Heuristics & usability of virtual attack points for pedestrian navigation: user study using paper-prototyping. - William W. Preston; James Goulding; Gary E. Burnett; Mike Jackson 004 (MobiGIS, 2012)

Exploring Large-Scale Interactive Public Illustrations. - Emily-Clare Thorn; Stefan Rennick Egglestone; Boriana Koleva; William Preston; Steve Benford; Anthony Quinn; Richard Mortier (Conference on Designing Interactive Systems, 2016)

Enabling Hand-Crafted Visual Markers at Scale. - William Preston; Steve Benford; Emily-Clare Thorn; Boriana Koleva; Stefan Rennick Egglestone; Richard Mortier; Anthony Quinn; John G. Stell; Michael F. Worboys (Conference on Designing Interactive Systems, 2017)

Crafting Interactive Decoration. - Steve Benford; Boriana Koleva; Anthony Quinn; Emily-Clare Thorn; Kevin Glover; William Preston; Adrian Hazzard; Stefan Rennick Egglestone; Chris Greenhalgh; Richard Mortier (ACM Trans. Comput. Hum. Interact., 2017)

Customizing Hybrid Products. - Steve Benford; Boriana Koleva; William Westwood Preston; Alice Angus; Emily-Clare Thorn; Kevin Glover (CHI, 2018)

GIFT: Hybrid Museum Experiences through Gifting and Play. - Jon Back; Benjamin Bedwell; Steve Benford; Lina Eklund; Anders Sundnes Løvlie; William Preston; Paulina Rajkowska; Karin Ryding; Jocelyn Spence; Emily-Clare Thorn; Annika Waern; Tim Wray (CIRA@EuroMed, 2018)

Designing Hybrid Gifts. - Boriana Koleva; Jocelyn Spence; Steve Benford; Hyosun Kwon; Holger Schnädelbach; Emily-Clare Thorn; William Preston; Adrian Hazzard; Chris Greenhalgh; Matt Adams; Ju Row Farr; Nick Tandavanitj; et al. (ACM Trans. Comput. Hum. Interact., 2020)

Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play. - Anders Sundnes Løvlie; Karin Ryding; Jocelyn Spence; Paulina Rajkowska; Annika Waern; Tim Wray; Steve Benford; William Preston; Emily-Clare Thorn (ACM Journal on Computing and Cultural Heritage, 2021)