Using game engines for physical - based simulations - a forklift. - Jhih Ren Juang; Wei-Han Hung; Shih-Chung Kang 001 (J. Inf. Technol. Constr., 2011)

SimCrane 3D+: A crane simulator with kinesthetic and stereoscopic vision. - Jhih Ren Juang; Wei-Han Hung; Shih-Chung Kang 001 (Adv. Eng. Informatics, 2013)

Configurable model for real-time crane erection visualization. - Wei-Han Hung; Shih-Chung Kang 001 (Adv. Eng. Softw., 2013)

Automatic clustering method for real-time construction simulation. - Wei-Han Hung; Shih-Chung (Jessy) Kang (Adv. Eng. Informatics, 2014)

Motion Planning and Coordination for Mobile Construction Machinery. - Jacob J. Lin; Wei-Han Hung; Shih-Chung Kang 001 (J. Comput. Civ. Eng., 2015)