Accelerating techniques in volume rendering of irregular data. - Wencheng Wang 001; Ding-Hong Zhou; Enhua Wu (Comput. Graph., 1997)

Adaptable Splatting for Irregular Volume Rendering. - Wencheng Wang 001; Enhua Wu (Comput. Graph. Forum, 1999)

A New Method for Polygon Edging on Shaded Surfaces. - Wencheng Wang 001; Yanyun Chen; Enhua Wu (J. Graphics, GPU, & Game Tools, 1999)

A selective rendering method for data visualization. - Wencheng Wang 001; Enhua Wu; Nelson L. Max (Comput. Animat. Virtual Worlds, 1999)

A Single-pass Approach to Adaptive Simplification of Out-of-core Models. - Kangying Cai; Wencheng Wang 001; Guangzheng Fei; Enhua Wu (Int. J. Image Graph., 2003)

Layered Textures for Image-Based Rendering. - Wencheng Wang 001; Kuiyu Li; Xin Zheng; Enhua Wu (J. Comput. Sci. Technol., 2004)

2D point-in-polygon test by classifying edges into layers. - Wencheng Wang 001; Jing Li; Enhua Wu (Comput. Graph., 2005)

Projective Volume Rendering By Excluding Occluded Voxels. - Wencheng Wang 001; Hanqiu Sun; Enhua Wu (Int. J. Image Graph., 2005)

Progressive out-of-core compression based on multi-level adaptive octree. - Kangying Cai; Ying Liu; Wencheng Wang 001; Hanqiu Sun; Enhua Wu (VRCIA, 2006)

Optimizing the parameters for patch-based texture synthesis. - Yiping Wang; Wencheng Wang 001; Enhua Wu (VRCIA, 2006)

Interactive fur modeling based on hierarchical texture layers. - Gang Yang 007; Hanqiu Sun; Wencheng Wang 001; Enhua Wu (VRCIA, 2006)

Traversal fields for ray tracing dynamic scenes. - Peijie Huang; Wencheng Wang 001; Gang Yang 007; Enhua Wu (VRST, 2006)

Stick textures for image-based rendering. - Wencheng Wang 001; Kuiyu Li; Enhua Wu (Graph. Model., 2006)

View Dependent Sequential Point Trees. - Wencheng Wang 001; Feng Wei; Enhua Wu (J. Comput. Sci. Technol., 2006)

Incremental wavelet importance sampling for direct illumination. - Hao-Da Huang; Yanyun Chen; Xin Tong 001; Wen-Cheng Wang 001 (VRST, 2007)

Point-in-polygon tests by convex decomposition. - Jing Li; Wencheng Wang 001; Enhua Wu (Comput. Graph., 2007)

Accelerated Parallel Texture Optimization. - Hao-Da Huang; Xin Tong 001; Wen-Cheng Wang 001 (J. Comput. Sci. Technol., 2007)

Simplifying 3D Polygonal Chains Under the Discrete Fréchet Distance. - Sergey Bereg; Minghui Jiang 001; Wencheng Wang 001; Boting Yang; Binhai Zhu (LATIN, 2008)

Line Clipping by Managing Polygon Edges in Convex Polylines. - Wencheng Wang 001; Chunjuan Sun; Jing Li; Enhua Wu (J. Graph. Tools, 2008)

Layer-Based Representation of Polyhedrons for Point Containment Tests. - Wencheng Wang 001; Jing Li; Hanqiu Sun; Enhua Wu (IEEE Trans. Vis. Comput. Graph., 2008)

Exploiting repeated patterns for efficient compression of massive models. - Kangying Cai; Wencheng Wang 001; Zhibo Chen 001; Quqing Chen; Jun Teng (VRCAI, 2009)

Compression of massive models by efficiently exploiting repeated patterns. - Kangying Cai; Yu Jin 002; Wencheng Wang 001; Quqing Chen; Zhibo Chen 001; Jun Teng (VRST, 2009)

Texture synthesis via the matching compatibility between patches. - Wencheng Wang 001; Feitong Liu; Peijie Huang; Enhua Wu (Sci. China Ser. F Inf. Sci., 2009)

Robust discovery of partial rigid symmetries on 3D models. - Kangying Cai; Weiwei Li; Weiliang Meng; Wencheng Wang 001; Zhibo Chen 001; Xin Zheng (SIGGRAPH ASIA (Sketches), 2010)

Probability model-adaptive coding of point clouds with octree decomposition. - Kangying Cai; Wenfei Jiang; Teng Ma; Jiang Tian; Wencheng Wang 001; Tao Luo 013 (SIGGRAPH Asia Posters, 2011)

Real Time Edit Propagation by Efficient Sampling. - Xiaohui Bie; Haoda Huang; Wencheng Wang 001 (Comput. Graph. Forum, 2011)

Free Appearance-Editing with Improved Poisson Image Cloning. - Xiaohui Bie; Hao-Da Huang; Wen-Cheng Wang 001 (J. Comput. Sci. Technol., 2011)

Adaptive coding of generic 3D triangular meshes based on octree decomposition. - Jiang Tian; Wenfei Jiang; Tao Luo 013; Kangying Cai; Jingliang Peng; Wencheng Wang 001 (Vis. Comput., 2012)

Point-in-polygon tests by determining grid center points in advance. - Jing Li; Wencheng Wang 001 (APSIPA, 2013)

Interactive Depth-of-Field Rendering with Secondary Rays. - Guofu Xie; Xin Sun 014; Wencheng Wang 001 (J. Comput. Sci. Technol., 2013)

Extracting Dominant Textures in Real Time With Multi-Scale Hue-Saturation-Intensity Histograms. - Wencheng Wang 001; Miao Hua (IEEE Trans. Image Process., 2013)

Memory-Efficient Single-Pass GPU Rendering of Multifragment Effects. - Wencheng Wang 001; Guofu Xie (IEEE Trans. Vis. Comput. Graph., 2013)

Intent-aware image cloning. - Xiaohui Bie; Wencheng Wang 001; Hanqiu Sun; Haoda Huang; Minying Zhang (Vis. Comput., 2013)

Edge-Aware Gradient Domain Optimization Framework for Image Filtering by Local Propagation. - Miao Hua; Xiaohui Bie; Minying Zhang; Wencheng Wang 001 (CVPR, 2014)

Locomotion Skills for Insects with Sample-based Controller. - Shihui Guo; Jian Chang 001; Xiaosong Yang; Wencheng Wang 001; Jian-Jun Zhang 001 (Comput. Graph. Forum, 2014)

Perception-based model simplification for motion blur rendering. - Minying Zhang; Wencheng Wang 001; Hanqiu Sun; Honglei Han (Graph. Model., 2014)

On Some Proximity Problems of Colored Sets. - Chenglin Fan; Jun Luo 008; Wencheng Wang 001; Farong Zhong; Binhai Zhu (J. Comput. Sci. Technol., 2014)

Voronoi diagram with visual restriction. - Chenglin Fan; Jun Luo 008; Wencheng Wang 001; Binhai Zhu (Theor. Comput. Sci., 2014)

Distinguishing Local and Global Edits for Their Simultaneous Propagation in a Uniform Framework. - Wencheng Wang 001; Panpan Xu; Ying Song; Miao Hua; Minying Zhang; Xiaohui Bie (IEEE Trans. Image Process., 2015)

Effective structure restoration for image completion using internet resources. - Miao Hua; Wencheng Wang 001 (Vis. Comput., 2015)

Finding Disjoint Dense Clubs in an Undirected Graph. - Peng Zou; Hui Li 027; Chunlin Xin; Wencheng Wang 001; Binhai Zhu (FAW, 2016)

Enhanced Use of Mattes for Easy Image Composition. - Wencheng Wang 001; Panpan Xu; Xiaohui Bie; Miao Hua (IEEE Trans. Image Process., 2016)

Fast and Robust Point-in-Spherical-Polygon Tests Using Multilevel Spherical Grids. - Jing Li; Han Zhang; Wencheng Wang 001 (AniNex, 2017)

On the Fixed-Parameter Tractability of Some Matching Problems Under the Color-Spanning Model. - Sergey Bereg; Feifei Ma; Wencheng Wang 001; Jian Zhang 001; Binhai Zhu (FAW, 2017)

Fast and robust GPU-based point-in-polyhedron determination. - Jing Li; Wencheng Wang 001 (Comput. Aided Des., 2017)

Interactive Storytelling for Movie Recommendation through Latent Semantic Analysis. - Kodzo Wegba; Aidong Lu; Yuemeng Li; Wencheng Wang 001 (IUI, 2018)

Decorating 3D models with Poisson vector graphics. - Qian Fu; Fei Hou 001; Qian Sun 003; Shi-Qing Xin; Yong-Jin Liu 001; Wencheng Wang 001; Hong Qin 001; Ying He 001 (Comput. Aided Des., 2018)

The connected disk covering problem. - Yi Xu; Jigen Peng; Wencheng Wang 001; Binhai Zhu (J. Comb. Optim., 2018)

Finding disjoint dense clubs in a social network. - Peng Zou; Hui Li 027; Wencheng Wang 001; Chunlin Xin; Binhai Zhu (Theor. Comput. Sci., 2018)

Improved Bilateral Texture Filtering With Edge-Aware Measurement. - Panpan Xu; Wencheng Wang 001 (IEEE Trans. Image Process., 2018)

Image Composition of Partially Occluded Objects. - Xuehan Tan; Panpan Xu; Shihui Guo; Wencheng Wang 001 (Comput. Graph. Forum, 2019)

Intrinsic Symmetry Detection on 3D Models with Skeleton-guided Combination of Extrinsic Symmetries. - Wencheng Wang 001; Junhui Ma; Panpan Xu; Yiyao Chu (Comput. Graph. Forum, 2019)

On some matching problems under the color-spanning model. - Sergey Bereg; Feifei Ma; Wencheng Wang 001; Jian Zhang 001; Binhai Zhu (Theor. Comput. Sci., 2019)

Structure-Aware Window Optimization for Texture Filtering. - Panpan Xu; Wencheng Wang 001 (IEEE Trans. Image Process., 2019)

Blind image deblurring with reinforced use of edges. - Qiu Feng; Fei Hou 001; Wencheng Wang 001 (Vis. Comput., 2019)

Saliency Detection with Deformable Convolution and Feature Attention. - Zhe Zhang; Junhui Ma; Panpan Xu; Wencheng Wang 001 (ECAI, 2020)

Generating High-quality Superpixels in Textured Images. - Zhe Zhang; Panpan Xu; Jian Chang 001; Wencheng Wang 001; Chong Zhao; Jian-Jun Zhang 001 (Comput. Graph. Forum, 2020)

Semi-Supervised Texture Filtering With Shallow to Deep Understanding. - Xing Gao 004; Xu Wu; Panpan Xu; Shihui Guo; Minghong Liao; Wencheng Wang 001 (IEEE Trans. Image Process., 2020)

Dense Attention-Guided Network for Boundary-Aware Salient Object Detection. - Zhe Zhang; Junhui Ma; Panpan Xu; Wencheng Wang 001 (MMM (1), 2021)

Iterative poisson surface reconstruction (iPSR) for unoriented points. - Fei Hou 001; Chiyu Wang; Wencheng Wang 001; Hong Qin 001; Chen Qian 006; Ying He 001 (ACM Trans. Graph., 2022)

A Simple and Stable Centeredness Measure for 3D Curve Skeleton Extraction. - Lei Li; Wencheng Wang 001; Yiyao Chu (IEEE Trans. Vis. Comput. Graph., 2022)

Adapted SIMPLE Algorithm for Incompressible SPH Fluids With a Broad Range Viscosity. - Shusen Liu; Xiaowei He; Wencheng Wang 001; Enhua Wu (IEEE Trans. Vis. Comput. Graph., 2022)

Efficient Point-in-Polygon Tests by Grids Without the Trouble of Tuning the Grid Resolutions. - Wencheng Wang 001; Shengchun Wang (IEEE Trans. Vis. Comput. Graph., 2022)

Global Conformal Parameterization via an Implementation of Holomorphic Quadratic Differentials. - Hui Zhao; Shaodong Wang; Wencheng Wang 001 (IEEE Trans. Vis. Comput. Graph., 2022)

FFT-based efficient Poisson solver in nonrectangular domain. - Yunong Wang; Fei Hou 001; Wencheng Wang 001 (Comput. Animat. Virtual Worlds, 2023)

Using Foliation Leaves to Extract Reeb Graphs on Surfaces. - Shaodong Wang; Wencheng Wang 001; Hui Zhao (IEEE Trans. Vis. Comput. Graph., 2023)

Robustly Extracting Concise 3D Curve Skeletons by Enhancing the Capture of Prominent Features. - Yiyao Chu; Wencheng Wang 001; Lei Li (IEEE Trans. Vis. Comput. Graph., 2023)

Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering. - Fei Hou 001; Xuhui Chen; Wencheng Wang 001; Hong Qin 001; Ying He 001 (ACM Trans. Graph., 2023)

2S-UDF: A Novel Two-Stage UDF Learning Method for Robust Non-Watertight Model Reconstruction from Multi-View Images. - Junkai Deng; Fei Hou 001; Xuhui Chen; Wencheng Wang 001; Ying He 001 (CVPR, 2024)

From Transparent to Opaque: Rethinking Neural Implicit Surfaces with $ alpha$-NeuS. - Haoran Zhang; Junkai Deng; Xuhui Chen; Fei Hou 001; Wencheng Wang 001; Hong Qin 001; Chen Qian 006; Ying He 001 (NeurIPS, 2024)

DCUDF2: Improving Efficiency and Accuracy in Extracting Zero Level Sets from Unsigned Distance Fields. - Xuhui Chen; Fugang Yu; Fei Hou 001; Wencheng Wang 001; Zhebin Zhang; Ying He 001 (CoRR, 2024)

From Transparent to Opaque: Rethinking Neural Implicit Surfaces with α-NeuS. - Haoran Zhang; Junkai Deng; Xuhui Chen; Fei Hou 001; Wencheng Wang 001; Hong Qin 001; Chen Qian 006; Ying He 001 (CoRR, 2024)

Extracting roads from satellite images via enhancing road feature investigation in learning. - Shiming Feng; Fei Hou 001; Jialu Chen; Wencheng Wang 001 (Comput. Animat. Virtual Worlds, 2024)

Hexagon-based adaptive hierarchies for efficient point-in-spherical-polygon tests on GPUs. - Jing Li; Wencheng Wang 001; Lulu Li; Qiang Ding; Ming Bai (Int. J. Geogr. Inf. Sci., 2024)

A Dual-Particle Approach for Incompressible SPH Fluids. - Shusen Liu; Xiaowei He; Yuzhong Guo; Yue Chang; Wencheng Wang 001 (ACM Trans. Graph., 2024)

Distinguishing Structures from Textures by Patch-based Contrasts around Pixels for High-quality and Efficient Texture filtering. - Shengchun Wang; Panpan Xu; Fei Hou 001; Wencheng Wang 001; Chong Zhao (Comput. Graph. Forum, 2024)

Details Enhancement in Unsigned Distance Field Learning for High-fidelity 3D Surface Reconstruction. - Cheng Xu; Fei Hou 001; Wencheng Wang 001; Hong Qin 001; Zhebin Zhang; Ying He 001 (AAAI, 2025)

MIND: Material Interface Generation from UDFs for Non-Manifold Surface Reconstruction. - Xuhui Chen; Fei Hou 001; Wencheng Wang 001; Hong Qin 001; Ying He 001 (CoRR, 2025)

A Divide-and-Conquer Approach for Global Orientation of Non-Watertight Scene-Level Point Clouds Using 0-1 Integer Optimization. - Zhuodong Li; Fei Hou 001; Wencheng Wang 001; Xuequan Lu; Ying He 001 (ACM Trans. Graph., 2025)

FR-CSG: Fast and Reliable Modeling for Constructive Solid Geometry. - Jiaxi Chen; Zeyu Shen 002; Mingyang Zhao 001; Xiaohong Jia 001; Dong-Ming Yan 001; Wencheng Wang 001 (IEEE Trans. Vis. Comput. Graph., 2025)

Reducing Search Regions for Fast Detection of Exact Point-to-Point Geodesic Paths on Meshes. - Shuai Ma; Wencheng Wang 001; Fei Hou 001 (IEEE Trans. Vis. Comput. Graph., 2025)