A novel method for detecting lips, eyes and faces in real time. - Cheng-Chin Chiang; Wen-Kai Tai; Mau-Tsuen Yang; Yi-Ting Huang; Chi-Jaung Huang (Real Time Imaging, 2003)

Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects. - Hsien-Hsi Hsieh; Wen-Kai Tai; Cheng-Chin Chiang; Mau-Tsuen Yang (ISCIS, 2004)

An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes. - Wen-Kai Tai; Chih-Kang Hsu; Hsien-Hsi Hsieh (ISCIS, 2004)

A hybrid-based texture synthesis approach. - Chang-Hsing Wu; Yueh-Yi Lai; Wen-Kai Tai (Vis. Comput., 2004)

A flexible 3D slicer for voxelization using graphics hardware. - Hsien-Hsi Hsieh; Yueh-Yi Lai; Wen-Kai Tai; Sheng-Yi Chang (GRAPHITE, 2005)

Synthesizing transition textures on succession patterns. - Yueh-Yi Lai; Wen-Kai Tai; Chin-Chen Chang 002; Chen-Duo Liu (GRAPHITE, 2005)

Determining Front-Facing Polygons for Dynamic and Deformable Objects. - Hsien-Hsi Hsieh; Wen-Kai Tai (IEICE Trans. Inf. Syst., 2005)

Exploiting Hardware-Accelerated Occlusion Queries for Visibility Culling. - Chih-Kang Hsu; Wen-Kai Tai; Cheng-Chin Chiang; Mau-Tsuen Yang (IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2005)

A simple GPU-based approach for 3D Voronoi diagram construction and visualization. - Hsien-Hsi Hsieh; Wen-Kai Tai (Simul. Model. Pract. Theory, 2005)

A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects. - Hsien-Hsi Hsieh; Wen-Kai Tai (Computer Graphics International, 2006)

Exploiting Spatial-temporal Coherence in the Construction of Multiple Perspective Videos. - Mau-Tsuen Yang; Shih-Yu Huang; Kuo-Hua Lo; Wen-Kai Tai; Cheng-Chin Chiang (PSIVT, 2006)

New Approach for Static Gesture Recognition. - Chin-Chen Chang 002; Jiann-Jone Chen; Wen-Kai Tai; Chin-Chuan Han (J. Inf. Sci. Eng., 2006)

A Talking Face Driven by Voice using Hidden Markov Model. - Guang-Yi Wang; Mau-Tsuen Yang; Cheng-Chin Chiang; Wen-Kai Tai (J. Inf. Sci. Eng., 2006)

A momentum-based deformation system for granular material. - Ya-Lun Zeng; Charlie Irawan Tan; Wen-Kai Tai; Mau-Tsuen Yang; Cheng-Chin Chiang; Chin-Chen Chang 002 (Comput. Animat. Virtual Worlds, 2007)

Terrain Synthesis Based on Microscopic Terrain Feature. - Shih-Chun Tu; Chun-Yen Huang; Wen-Kai Tai (Edutainment, 2008)

Genetic-Based Approach for Synthesizing Texture. - Chin-Chen Chang 002; Yen-Ting Kuo; Wen-Kai Tai (Int. J. Artif. Intell. Tools, 2008)

Feature alignment approach for hand posture recognition based on curvature scale space. - Chin-Chen Chang 002; Cheng-Yi Liu; Wen-Kai Tai (Neurocomputing, 2008)

Transition Texture Synthesis. - Yueh-Yi Lai; Wen-Kai Tai (J. Comput. Sci. Technol., 2008)

Improved Relief Texture Mapping Using Minmax Texture. - Lo-Wei Lee; Shih-Wei Tseng; Wen-Kai Tai (ICIG, 2009)

A Novel Fractal Board Game. - Siao-Fan Siao; Hung-Wei Hsu; Wen-Kai Tai (ICIG, 2009)

Hiding data: a high-capacity distortionless approach. - Charlie Irawan Tan; Cong-Kai Lin; Wen-Kai Tai; Chin-Chen Chang 002 (Multim. Syst., 2009)

Independent query refinement and feature re-weighting using positive and negative examples for content-based image retrieval. - Cheng-Chin Chiang; Jyun-Yue Wu; Mau-Tsuen Yang; Wen-Kai Tai (Multim. Tools Appl., 2009)

Path Planning for Racing Games. - Charlie Irawan Tan; Chang-Min Chen; Wen-Kai Tai; Chin-Chen Chang 002 (Int. J. Artif. Intell. Tools, 2010)

Permutation Steganography for Polygonal Meshes Based on Coding Tree. - Shih-Chun Tu; Hung-Wei Hsu; Wen-Kai Tai (Int. J. Virtual Real., 2010)

Novel Geometrical Voxelization Approach with Application to Streamlines. - Hsien-Hsi Hsieh; Chin-Chen Chang 002; Wen-Kai Tai; Han-Wei Shen (J. Comput. Sci. Technol., 2010)

GPU-based Collision Detection and Response for Particles on 3D Models. - Hsien-Hsi Hsieh; Wen-Kai Tai; Chin-Chen Chang 002 (J. Inf. Sci. Eng., 2010)

An improved data hiding approach for polygon meshes. - Shih-Chun Tu; Wen-Kai Tai; Martin Isenburg; Chin-Chen Chang 002 (Vis. Comput., 2010)

Fractal territory board game. - Siao-Fan Siao; Hung-Wei Hsu; Wen-Kai Tai; Andrew Yip (IGIC, 2011)

3D Object Presentation Mapping. - Effendy Eka Saputra; Hung-Wei Hsu; Wen-Kai Tai (ICIG, 2011)

An Automatic Race Track Generating System. - Tai-Yun Chen; Hung-Wei Hsu; Wen-Kai Tai; Chin-Chen Chang 002 (Advances in Computer Entertainment, 2012)

A high-capacity data-hiding approach for polygonal meshes using maximum expected level tree. - Shih-Chun Tu; Wen-Kai Tai (Comput. Graph., 2012)

Characteristics preserving racer animation: a data-driven race path synthesis in formation space. - Charlie Irawan Tan; Wen-Kai Tai (Comput. Animat. Virtual Worlds, 2012)

Automatic upright orientation and good view recognition for 3D man-made models. - Cong-Kai Lin; Wen-Kai Tai (Pattern Recognit., 2012)

Texture Synthesis Approach Using Cooperative Features. - Chin-Chen Chang 002; Bing-Ruei Wu; Hao-Jen Hsu; Je-Wei Liang; Yuan-Ching Peng; Wen-Kai Tai (CGIV, 2013)

A Data-Driven Path Synthesis Framework for Racing Games. - Charlie Irawan Tan; Hung-Wei Hsu; Wen-Kai Tai; Chin-Chen Chang 002; Der-Lor Way (ICIG, 2013)

Procedural grape bunch modeling. - Chun-Yen Huang; Wan-Ting Jheng; Wen-Kai Tai; Chin-Chen Chang 002; Der-Lor Way (Comput. Graph., 2013)

Compressing 3D Trees With Rendering Efficiency Based on Differential Data. - Si-Yuan Wang; Cong-Kai Lin; Wen-Kai Tai (IEEE Trans. Multim., 2013)

Ting tools: interactive and procedural modeling of Chinese ting. - Chun-Yen Huang; Wen-Kai Tai (Vis. Comput., 2013)

Interactive and Procedural Modeling of Featured Chinese Architectures. - Chun-Yen Huang; Yang-Siu Sheng; Wen-Kai Tai (Smart Graphics, 2015)

An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing. - Ting-Hao Lin; Der-Lor Way; Zen-Chung Shih; Wen-Kai Tai; Chin-Chen Chang 002 (Comput. Graph. Forum, 2016)

Inner engraving for the creation of a balanced LEGO sculpture. - Jhen-Yao Hong; Der-Lor Way; Zen-Chung Shih; Wen-Kai Tai; Chin-Chen Chang 002 (Vis. Comput., 2016)

Procedurally Generating Game Level with Specified Difficulty. - Zong-Han Wu; Kevin Lai; Li-An Lin; Ming-Han Huang; Wen-Kai Tai (GEM, 2018)

RTAIS: Road Traffic Accident Information System. - Wen-Kai Tai; Hao-Cheng Wang; Cheng-Yu Chiang; Chin-Yueh Chien; Kevin Lai; Tseng-Chang Huang (HPCC/SmartCity/DSS, 2018)

Toward Human-like Billiard AI Bot Based on Backward Induction and Machine Learning. - Kuei Gu Tung; Sheng Wen Wang; Wen-Kai Tai; Der-Lor Way; Chin-Chen Chang 002 (SSCI, 2019)

Image resizing using fuzzy inferences. - Chou-Yuan Liu; Chin-Chen Chang 002; Der-Lor Way; Wen-Kai Tai (IET Image Process., 2019)

Interactive Iconized Grammar-Based Pailou Modelling. - Zhong-Qi Cai; Ying-Sheng Luo; Yu-Chi Lai; Chih-Shiang Chan; Wen-Kai Tai (Comput. Graph. Forum, 2020)

End-to-End High Accuracy License Plate Recognition Based on Depthwise Separable Convolution Networks. - Song-Ren Wang; Hong-Yang Shih; Zheng-Yi Shen; Wen-Kai Tai (CoRR, 2022)

Procedural Fish Modeling. - Chia-Hsing Chiu; Yu-Chi Lai; Shang-Yen Swen; Zhong-Qi Cai; Wen-Kai Tai (IEEE Computer Graphics and Applications, 2024)

Pacing Control with Wave Function Collapse in Strategy Game Map Generation. - Ardiawan Bagus Harisa; Muhammad Alifian Aqshol; Pulung Nurtantio Andono; Wen-Kai Tai (ICEC, 2025)

SonicRAG : High Fidelity Sound Effects Synthesis Based on Retrival Augmented Generation. - Yu-Ren Guo; Wen-Kai Tai (CoRR, 2025)