Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing. - Wen-Hao Huang 002; Wen-Yeh Huang; Jill Tschopp (Comput. Educ., 2010)

An empirical analysis on how learners interact in wiki in a graduate level online course. - Wen-Hao David Huang; Kazuaki Nakazawa (Interact. Learn. Environ., 2010)

Evaluating learners' motivational and cognitive processing in an online game-based learning environment. - Wen-Hao Huang 002 (Comput. Hum. Behav., 2011)

Comparison of Web 2.0 Technology Acceptance Level based on Cultural Differences. - Sun Joo Yoo; Wen-Hao David Huang (J. Educ. Technol. Soc., 2011)

Gender divide and acceptance of collaborative Web 2.0 applications for learning in higher education. - Wen-Hao David Huang; Denice Ward Hood; Sun Joo Yoo (Internet High. Educ., 2013)

Impact of online instructional game features on college students' perceived motivational support and cognitive investment: A structural equation modeling study. - Wenhao David Huang; Tristan E. Johnson; Seung-Hyun Caleb Han (Internet High. Educ., 2013)

Can e-learning system enhance learning culture in the workplace? A comparison among companies in South Korea. - Sun Joo Yoo; Wenhao David Huang (Br. J. Educ. Technol., 2016)

Facilitating critical thinking in asynchronous online discussion: comparison between peer- and instructor-redirection. - Eunjung Grace Oh; Wen-Hao David Huang; Amir Hedayati Mehdiabadi; Boreum Ju (J. Comput. High. Educ., 2018)