CPU ray tracing large particle data with balanced P-k-d trees. - Ingo Wald; Aaron Knoll; Gregory P. Johnson; Will Usher 001; Valerio Pascucci; Michael E. Papka (SciVis, 2015)

VTK-m: Accelerating the Visualization Toolkit for Massively Threaded Architectures. - Kenneth Moreland; Christopher M. Sewell; William Usher 001; Li-Ta Lo; Jeremy S. Meredith; David Pugmire; James Kress; Hendrik A. Schroots; Kwan-Liu Ma; Hank Childs; Matthew Larsen; Chun-Ming Chen; et al. (IEEE Computer Graphics and Applications, 2016)

In Situ Exploration of Particle Simulations with CPU Ray Tracing. - Will Usher 001; Ingo Wald; Aaron Knoll; Michael E. Papka; Valerio Pascucci (Supercomput. Front. Innov., 2016)

Progressive CPU Volume Rendering with Sample Accumulation. - Will Usher 001; Jefferson Amstutz; Carson Brownlee; Aaron Knoll; Ingo Wald (EGPGV@EuroVis, 2017)

CPU volume rendering of adaptive mesh refinement data. - Ingo Wald; Carson Brownlee; Will Usher 001; Aaron Knoll (SIGGRAPH Asia Symposium on Visualization, 2017)

VisIt-OSPRay: Toward an Exascale Volume Visualization System. - Qi Wu 015; Will Usher 001; Steve Petruzza; Sidharth Kumar; Feng Wang 013; Ingo Wald; Valerio Pascucci; Charles D. Hansen (EGPGV@EuroVis, 2018)

libIS: a lightweight library for flexible in transit visualization. - Will Usher 001; Silvio Rizzi 001; Ingo Wald; Jefferson Amstutz; Joseph A. Insley; Venkatram Vishwanath; Nicola J. Ferrier; Michael E. Papka; Valerio Pascucci (ISAV@SC, 2018)

Scalable Data Management of the Uintah Simulation Framework for Next-Generation Engineering Problems with Radiation. - Sidharth Kumar; Alan Humphrey; Will Usher 001; Steve Petruzza; Brad Peterson; John A. Schmidt; Derek Harris; Ben Isaac; Jeremy Thornock; Todd Harman; Valerio Pascucci; Martin Berzins (SCFA, 2018)

Topological Data Analysis Made Easy with the Topology ToolKit. - Guillaume Favelier; Charles Gueunet; Attila Gyulassy; Julien Kitware; Joshua A. Levine; Jonas Lukasczyk; Daisuke Sakurai; Maxime Soler; Julien Tierny; Will Usher 001; Qi Wu 015 (CoRR, 2018)

A Virtual Reality Visualization Tool for Neuron Tracing. - Will Usher 001; Pavol Klacansky; Frederick Federer; Peer-Timo Bremer; Aaron Knoll; Jeff Yarch; Alessandra Angelucci; Valerio Pascucci (IEEE Trans. Vis. Comput. Graph., 2018)

RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location. - Ingo Wald; Will Usher 001; Nathan Morrical; Laura Lediaev; Valerio Pascucci (High Performance Graphics (Short Papers), 2019)

Spatially-aware Parallel I/O for Particle Data. - Sidharth Kumar; Steve Petruzza; Will Usher 001; Valerio Pascucci (ICPP, 2019)

Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing. - Nathan Morrical; William Usher 001; Ingo Wald; Valerio Pascucci (IEEE VIS (Short Papers), 2019)

Ray Tracing Generalized Tube Primitives: Method and Applications. - Mengjiao Han; Ingo Wald; Will Usher 001; Qi Wu 015; Feng Wang 013; Valerio Pascucci; Charles D. Hansen; Christopher R. Johnson 001 (Comput. Graph. Forum, 2019)

Scalable Ray Tracing Using the Distributed FrameBuffer. - Will Usher 001; Ingo Wald; Jefferson Amstutz; Johannes Günther 001; Carson Brownlee; Valerio Pascucci (Comput. Graph. Forum, 2019)

A Comparison of Rendering Techniques for Large 3D Line Sets with Transparency. - Michael Kern; Christoph Neuhauser; Torben Maack; Mengjiao Han; William Usher 001; Rüdiger Westermann (CoRR, 2019)

CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data. - Feng Wang 013; Ingo Wald; Qi Wu 015; Will Usher 001; Chris R. Johnson 001 (IEEE Trans. Vis. Comput. Graph., 2019)

Interactive Visualization of Terascale Data in the Browser: Fact or Fiction? - Will Usher 001; Valerio Pascucci (LDAV, 2020)

A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls. - Mengjiao Han; Ingo Wald; Will Usher 001; Nate Morrical; Aaron Knoll; Valerio Pascucci; Chris R. Johnson 001 (IEEE VIS (Short Papers), 2020)

CPU Ray Tracing of Tree-Based Adaptive Mesh Refinement Data. - Feng Wang 013; Nathan Marshak; William Usher 001; Carsten Burstedde; Aaron Knoll; Timo Heister; Chris R. Johnson 001 (Comput. Graph. Forum, 2020)

Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene. - Ingo Wald; Bruce Cherniak; Will Usher 001; Carson Brownlee; Attila T. Áfra; Johannes Günther 001; Jefferson Amstutz; Tim Rowley; Valerio Pascucci; Chris R. Johnson 001; Jim Jeffers (CoRR, 2020)

AMM: Adaptive Multilinear Meshes. - Harsh Bhatia; Duong Hoang; Garrett Morrison; Will Usher 001; Valerio Pascucci; Peer-Timo Bremer; Peter Lindstrom 001 (CoRR, 2020)

A terminology for in situ visualization and analysis systems. - Hank Childs; Sean Ahern; James P. Ahrens; Andrew C. Bauer; Janine Bennett; E. Wes Bethel; Peer-Timo Bremer; Eric Brugger; Joseph Cottam; Matthieu Dorier; Soumya Dutta; Jean M. Favre; et al. (Int. J. High Perform. Comput. Appl., 2020)

Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types. - Ingo Wald; Nate Morrical; Stefan Zellmann; Lei Ma 008; Will Usher 001; Tiejun Huang 001; Valerio Pascucci (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Adaptive Spatially Aware I/O for Multiresolution Particle Data Layouts. - Will Usher 001; Xuan Huang; Steve Petruzza; Sidharth Kumar; Stuart R. Slattery; Samuel Temple Reeve; Feng Wang 013; Chris R. Johnson 001; Valerio Pascucci (IPDPS, 2021)

Efficient and Flexible Hierarchical Data Layouts for a Unified Encoding of Scalar Field Precision and Resolution. - Duong Hoang; Brian Summa; Harsh Bhatia; Peter Lindstrom 001; Pavol Klacansky; Will Usher 001; Peer-Timo Bremer; Valerio Pascucci (IEEE Trans. Vis. Comput. Graph., 2021)

A Comparison of Rendering Techniques for 3D Line Sets With Transparency. - Michael Kern; Christoph Neuhauser; Torben Maack; Mengjiao Han; Will Usher 001; Rüdiger Westermann (IEEE Trans. Vis. Comput. Graph., 2021)

Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements. - Torin McDonald; Will Usher 001; Nate Morrical; Attila Gyulassy; Steve Petruzza; Frederick Federer; Alessandra Angelucci; Valerio Pascucci (IEEE Trans. Vis. Comput. Graph., 2021)

Ray Tracing Structured AMR Data Using ExaBricks. - Ingo Wald; Stefan Zellmann; Will Usher 001; Nate Morrical; Ulrich Lang 002; Valerio Pascucci (IEEE Trans. Vis. Comput. Graph., 2021)

Adaptive Multiresolution Techniques for I/O, Data Layout, and Visualization of Massive Simulations. - Will Usher 001 (2021)

GraphWaGu: GPU Powered Large Scale Graph Layout Computation and Rendering for the Web. - Landon Dyken; Pravin Poudel; Will Usher 001; Steve Petruzza; Jake Y. Chen; Sidharth Kumar (EGPGV@EuroVis, 2022)

Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data. - Stefan Zellmann; Ingo Wald; Alper Sahistan; Matthias Hellmann; Will Usher 001 (EGPGV@EuroVis, 2022)

ANARI: ANAlytic Rendering Interface. - Kevin S. Griffin; Jefferson Amstutz; David E. DeMarle; Johannes Günther 001; Jakob Progsch; William R. Sherman; John E. Stone; Will Usher 001; Kees van Kooten (EuroVis (Posters), 2022)

An GPU-accelerated particle tracking method for Eulerian-Lagrangian simulations using hardware ray tracing cores. - Bin Wang 093; Ingo Wald; Nate Morrical; Will Usher 001; Lin Mu; Karsten E. Thompson; Richard Hughes (Comput. Phys. Commun., 2022)

Point Containment Queries on Ray-Tracing Cores for AMR Flow Visualization. - Stefan Zellmann; Daniel Seifried; Nate Morrical; Ingo Wald; Will Usher 001; Jamie A. P. Law-Smith; Stefanie Walch-Gassner; André Hinkenjann (Comput. Sci. Eng., 2022)

Accelerating Unstructured Mesh Point Location With RT Cores. - Nate Morrical; Ingo Wald; Will Usher 001; Valerio Pascucci (IEEE Trans. Vis. Comput. Graph., 2022)

Multi-layer Caching and Parallel Streaming for Large Scale Cloud Optimized Point Cloud Data Visualization using WebGPU. - Pravin Poudel; Will Usher 001; Steve Petruzza (IEEE Big Data, 2023)

Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes. - Will Usher 001; Landon Dyken; Sidharth Kumar (LDAV, 2023)

Ray Tracing Spherical Harmonics Glyphs. - Christoph Peters 002; Tark Patel; Will Usher 001; Chris R. Johnson 001 (VMV, 2023)

High-quality Approximation of Scientific Data using 3D Gaussian Splatting. - Andres Sewell; Landon Dyken; Victor A. Mateevitsi; Will Usher 001; Jefferson Amstutz; Thomas Marrinan; Khairi Reda; Silvio Rizzi 001; Joseph A. Insley; Michael E. Papka; Sidharth Kumar; Steve Petruzza (LDAV, 2024)

Enabling Quick, Accurate Crowdsourced Annotation for Elevation-Aware Flood Extent Mapping. - Landon Dyken; Saugat Adhikari; Pravin Poudel; Steve Petruzza; Da Yan 001; Will Usher 001; Sidharth Kumar (CoRR, 2024)

Accelerating Web-Based Graph Drawing with Bottom-Up GPU Quadtree Construction. - Landon Dyken; Will Usher 001; Steve Petruzza; Stavros Sintos; Sidharth Kumar (PacificVis, 2025)

Enabling Fast and Accurate Crowdsourced Annotation for Elevation-Aware Flood Extent Mapping. - Landon Dyken; Saugat Adhikari; Pravin Poudel; Steve Petruzza; Da Yan 001; Will Usher 001; Sidharth Kumar (PacificVis, 2025)

The ECP ALPINE project: In situ and post hoc visualization infrastructure and analysis capabilities for exascale. - James P. Ahrens; Marco Arienti; Utkarsh Ayachit; Janine Bennett; Roba Binyahib; Ayan Biswas; Peer-Timo Bremer; Eric Brugger; Roxana Bujack; Hamish A. Carr; Jieyang Chen; Hank Childs; et al. (Int. J. High Perform. Comput. Appl., 2025)

Interactive Isosurface Visualization in Memory Constrained Environments Using Deep Learning and Speculative Raycasting. - Landon Dyken; Will Usher 001; Sidharth Kumar (IEEE Trans. Vis. Comput. Graph., 2025)

Volume Encoding Gaussians: Transfer Function-Agnostic 3D Gaussians for Volume Rendering. - Landon Dyken; Andres Sewell; Will Usher 001; Steve Petruzza; Sidharth Kumar (CoRR, 2025)

Approximate Puzzlepiece Compositing. - Xuan Huang; Will Usher 001; Valerio Pascucci (IEEE Trans. Vis. Comput. Graph., 2025)