Playful Game Jams: Guidelines for Designed Outcomes. - William Goddard; Richard Byrne 001; Florian 'Floyd' Mueller (IE, 2014)

A context-based design process for future use cases of autonomous driving: prototyping AutoGym. - Sven Krome; William Goddard; Stefan Greuter; Steffen P. Walz; Ansgar Gerlicher (AutomotiveUI, 2015)

Playful Hacking within Research-through-Design. - William Goddard; Robert Cercos (OZCHI, 2015)

Designing for social play in co-located mobile games. - William Goddard; Jayden Garner; Mads Møller Jensen (ACSW, 2016)

Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required. - William Goddard; Alexander Muscat (DiGRA/FDG, 2016)

First-Person Walkers: Understanding the Walker Experience through Four Design Themes. - Alexander Muscat; William Goddard; Jonathan Duckworth; Jussi Holopainen (DiGRA/FDG, 2016)

Interactive dome experiences: designing astrosurf. - William Goddard; Alexander Muscat; James Manning; Jussi Holopainen (MindTrek, 2016)

Towards Genre as a Game Design Research Approach. - William Goddard; Alexander Muscat (DiGRA Conference, 2017)