Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives. - Diego Monteiro 001; Hai-Ning Liang; Wenge Xu; Marvin Brucker; Vijayakumar Nanjappan; Yong Yue 001 (Comput. Animat. Virtual Worlds, 2018)

PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks. - Difeng Yu; Kaixuan Fan; Heng Zhang; Diego Monteiro 001; Wenge Xu; Hai-Ning Liang (IEEE Trans. Vis. Comput. Graph., 2018)

Assessing the effects of a full-body motion-based exergame in virtual reality. - Wenge Xu; Hai-Ning Liang; Yifan Yu; Diego Monteiro 001; Khalad Hasan; Charles Fleming (CCHI, 2019)

DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays. - Wenge Xu; Hai-Ning Liang; Yuxuan Zhao; Difeng Yu; Diego Monteiro 001 (CHI, 2019)

Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays. - Wenge Xu; Hai-Ning Liang; Anqi He; Zifan Wang (ISMAR, 2019)

DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays. - Difeng Yu; Hai-Ning Liang; Xueshi Lu; Tianyu Zhang; Wenge Xu (ISMAR, 2019)

DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems. - Xueshi Lu; Difeng Yu; Hai-Ning Liang; Xiyu Feng; Wenge Xu (VR, 2019)

DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension. - Difeng Yu; Hai-Ning Liang; Tianyu Zhang; Wenge Xu (VR, 2019)

RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions. - Wenge Xu; Hai-Ning Liang; Yuxuan Zhao; Tianyu Zhang; Difeng Yu; Diego Monteiro 001 (IEEE Trans. Vis. Comput. Graph., 2019)

Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions". - Wenge Xu; Hai-Ning Liang; Yuxuan Zhao; Tianyu Zhang; Difeng Yu; Diego Monteiro 001 (IEEE Trans. Vis. Comput. Graph., 2019)

VirusBoxing: A HIIT-based VR Boxing Game. - Wenge Xu; Hai-Ning Liang; Xiaoyue Ma; Xiang Li 101 (CHI PLAY (Companion), 2020)

Exploration of Hands-free Text Entry Techniques For Virtual Reality. - Xueshi Lu; Difeng Yu; Hai-Ning Liang; Wenge Xu; Yuzheng Chen; Xiang Li 101; Khalad Hasan (ISMAR, 2020)

Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. - Jialin Wang 002; Hai-Ning Liang; Diego Monteiro 001; Wenge Xu; Hao Chen; Qiwen Chen (ISMAR Adjunct, 2020)

Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. - Wenge Xu; Hai-Ning Liang; Yuzheng Chen; Xiang Li 101; Kangyou Yu (VR, 2020)

Motion-based interaction for head-mounted displays - Wenge Xu (2020)

Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. - Wenge Xu; Hai-Ning Liang; Kangyou Yu; Nilufar Baghaei (CHI, 2021)

Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. - Nilufar Baghaei; Lehan Stemmet; Imran Khaliq; Atefeh Ahmadi; Ilona Halim; Hai-Ning Liang; Wenge Xu; Mark Billinghurst; Richard Porter (EICS, 2021)

A Novel Lesion Segmentation Algorithm based on U-Net Network for Tuberculosis CT Image. - Shaoyue Wen; Jing Liu; Wenge Xu (ICCAIS, 2021)

Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. - Diego Monteiro 001; Hai-Ning Liang; Xian Wang; Wenge Xu; Huawei Tu (ICMI, 2021)

Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? - Becky Spittle; Wenge Xu; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (ISMAR Adjunct, 2021)

Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. - Rongkai Shi; Hai-Ning Liang; Yu Wu; Difeng Yu; Wenge Xu (Proc. ACM Comput. Graph. Interact. Tech., 2021)

An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. - Xuanru Meng; Wenge Xu; Hai-Ning Liang (ISMAR, 2022)

Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. - Wenge Xu; Xuanru Meng; Kangyou Yu; Sayan Sarcar; Hai-Ning Liang (ISMAR, 2022)

Exploring Text Selection in Augmented Reality Systems. - Xinyi Liu; Xuanru Meng; Becky Spittle; Wenge Xu; Boyu Gao 003; Hai-Ning Liang (VRCAI, 2022)

Comparative Study of AR Versus Image and Video for Exercise Learning. - Jamie Burns; Wenge Xu; Ian Williams 001; Irfan Khawaja (CoRR, 2022)

Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. - Zixuan Guo; Wenge Xu; Jialin Zhang; Hongyu Wang; Cheng-Hung Lo; Hai-Ning Liang (ISMAR, 2023)

Acceptance of Virtual Reality Exergames Among Chinese Older Adults. - Wenge Xu; Hai-Ning Liang; Kangyou Yu; Shaoyue Wen; Nilufar Baghaei; Huawei Tu (Int. J. Hum. Comput. Interact., 2023)

Real-Time Prediction of Simulator Sickness in Virtual Reality Games. - Jialin Wang 002; Hai-Ning Liang; Diego Monteiro 001; Wenge Xu; Jimin Xiao (IEEE Trans. Games, 2023)

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. - Kangyou Yu; Shaoyue Wen; Wenge Xu; Maurizio Caon; Nilufar Baghaei; Hai-Ning Liang (Virtual Real., 2023)

Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study. - Zixuan Guo; Hanxiao Deng; Hongyu Wang; Angel J. Y. Tan; Wenge Xu; Hai-Ning Liang (ISMAR, 2024)

Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screens. - Zixuan Guo; Wenge Xu; Hongyu Wang; Tingjie Wan; Nilufar Baghaei; Cheng-Hung Lo; Hai-Ning Liang (ISMAR, 2024)

OnArmQWERTY: An Empirical Evaluation of On-Arm Tap Typing for AR HMDs. - Rajkumar Darbar; Xuning Hu; Xinan Yan; Yushi Wei; Hai-Ning Liang; Wenge Xu; Sayan Sarcar (SUI, 2024)

Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. - Wenge Xu; Ruichen Zheng; Diego Monteiro 001; Vijayakumar Nanjappan; Yihong Wang; Hai-Ning Liang (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen. - Zixuan Guo; Wenge Xu; Hongyu Wang; Tingjie Wan; Nilufar Baghaei; Cheng-Hung Lo; Hai-Ning Liang (CoRR, 2024)

Hands-free multi-type character text entry in virtual reality. - Tingjie Wan; Rongkai Shi; Wenge Xu; Yue Li 023; Katie Atkinson; Lingyun Yu 001; Hai-Ning Liang (Virtual Real., 2024)

Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. - Zixuan Guo; Hongyu Wang; Hanxiao Deng; Wenge Xu; Nilufar Baghaei; Cheng-Hung Lo; Hai-Ning Liang (IEEE Trans. Vis. Comput. Graph., 2024)

Impact of Visual Embellishments on Player Experience in Virtual Reality Exergames. - Suki Yuanxin Zhang; R. Achintha M. Abayasiri; Yanzhuo Yang; Hai-Ning Liang; Wenge Xu; Nilufar Baghaei (CHI Extended Abstracts, 2025)

VR Pet Therapy for Improving the Well-Being of Adults with Autism: A Pilot Study. - Siddharthan Karunakaran; Kurtis Weir; Wenge Xu; Tychonas Michailidis (HCI (58), 2025)

Conducting VR User Studies with People with Vision/Hearing Impairments: Challenges and Mitigation Strategies. - Wenge Xu; Craig Anderton; Kurtis Weir; Arthur Theil (CoRR, 2025)