Dragon Boat Simulation: An Immersive Experience Beyond Traditional Gaming. - Wei He 028; Yuzheng Chen; Shengtian Xu; Changwen Ding; Lik-Hang Lee; Ge Lin Kan (SUI, 2023)

MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus. - Wei He 028; Xiang Li 101; Shengtian Xu; Yuzheng Chen; Chan-In Sio; Ge Lin Kan; Lik-Hang Lee (ACM Multimedia, 2024)

The Framework of NAVIS: Navigating Virtual Spaces with Immersive Scooters. - Zhixun Lin; Wei He 028; Xinyi Liu; Mingchen Ye; Xiang Li 101; Ge Lin Kan (MUM, 2024)

Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality. - Xiang Li 101; Wei He 028; Shan Jin 002; Jan Gugenheimer; Pan Hui 001; Hai-Ning Liang; Per Ola Kristensson (Proc. ACM Hum. Comput. Interact., 2024)

How Do We Evaluate Experiences in Immersive Environments? - Xiang Li 101; Wei He 028; Per Ola Kristensson (CHI, 2026)

Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality. - Xiang Li 101; Wei He 028; Per Ola Kristensson (IEEE Trans. Vis. Comput. Graph., 2026)

LocoScooter: Designing a Stationary Scooter-Based Locomotion System for Navigation in Virtual Reality. - Wei He 028; Xiang Li 101; Per Ola Kristensson; Ge Lin Kan (IEEE Trans. Vis. Comput. Graph., 2026)