Rendering complex scenes using spatial subdivision and textured LOD meshes. - Chih-Chun Chen 002; Jung-Hong Chuang; Bo-Yin Lee; Wei-Wen Feng; Ting Chiou (Comput. Graph., 2003)

A fast multigrid algorithm for mesh deformation. - Lin Shi; Yizhou Yu; Nathan Bell; Wei-Wen Feng (ACM Trans. Graph., 2006)

Transplanting and Editing Animations on Skinned Meshes. - Yuntao Jia; Wei-Wen Feng; Yizhou Yu (PG, 2007)

Large-Scale Data Management for PRT-Based Real-Time Rendering of Dynamically Skinned Models. - Wei-Wen Feng; Liang Peng; Yuntao Jia; Yizhou Yu (Rendering Techniques, 2007)

Real-time data driven deformation using kernel canonical correlation analysis. - Wei-Wen Feng; Byung-Uck Kim; Yizhou Yu (ACM Trans. Graph., 2008)

Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes. - Wei-Wen Feng; Byung-Uck Kim; Yizhou Yu; Liang Peng; John Hart (ACM Trans. Graph., 2010)

A deformation transformer for real-time cloth animation. - Wei-Wen Feng; Yizhou Yu; Byung-Uck Kim (ACM Trans. Graph., 2010)

Erratum to: Real-time data driven deformation with affine bones. - Byung-Uck Kim; Wei-Wen Feng; Yizhou Yu (Vis. Comput., 2010)

Effective methods for manipulating and rendering skinned meshes - Wei-Wen Feng (2010)

Demonstrating and Testing the BML Compliance of BML Realizers. - Herwin van Welbergen; Yuyu Xu; Marcus Thiébaux; Wei-Wen Feng; Jingqiao Fu; Dennis Reidsma; Ari Shapiro (IVA, 2011)