H. Thomas; Nicholas Krul; Benjamin Close; Wayne Piekarski (IWEC, 2002)

Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality. - Wayne Piekarski; Bruce H. Thomas (VR, 2002)

The Tinsmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling. - Wayne Piekarski; Bruce H. Thomas (J. Res. Pract. Inf. Technol., 2002)

ARQuake: the outdoor augmented reality gaming system. - Wayne Piekarski; Bruce H. Thomas (Commun. ACM, 2002)

First Person Indoor/Outdoor Augmented Reality Application: ARQuake. - Bruce H. Thomas; Benjamin Close; John Donoghue; John Squires; Phillip De Bondi; Wayne Piekarski (Pers. Ubiquitous Comput., 2002)

Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment. - Bruce H. Thomas; Wayne Piekarski (Virtual Real., 2002)

Interactive Augmented Reality Techniques for Construction at a Distance of 3D Geometry. - Wayne Piekarski; Bruce H. Thomas (IPT/EGVE, 2003)

Outdoor virtual reality. - Bruce H. Thomas; Wayne Piekarski (ISICT, 2003)

Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality. - Wayne Piekarski; Ben Avery; Bruce H. Thomas; Pierre Malbezin (ISMAR, 2003)

An Object-Oriented Software Architecture for 3D Mixed Reality Application. - Wayne Piekarski; Bruce H. Thomas (ISMAR, 2003)

Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration. - Wayne Piekarski; Bruce H. Thomas (ISMAR, 2003)

Augmented reality user interfaces and techniques for outdoor modelling. - Wayne Piekarski; Bruce H. Thomas (SI3D, 2003)

Through-Walls Communication for Medical Emergency Services. - Bruce H. Thomas; Gerald Quirchmayr; Wayne Piekarski (Int. J. Hum. Comput. Interact., 2003)

Social weight: designing to minimise the social consequences arising from technology use by the mobile professional. - Aaron Toney; Barrie Mulley; Bruce H. Thomas; Wayne Piekarski (Pers. Ubiquitous Comput., 2003)

A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects. - Hannah Slay; Bruce H. Thomas; Rudi Vernik; Wayne Piekarski (APCHI, 2004)

Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality. - Wayne Piekarski; Ross T. Smith; Bruce H. Thomas (ISMAR, 2004)

Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance. - Wayne Piekarski; Bruce H. Thomas (ISMAR, 2004)

Mobile Hand Tracking Using FPGAs for Low Powered Augmented Reality. - Wayne Piekarski; Ross T. Smith; Grant B. Wigley; Bruce H. Thomas; David A. Kearney (ISWC, 2004)

Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality. - Wayne Piekarski; Ben Avery; Bruce H. Thomas; Pierre Malbezin (VR, 2004)

Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality. - Wayne Piekarski; Ben Avery; Bruce H. Thomas; Pierre Malbezin (VR, 2004)

Possession techniques for interaction in real-time strategy augmented reality games. - Keith Phillips; Wayne Piekarski (Advances in Computer Entertainment Technology, 2005)

Outdoor Augmented Reality Gaming on Five Dollars a Day. - Ben Avery; Bruce H. Thomas; Joe Velikovsky; Wayne Piekarski (AUIC, 2005)

Lightweight User Interfaces for Watch Based Displays. - Peter Hutterer; Mark T. Smith; Bruce H. Thomas; Wayne Piekarski; John Ankcorn (AUIC, 2005)

Hand Tracking For Low Powered Mobile AR User Interfaces. - Ross T. Smith; Wayne Piekarski; Grant B. Wigley (AUIC, 2005)

A Lightweight UI Software Infrastructure for Wrist-Based Displays: If Your Microwave Oven Could Talk to Your Watch, What Would It Say? - Peter Hutterer; Mark T. Smith; John Ankcorn; Wayne Piekarski; Bruce H. Thomas (ICITA (2), 2005)

ARVino - Outdoor Augmented Reality Visualisation of Viticulture GIS Data. - Gary R. King; Wayne Piekarski; Bruce H. Thomas (ISMAR, 2005)

Evaluation of user satisfaction and learnability for outdoor augmented reality gaming. - Ben Avery; Wayne Piekarski; James R. Warren; Bruce H. Thomas (AUIC, 2006)

Robust gloves for 3D interaction in mobile outdoor AR environments. - Wayne Piekarski; Ross T. Smith (ISMAR, 2006)

Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users. - Aaron Stafford; Wayne Piekarski; Bruce H. Thomas (ISMAR, 2006)

3D Modeling with the Tinmith Mobile Outdoor Augmented Reality System. - Wayne Piekarski (IEEE Computer Graphics and Applications, 2006)

Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments. - Ben Avery; Wayne Piekarski; Bruce H. Thomas (ISMAR, 2007)

Tech Note: Digital Foam. - Ross T. Smith; Bruce H. Thomas; Wayne Piekarski (3DUI, 2008)

Public and Private Workspaces on Tabletop Displays. - Ross T. Smith; Wayne Piekarski (AUIC, 2008)

User Evaluation of God-like Interaction Techniques. - Aaron Stafford; Wayne Piekarski (AUIC, 2008)

User evaluation of see-through vision for mobile outdoor augmented reality. - Benjamin Avery; Bruce H. Thomas; Wayne Piekarski (ISMAR, 2008)

Efficiency of techniques for mixed-space collaborative navigation. - Aaron Stafford; Bruce H. Thomas; Wayne Piekarski (ISMAR, 2008)

HOG on a WIM. - Aaron Stafford; Wayne Piekarski; Bruce H. Thomas (VR, 2008)

Digital foam interaction techniques for 3D modeling. - Ross T. Smith; Bruce H. Thomas; Wayne Piekarski (VRST, 2008)

Comparison of techniques for mixed-space collaborative navigation. - Aaron Stafford; Bruce H. Thomas; Wayne Piekarski (AUIC, 2009)

Through-Walls Collaboration. - Wayne Piekarski; Bruce H. Thomas (IEEE Pervasive Comput., 2009)

Designing Outdoor Mixed Reality Hardware Systems. - Benjamin Avery; Ross T. Smith; Wayne Piekarski; Bruce H. Thomas (The Engineering of Mixed Reality Systems, 2010)

ZOOMM: a parallel web browser engine for multicore mobile devices. - Calin Cascaval; Seth Fowler; Pablo Montesinos-Ortego; Wayne Piekarski; Mehrdad Reshadi; Behnam Robatmili; Michael Weber 002; Vrajesh Bhavsar (PPoPP, 2013)