Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey. - Werner Gaisbauer; Helmut Hlavacs (Int. J. Serious Games, 2017)

Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment. - Wesley Oliveira; Werner Gaisbauer; Michelle Tizuka; Esteban Clua; Helmut Hlavacs (ICEC, 2018)

Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC). - Werner Gaisbauer; William L. Raffe; Jaime Andres Garcia; Helmut Hlavacs (CHI PLAY (Companion), 2019)