An Evaluation and Comparison of the Industrial and Educational Usage of CSCW within the Design Process. - Avril I. Thomson; Stephen P. MacGregor; William J. Ion (WETICE, 2000)

Predicting Product Aesthetic Quality Using Virtual Environments. - Neal P. Juster; John Maxfield; Peter M. Dew; Stephen Taylor; Martin Fitchie; William J. Ion; Jeff Zhao; Martin Thompson (J. Comput. Inf. Sci. Eng., 2001)

Creating an information-rich learning environment to enhance design student learning: challenges and approaches. - Lou McGill; David J. Nicol; Allison Littlejohn; Hilary J. Grierson; Neal P. Juster; William J. Ion (Br. J. Educ. Technol., 2005)

Distributed team design in small- and medium-sized enterprises: How to get it right. - Avril I. Thomson; Angela Stone; William J. Ion (Artif. Intell. Eng. Des. Anal. Manuf., 2007)

Embedding an integrated learning environment and digital repository in design engineering education: lessons learned for sustainability. - Caroline Breslin; David J. Nicol; Hilary J. Grierson; Andrew J. Wodehouse; Neal P. Juster; William J. Ion (Br. J. Educ. Technol., 2007)

An evaluation study of a digital library of ideas: Workflow Model and classroom use. - Hilary J. Grierson; Andrew J. Wodehouse; Caroline Breslin; William J. Ion; David J. Nicol; Neal P. Juster (Int. J. Digit. Libr., 2008)

A framework for design engineering education in a global context. - Andrew J. Wodehouse; Hilary J. Grierson; Caroline Breslin; Ozgur Eris; William J. Ion; Larry J. Leifer; Ade Mabogunje (Artif. Intell. Eng. Des. Anal. Manuf., 2010)

Computer Gaming Scenarios for Product Development Teams. - Andrew J. Wodehouse; William J. Ion (Int. J. Gaming Comput. Mediat. Simulations, 2010)