The Limits of the Evolution of Female Characters in the Bioshock Franchise. - Weimin Toh (DiGRA Conference, 2015)

Self-directed learning in video games, affordances and pedagogical implications for teaching and learning. - Weimin Toh; David Kirschner (Comput. Educ., 2020)

Using Video Games for Learning: Developing a Metalanguage for Digital Play. - Weimin Toh; Fei Victor Lim (Games Cult., 2021)

The Economics of Decision-Making in Video Games. - Weimin Toh (Game Stud., 2021)

Learning in digital play: a dual case study of video gamers' independent play. - Weimin Toh; Fei Victor Lim (Res. Pract. Technol. Enhanc. Learn., 2022)

Developing social-emotional concepts for learning with video games. - Weimin Toh; David Kirschner (Comput. Educ., 2023)

The Player Experience and Design Implications of Narrative Games. - Weimin Toh (Int. J. Hum. Comput. Interact., 2023)

Let's play together: ways of parent-child digital co-play for learning. - Weimin Toh; Fei Victor Lim (Interact. Learn. Environ., 2023)