AmbientDB: P2P Data Management Middleware for Ambient Intelligence. - Willem Fontijn; Peter A. Boncz (PerCom Workshops, 2004)

Integrating Media Management Towards Ambient Intelligence. - Willem Fontijn; Jan Nesvadba; Alexander Sinitsyn (Adaptive Multimedia Retrieval, 2005)

A Framework for Ambient Applications - Context-Based Autonomous Extension of Applications. - Ningjiang Chen; Willem Fontijn; Xin Chen; Qinfeng Zhang (Systems Communications, 2005)

Functional Fun with Tangible User Interfaces. - Willem Fontijn; Jettie Hoonhout (DIGITEL, 2007)

TagTiles: optimal challenge in educational electronics. - Janneke Verhaegh; Willem Fontijn; Jettie Hoonhout (TEI, 2007)

On the Benefits of Tangible Interfaces for Educational Games. - Janneke Verhaegh; Willem Fontijn; Aljosja Jacobs (DIGITEL, 2008)

A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy. - Ying Li; Willem Fontijn; Panos Markopoulos 001 (Fun and Games, 2008)

Creating a Development Support Bubble for Children. - Janneke Verhaegh; Willem Fontijn; Emile H. L. Aarts; Laurens Boer; Doortje van de Wouw (AmI, 2009)

ESPranto SDK: an adaptive programming environment for tangible applications. - Robert van Herk; Janneke Verhaegh; Willem Fontijn (CHI, 2009)

Aurama: caregiver awareness for living independently with an augmented picture frame display. - Pavan Dadlani; Alexander Sinitsyn; Willem Fontijn; Panos Markopoulos 001 (AI Soc., 2010)

A development support bubble for children. - Janneke Verhaegh; Willem Fontijn; Emile H. L. Aarts; Laurens Boer; Doortje van de Wouw (J. Ambient Intell. Smart Environ., 2011)

On the correlation between children's performances on electronic board tasks and nonverbal intelligence test measures. - Janneke Verhaegh; Willem Fontijn; Wilma C. M. Resing (Comput. Educ., 2013)

In-game assessment and training of nonverbal cognitive skills using TagTiles. - Janneke Verhaegh; Willem Fontijn; Emile H. L. Aarts; Wilma C. M. Resing (Pers. Ubiquitous Comput., 2013)