Performance and Co-Presence in Heterogeneous Haptic Collaboration. - Margaret McLaughlin; Gaurav S. Sukhatme; Wei Peng 002; Weirong Zhu; Jacob Parks (HAPTICS, 2003)

Virtual Therapeutic Environments with Haptics: An Interdisciplinary Approach for Developing Post-Stroke Rehabilitation Systems. - Albert A. Rizzo; Margaret McLaughlin; Younbo Jung; Wei Peng 002; Shih-Ching Yeh; Weirong Zhu (CPSN, 2005)

An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation. - Shih-Ching Yeh; Albert A. Rizzo; Weirong Zhu; Jill Stewart; Margaret McLaughlin; Isaac Cohen; Younbo Jung; Wei Peng 002 (VRST, 2005)

Integrated Voice and Haptic Support for Tele-Rehabilitation. - Margaret McLaughlin; Roger Zimmermann; Leslie S. Liu 002; Younbo Jung; Wei Peng 002; Seung A. Jin; Jill Stewart; Shih-Ching Yeh; Weirong Zhu; Beomjoo Seo (PerCom Workshops, 2006)

The Mediational Role of Identification in the Relationship between Experience Mode and Self-Efficacy: Enactive Role-Playing versus Passive Observation. - Wei Peng 002 (Cyberpsychology Behav. Soc. Netw., 2008)

Do Aggressive People Play Violent Computer Games in a More Aggressive Way? Individual Difference and Idiosyncratic Game-Playing Experience. - Wei Peng 002; Ming Liu; Yi Mou (Cyberpsychology Behav. Soc. Netw., 2008)

Loneliness as the Cause and the Effect of Problematic Internet Use: The Relationship between Internet Use and Psychological Well-Being. - Junghyun Kim 001; Robert LaRose; Wei Peng 002 (Cyberpsychology Behav. Soc. Netw., 2009)

Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games). - Ming Liu; Wei Peng 002 (Comput. Hum. Behav., 2009)

Online Gaming Dependency: A Preliminary Study in China. - Wei Peng 002; Ming Liu (Cyberpsychology Behav. Soc. Netw., 2010)

Will the experience of playing a violent role in a video game influence people's judgments of violent crimes? - Kwan Min Lee; Wei Peng 002; Julian Klein 002 (Comput. Hum. Behav., 2010)

Player guiding in an active video game. - Brian M. Winn; Wei Peng 002; Karin A. Pfeiffer (IGIC, 2011)

Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games. - Wei Peng 002; Jih-Hsuan Lin; Julia Crouse (Cyberpsychology Behav. Soc. Netw., 2011)

Effects of screen size, viewing angle, and players' immersion tendencies on game experience. - Jinghui Hou; Yujung Nam; Wei Peng 002; Kwan Min Lee (Comput. Hum. Behav., 2012)

The influence of competition, cooperation, and player relationship in a motor performance centered computer game. - Wei Peng 002; Gary Hsieh (Comput. Hum. Behav., 2012)

Social networking and adjustments among international students. - Jih-Hsuan Lin; Wei Peng 002; Mijung Kim; Sung Yeun Kim; Robert LaRose (New Media Soc., 2012)

Playing in Parallel: The Effects of Multiplayer Modes in Active Video Game on Motivation and Physical Exertion. - Wei Peng 002; Julia Crouse (Cyberpsychology Behav. Soc. Netw., 2013)

Guest Editors' Introduction to Meaningful Play Special Issue. - Wei Peng 002; Saleem Alhabash (Games Cult., 2013)

Consumer reviews: reviewer avatar facial expression and review valence. - Mira Lee; Mikyoung Kim; Wei Peng 002 (Internet Res., 2013)

Does it matter with whom you slay? The effects of competition, cooperation and relationship type among video game players. - Julia Crouse Waddell; Wei Peng 002 (Comput. Hum. Behav., 2014)

Understanding Perceived Social Support through Communication Time, Frequency, and Media Multiplexity. - Donghee Yvette Wohn; Wei Peng 002 (CHI Extended Abstracts, 2015)

Ebook Uses and Class Performance in a College Course. - Wei Peng 002; Rabindra A. Ratan; M. Laeeq Khan (HICSS, 2015)

Effects of visual and linguistic anthropomorphic cues on social perception, self-awareness, and information disclosure in a health website. - Young June Sah; Wei Peng 002 (Comput. Hum. Behav., 2015)

The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games. - Jih-Hsuan Lin; Wei Peng 002 (Int. J. Technol. Hum. Interact., 2015)

The influence of task demand and social categorization diversity on performance and enjoyment in a language learning game. - Wei Peng 002; Hayeon Song; Jinyoung Kim; Tom Day (Comput. Educ., 2016)

Face to Face Matters: Communication Modality, Perceived Social Support, and Psychological Wellbeing. - Donghee Yvette Wohn; Wei Peng 002; Doug Zytko (CHI Extended Abstracts, 2017)

Poster: Understanding Long-Term Adoption of Wearable Activity Trackers Among Older Adults. - Lin Li 034; Wei Peng 002; Kendra Kamp; Marie Bowen; Shelia R. Cotten; R. V. Rikard; Anastasia Kononova (WearSys@MobiSys, 2017)

FamilyLog: A mobile system for monitoring family mealtime activities. - Chongguang Bi; Guoliang Xing; Tian Hao; Jina Huh; Wei Peng 002; Mengyan Ma (PerCom, 2017)

The Psychological Effects of Playing Exergames: A Systematic Review. - Seungmin Lee; Wonkyung Kim; Taiwoo Park; Wei Peng 002 (Cyberpsychology Behav. Soc. Netw., 2017)

Social Media for Family Wellness: Social Comparison and Motivation. - Minjin Rheu; Wei Peng 002; Kuo-Ting Tim Huang (AMIA, 2018)

Diffusion size and structural virality: The effects of message and network features on spreading health information on twitter. - Jingbo Meng; Wei Peng 002; Pang-Ning Tan; Wuyu Liu; Ying Cheng; Arram Bae (Comput. Hum. Behav., 2018)

Transitioning through social media: International students' SNS use, perceived social support, and acculturative stress. - Lin Li 034; Wei Peng 002 (Comput. Hum. Behav., 2019)

FamilyLog: Monitoring Family Mealtime Activities by Mobile Devices. - Chongguang Bi; Guoliang Xing; Tian Hao; Jina Huh-Yoo; Wei Peng 002; Mengyan Ma; Xiangmao Chang (IEEE Trans. Mob. Comput., 2020)

Rethinking Wearable Activity Trackers as Assistive Technologies: A Qualitative Study on Long-Term Use. - Lin Li 034; Wei Peng 002; Anastasia Kononova; Kendra Kamp; Shelia R. Cotten (HICSS, 2021)

Systematic Review: Trust-Building Factors and Implications for Conversational Agent Design. - Minjin Rheu; Ji Youn Shin; Wei Peng 002; Jina Huh-Yoo (Int. J. Hum. Comput. Interact., 2021)

Designing Technologies to Support Parent-Child Relationships: A Review of Current Findings and Suggestions for Future Directions. - Ji Youn Shin; Minjin Rheu; Jina Huh-Yoo; Wei Peng 002 (Proc. ACM Hum. Comput. Interact., 2021)

More than Bedtime and the Bedroom: Sleep Management as a Collaborative Work for the Family. - Ji Youn Shin; Wei Peng 002; Hee Rin Lee (CHI, 2022)

Misinformation Detection using Persuasive Writing Strategies. - Joseph D. Romain; Huiyi Liu; Wei Peng 002; Jingbo Meng; Parisa Kordjamshidi (CoRR, 2022)

Bedtime Pals: A Deployment Study of Sleep Management Technology for Families with Young Children. - Ji Youn Shin; Tongxin Li; Wei Peng 002; Hee Rin Lee (Conference on Designing Interactive Systems, 2023)

One AI Does Not Fit All: A Cluster Analysis of the Laypeople's Perception of AI Roles. - Taenyun Kim; Maria D. Molina; Minjin Rheu; Emily (Shuo) Zhan; Wei Peng 002 (CHI, 2023)

Mediated Social Support for Distress Reduction: AI Chatbots vs. Human. - Jingbo Meng; Minjin Rheu; Yue Zhang 068; Yue Dai 004; Wei Peng 002 (Proc. ACM Hum. Comput. Interact., 2023)

Using Persuasive Writing Strategies to Explain and Detect Health Misinformation. - Danial Kamali; Joseph D. Romain; Huiyi Liu; Wei Peng 002; Jingbo Meng; Parisa Kordjamshidi (LREC/COLING, 2024)

Online health [mis]information processing and evaluation among older adults: Comparing individuals with varied abilities in information discernment. - Wei Peng 002; Jingbo Meng; Sue Lim; Huiyi Liu (Telematics Informatics, 2024)

What is There to Fear? Understanding Multi-Dimensional Fear of AI from a Technological Affordance Perspective. - Emily (Shuo) Zhan; Maria D. Molina; Minjin Rheu; Wei Peng 002 (Int. J. Hum. Comput. Interact., 2024)

Empowering Adults with AI Literacy: Using Short Videos to Transform Understanding and Harness Fear for Critical Thinking. - Huajie Jay Cao; Hee Rin Lee; Wei Peng 002 (CHI, 2025)

Do we want AI judges? The acceptance of AI judges' judicial decision-making on moral foundations. - Taenyun Kim; Wei Peng 002 (AI Soc., 2025)