HostoSink: A Collaborative Scheduling in Heterogeneous Environment. - Xiaofei Liao; Xiaobao Xiang; Hai Jin 001; Wei Zhang 086; Feng Lu 003 (ICA3PP (1), 2014)

Bringing mobile online games to clouds. - Dominik Meiländer; Frank Glinka; Sergei Gorlatch; Li Lin 001; Wei Zhang 086; Xiaofei Liao (INFOCOM Workshops, 2014)

Using Mobile Cloud Computing for Real-Time Online Applications. - Dominik Meiländer; Frank Glinka; Sergei Gorlatch; Li Lin 001; Wei Zhang 086; Xiaofei Liao (MobileCloud, 2014)

LiveRender: A Cloud Gaming System Based on Compressed Graphics Streaming. - Xiaofei Liao; Li Lin 001; Guang Tan; Hai Jin 001; Xiaobin Yang; Wei Zhang 086; Bo Li 001 (IEEE/ACM Trans. Netw., 2016)

ShareRender: Bypassing GPU Virtualization to Enable Fine-grained Resource Sharing for Cloud Gaming. - Wei Zhang 086; Xiaofei Liao; Peng Li 017; Hai Jin 001; Li Lin 001 (ACM Multimedia, 2017)

Fine-Grained Scheduling in Cloud Gaming on Heterogeneous CPU-GPU Clusters. - Wei Zhang 086; Xiaofei Liao; Peng Li 017; Hai Jin 001; Li Lin 001; Bing Bing Zhou (IEEE Netw., 2018)