Interactive ray tracing. - Steven G. Parker; William Martin 002; Peter-Pike J. Sloan; Peter Shirley; Brian E. Smits; Charles D. Hansen (SI3D, 1999)

Practical Ray Tracing of Trimmed NURBS Surfaces. - William Martin 002; Elaine Cohen; Russell Fish; Peter Shirley (J. Graphics, GPU, & Game Tools, 2000)

The Lit Sphere: A Model for Capturing NPR Shading from Art. - Peter-Pike J. Sloan; William Martin 002; Amy Gooch; Bruce Gooch (Graphics Interface, 2001)

Representation and extraction of volumetric attributes using trivariate splines: a mathematical framework. - William Martin 002; Elaine Cohen (Symposium on Solid Modeling and Applications, 2001)

Temporally Coherent Interactive Ray Tracing. - William Martin 002; Peter Shirley; Steven G. Parker; William B. Thompson; Erik Reinhard (J. Graphics, GPU, & Game Tools, 2002)

iRun: Interactive Rendering of Large Unstructured Grids. - Huy T. Vo; Steven P. Callahan; Nathan Smith; Cláudio T. Silva; William Martin 002; David Owen; David Weinstein (EGPGV, 2007)

Application of Spline Manifolds to Problems in Modeling, Rendering and Analysis. - William Martin 002 (2013)