A massively multi-authored mobile surrealist book. - William Bamford; Paul Coulton; Reuben Edwards (Advances in Computer Entertainment Technology, 2006)

PAC-LAN: the human arcade. - Omer Rashid; William Bamford; Paul Coulton; Reuben Edwards (Advances in Computer Entertainment Technology, 2006)

PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones. - Omer Rashid; William Bamford; Paul Coulton; Reuben Edwards; Jürgen Scheible (Comput. Entertain., 2006)

Space-time travel blogging using a mobile phone. - William Bamford; Paul Coulton; Reuben Edwards (Advances in Computer Entertainment Technology, 2007)

Mobile Games- Challenges and Opportunities. - Paul Coulton; Reuben Edwards; William Bamford; Fadi Chehimi; Paul Gilbertson; Omer Rashid (Adv. Comput., 2007)

Using mobile phones to reveal the complexities of the school journey. - William Bamford; Paul Coulton; Marion Walker; J. Duncan Whyatt; Gemma Davies; Colin Pooley (Mobile HCI, 2008)

Supporting (Mobile) User Experience at a Rural Village "Scarecrow Festival": A Formative Study of a Geolocated Photo Mashup Utilising a Situated Display. - Keith Cheverst; Paul Coulton; William Bamford; Nick Taylor 002 (MIRW, 2008)

3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. - Paul Coulton; William Bamford; Keith Cheverst; Omer Rashid (Int. J. Comput. Games Technol., 2008)

Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display. - Tamás Vajk; Paul Coulton; William Bamford; Reuben Edwards (Int. J. Comput. Games Technol., 2008)

Brain interaction for mobile games. - Paul Coulton; Carlos Garcia Wylie; William Bamford (MindTrek, 2011)

Experimenting Through Mobile 'Apps' and 'App Stores'. - Paul Coulton; William Bamford (Int. J. Mob. Hum. Comput. Interact., 2011)