The logic of lost lingens. - William Seager (J. Philos. Log., 1990)

The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. - Steve Benford; William Seager; Martin Flintham; Rob Anastasi; Duncan Rowland; Jan Humble; Danae Stanton; John Bowers 001; Nick Tandavanitj; Matt Adams; Ju Row Farr; Amanda Oldroyd; et al. (UbiComp, 2004)

Comparing physical, automatic and manual map rotation for pedestrian navigation. - William Seager; Danae Stanton Fraser (CHI, 2007)

Enhancing social sharing of videos: fragment, annotate, enrich, and share. - Pablo César; Dick C. A. Bulterman; David Geerts; Jack Jansen 001; Hendrik Knoche; William Seager (ACM Multimedia, 2008)

Fragment, tag, enrich, and send: Enhancing social sharing of video. - Pablo César; Dick C. A. Bulterman; Jack Jansen 001; David Geerts; Hendrik Knoche; William Seager (ACM Trans. Multim. Comput. Commun. Appl., 2009)

Rapid Competence Development in Serious Games - Using Case-based Reasoning and Threshold Concepts. - Ioana Hulpus; Manuel Fradinho; Conor Hayes; Leif Hokstad; William Seager; Mick Flanagan (CSEDU (1), 2010)

The Use of Integrative Framework to Support the Development of Competences. - Manuel Fradinho; Bjorn Andersen; João Madeiras Pereira; William Seager; Cláudia Sofia Ribeiro (SGDA, 2011)

What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games. - Martin Ruskov; William Seager (SGDA, 2011)

Trusting to Learn: Trust and Privacy Issues in Serious Games. - Miguel Malheiros; Charlene Jennett; William Seager; Martina Angela Sasse (TRUST, 2011)

Eliciting and modelling expertise for serious games in project management. - William Seager; Martin Ruskov; M. Angela Sasse; Manuel Oliveira (Entertain. Comput., 2011)

The Philosophical and Scientific Metaphysics of David Bohm. - William Seager (Entropy, 2018)