Evolving patch-based terrains for use in video games. - William L. Raffe; Fabio Zambetta; Xiaodong Li 001 (GECCO, 2011)

A survey of procedural terrain generation techniques using evolutionary algorithms. - William L. Raffe; Fabio Zambetta; Xiaodong Li 001 (IEEE Congress on Evolutionary Computation, 2012)

Neuroevolution of content layout in the PCG: Angry bots video game. - William L. Raffe; Fabio Zambetta; Xiaodong Li 001 (IEEE Congress on Evolutionary Computation, 2013)

Learning Options for an MDP from Demonstrations. - Marco Tamassia; Fabio Zambetta; William L. Raffe; Xiaodong Li 001 (ACALCI, 2015)

Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. - William L. Raffe; Marco Tamassia; Fabio Zambetta; Xiaodong Li 001; Sarah Jane Pell; Florian 'Floyd' Mueller (CHI PLAY, 2015)

Combining Monte Carlo tree search and apprenticeship learning for capture the flag. - Jayden Ivanovo; William L. Raffe; Fabio Zambetta; Xiaodong Li 001 (CIG, 2015)

Enhancing theme park experiences through adaptive cyber-physical play. - William L. Raffe; Marco Tamassia; Fabio Zambetta; Xiaodong Li 001; Florian 'Floyd' Mueller (CIG, 2015)

Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms. - William L. Raffe; Fabio Zambetta; Xiaodong Li 001; Kenneth O. Stanley (IEEE Trans. Comput. Intell. AI Games, 2015)

An Adaptive Training Framework for Increasing Player Proficiency in Games and Simulations. - Simon Demediuk; William L. Raffe; Xiaodong Li 001 (CHI PLAY (Companion), 2016)

Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game. - Marco Tamassia; William L. Raffe; Rafet Sifa; Anders Drachen; Fabio Zambetta; Michael Hitchens (CIG, 2016)

Dynamic Choice of State Abstraction in Q-Learning. - Marco Tamassia; Fabio Zambetta; William L. Raffe; Florian 'Floyd' Mueller; Xiaodong Li 001 (ECAI, 2016)

Monte Carlo tree search based algorithms for dynamic difficulty adjustment. - Simon Demediuk; Marco Tamassia; William L. Raffe; Fabio Zambetta; Xiaodong Li 001; Florian 'Floyd' Mueller (CIG, 2017)

Player retention in league of legends: a study using survival analysis. - Simon Demediuk; Alexandra Murrin; David W. Bulger; Michael Hitchens; Anders Drachen; William L. Raffe; Marco Tamassia (ACSW, 2018)

Measuring player skill using dynamic difficulty adjustment. - Simon Demediuk; Marco Tamassia; William L. Raffe; Fabio Zambetta; Florian 'Floyd' Mueller; Xiaodong Li 001 (ACSW, 2018)

Assessing user engagement with a fall prevention game as an unsupervised exercise program for older people. - Jaime Andres Garcia; William L. Raffe; Karla Felix Navarro (ACSW, 2018)

Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderly. - William L. Raffe; Jaime Andres Garcia (SeGAH, 2018)

Learning Options From Demonstrations: APac-ManCase Study. - Marco Tamassia; Fabio Zambetta; William L. Raffe; Florian 'Floyd' Mueller; Xiaodong Li 001 (IEEE Trans. Games, 2018)

Challenging AI: Evaluating the Effect of MCTS-Driven Dynamic Difficulty Adjustment on Player Enjoyment. - Simon Demediuk; Marco Tamassia; Xiaodong Li 001; William L. Raffe (ACSW, 2019)

Last Island: Exploring Transitions to Sustainable Futures through Play. - Firouzeh Taghikhah; William L. Raffe; George Mitri; Sebastian Du Toit; Alexey A. Voinov; Jaime Andres Garcia (ACSW, 2019)

Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC). - Werner Gaisbauer; William L. Raffe; Jaime Andres Garcia; Helmut Hlavacs (CHI PLAY (Companion), 2019)

Mysterious Murder - MCTS-driven Murder Mystery Generation. - Corinna Jaschek; Tom Beckmann; Jaime Andres Garcia; William L. Raffe (CoG, 2019)

Evaluating A VR-based Box and Blocks Test for Automatic Assessment of Manual Dexterity: A Preliminary Study in Parkinson's Disease. - Edwin Daniel Oña; Alicia Cuesta-Gómez; Jaime Andres Garcia; William L. Raffe; Patricia Sánchez-Herrera; Roberto Cano-de la Cuerda; Alberto Jardón (SeGAH, 2019)

A Review of Agency Architectures in Interactive Drama Systems. - Jonathan D. Moallem; William L. Raffe (CoG, 2020)

Learning on Country: A Game-Based approach towards preserving an Australian Aboriginal Language. - Cat Kutay; Deborah Szapiro; Jaime Andres Garcia; William L. Raffe (ICCE, 2020)

Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces. - Cameron Bossalini; William L. Raffe; Jaime Andres Garcia (OZCHI, 2020)

Emotion Recognition Techniques for Geriatric Users: A Snapshot. - Fiza Mughal; William L. Raffe; Jaime Andres Garcia (SeGAH, 2020)

Emotion visualization in Virtual Reality: An integrative review. - Andres Pinilla Palacios; Jaime Andres Garcia; William L. Raffe; Jan-Niklas Voigt-Antons; Robert P. Spang; Sebastian Möller 001 (CoRR, 2020)

Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling. - Elena Bakhanova; Jaime Andres Garcia; William L. Raffe; Alexey A. Voinov (Environ. Model. Softw., 2020)

Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients. - Ezwan Shah Abd Majid; Jaime Andres Garcia; A. Imran Nordin; William L. Raffe (IEEE Trans. Games, 2020)

Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game. - Fabio Zambetta; William L. Raffe; Marco Tamassia; Florian 'Floyd' Mueller; Xiaodong Li 001; Niels Quinten; Rakesh Patibanda; Daniel Dang; Jon Satterley (ACM Trans. Comput. Hum. Interact., 2020)

Exploration Of Encoding And Decoding Methods For Spiking Neural Networks On The Cart Pole And Lunar Lander Problems Using Evolutionary Training. - Andrew W. Rafe; Jaime Andres Garcia; William L. Raffe (CEC, 2021)

Heuristic Evaluation for Virtual Reality for Paediatric Cancer Patient: Perceptions of Healthcare Professionals. - Ezwan Shah Abd Majid; Jaime Andres Garcia; Hamidah Alias; Aliimran Nordin; William L. Raffe (SEGAH, 2021)

Affective Visualization in Virtual Reality: An Integrative Review. - Andres Pinilla Palacios; Jaime Andres Garcia; William L. Raffe; Jan-Niklas Voigt-Antons; Robert P. Spang; Sebastian Möller 001 (Frontiers Virtual Real., 2021)

Effects of Level of Immersion on Virtual Training Transfer of Bimanual Assembly Tasks. - Songjia Shen; Hsiang-Ting Chen; William L. Raffe; Tuck Wah Leong (Frontiers Virtual Real., 2021)

Towards depression monitoring and prevention in older populations using smart wearables: Quantitative Findings. - Fiza Mughal; William L. Raffe; Peter Stubbs; Jaime Andres Garcia (SeGAH, 2022)

Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals. - Andres Pinilla; Jan-Niklas Voigt-Antons; Jaime Andres Garcia; William L. Raffe; Sebastian Möller 001 (Frontiers Virtual Real., 2022)

Leaving the NavMesh: An Ablative Analysis of Deep Reinforcement Learning for Complex Navigation in 3D Virtual Environments. - Dale Grant; Jaime Andres Garcia; William L. Raffe (AI (2), 2023)

Corrigendum: Real-time affect detection in virtual reality: A technique based on a three-dimensional model of affect and EEG signals. - Andres Pinilla; Jan-Niklas Voigt-Antons; Jaime Andres Garcia; William L. Raffe; Sebastian Möller 001 (Frontiers Virtual Real., 2023)

Gaming for Equity: The Power of Diversity within Gender and Race in Gamers. - Lloyd; Camille Dickson-Deane; William L. Raffe; Aurora Roar Murphy; Jaime Andres Garcia (CoG, 2024)

Better Understanding of Humans for Cooperative AI through Clustering. - Edward Su; William L. Raffe; Luke Mathieson; YuKai Wang (CoG, 2024)

Educator Perceptions of XRAuthor: An Accessible Tool for Authoring Learning Content with Different Immersion Levels. - Songjia Shen; Chek Tien Tan; Hsiang-Ting Chen; William L. Raffe; Tuck Wah Leong (CHI, 2025)