A case study of the in-class use of a video game for teaching high school history. - William R. Watson; Christopher J. Mong; Constance A. Harris (Comput. Educ., 2011)

PBL as a Framework for Implementing Video Games in the Classroom. - William R. Watson; Jun Fang (Int. J. Game Based Learn., 2012)

Juvenile Offenders: Developing Motivation, Engagement, and Meaning-Making through Video Game Creation. - Dana Ruggiero; Belen Garcia de Hurtado; William R. Watson (Int. J. Game Based Learn., 2013)

Designing an Experiential Learning Environment for Logistics and Systems Engineering. - Douglas A. Bodner; Jon P. Wade; William R. Watson; George I. Kamberov (CSER, 2013)

Education 3.0: breaking the mold with technology. - William R. Watson; Sunnie Lee Watson; Charles M. Reigeluth (Interact. Learn. Environ., 2015)

Learning outcomes of a MOOC designed for attitudinal change: A case study of an Animal Behavior and Welfare MOOC. - William R. Watson; Woori Kim; Sunnie Lee Watson (Comput. Educ., 2016)

Learner profiles of attitudinal learning in a MOOC: An explanatory sequential mixed methods study. - Sunnie Lee Watson; William R. Watson; Ji Hyun Yu; Hamdan A. Alamri; Chad Mueller (Comput. Educ., 2017)

Instructional quality of massive open online courses: a review of attitudinal change MOOCs. - William R. Watson; Sunnie Lee Watson; Shamila Janakiraman (Int. J. Learn. Technol., 2017)

Motivation is a game: Massively multiplayer online games as agents of motivation in higher education. - Papia Bawa; Sunnie Lee Watson; William R. Watson (Comput. Educ., 2018)

Attitudinal learning and its relation to gender, age, ethnicity, enrolment purpose, and most impactful learning activity in a science of happiness MOOC. - Sunnie Lee Watson; William R. Watson; Ji Hyun Yu; Secil Caskurlu; Shamila Janakiraman; Holly Fiock (Int. J. Learn. Technol., 2018)

Effectiveness of digital games in producing environmentally friendly attitudes and behaviors: A mixed methods study. - Shamila Janakiraman; Sunnie Lee Watson; William R. Watson; Timothy J. Newby (Comput. Educ., 2021)

Elasticity Solver in Minecraft for Learning Mechanics of Materials by Gaming. - Zachariah P. Beck; Brandon Alpert; Alexander J. Bowman; William R. Watson; Adrian Buganza Tepole (CoRR, 2022)

Student profiles and attitudes towards case-based learning in an online graduate instructional design course. - William R. Watson; Sunnie Lee Watson; Adrie A. Koehler; Kyung Ha Oh (J. Comput. High. Educ., 2023)