Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments. - William Steptoe; Robin Wolff; Alessio Murgia; Estefania Guimaraes; John Rae; Paul M. Sharkey; David J. Roberts 001; Anthony Steed (CSCW, 2008)

A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments. - Alessio Murgia; Robin Wolff; William Steptoe; Paul M. Sharkey; David J. Roberts 001; Estefania Guimaraes; Anthony Steed; John Rae (DS-RT, 2008)

Communicating Eye Gaze across a Distance without Rooting Participants to the Spot. - Robin Wolff; David J. Roberts 001; Alessio Murgia; Norman Murray; John Rae; William Steptoe; Anthony Steed; Paul M. Sharkey (DS-RT, 2008)

High-Fidelity Avatar Eye-Representation. - William Steptoe; Anthony Steed (VR, 2008)

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together. - David J. Roberts 001; Robin Wolff; John Rae; Anthony Steed; Rob Aspin; Moira McIntyre; Adriana Peña 001; Oyewole Oyekoya; William Steptoe (VR, 2009)

Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments. - William Steptoe; Oyewole Oyekoya; Alessio Murgia; Robin Wolff; John Rae; Estefania Guimaraes; David J. Roberts 001; Anthony Steed (VR, 2009)

A saliency-based method of simulating visual attention in virtual scenes. - Oyewole Oyekoya; William Steptoe; Anthony Steed (VRST, 2009)

Lie tracking: social presence, truth and deception in avatar-mediated telecommunication. - William Steptoe; Anthony Steed; Aitor Rovira; John Rae (CHI, 2010)

Eyelid kinematics for virtual characters. - William Steptoe; Oyewole Oyekoya; Anthony Steed (Comput. Animat. Virtual Worlds, 2010)

Eye tracking and avatar-mediated communication in immersive collaborative virtual environments. - William Arthur Hugh Steptoe (2010)

Some Implications of Eye Gaze Behavior and Perception for the Design of Immersive Telecommunication Systems. - John P. Rae; William Steptoe; David J. Roberts 001 (DS-RT, 2011)

SphereAvatar: a situated display to represent a remote collaborator. - Oyewole Oyekoya; William Steptoe; Anthony Steed (CHI, 2012)

Beaming: An Asymmetric Telepresence System. - Anthony Steed; William Steptoe; Oyewole Oyekoya; Fabrizio Pece; Tim Weyrich; Jan Kautz; Doron Friedman; Angelika Peer; Massimiliano Solazzi; Franco Tecchia; Massimo Bergamasco; Mel Slater (IEEE Computer Graphics and Applications, 2012)

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments. - William Steptoe; Jean-Marie Normand; Oyewole Oyekoya; Fabrizio Pece; Elias Giannopoulos; Franco Tecchia; Anthony Steed; Tim Weyrich; Jan Kautz; Mel Slater (Presence Teleoperators Virtual Environ., 2012)

Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments. - William Steptoe; Anthony Steed (Presence Teleoperators Virtual Environ., 2012)

Poster: Using the whole body for multi-channel gestural interface. - William Steptoe; Lu Zhao (3DUI, 2013)

Panoinserts: mobile spatial teleconferencing. - Fabrizio Pece; William Steptoe; Fabian Wanner; Simon Julier; Tim Weyrich; Jan Kautz; Anthony Steed (CHI, 2013)

Supporting interoperability and presence awareness in collaborative mixed reality environments. - Oyewole Oyekoya; Ran Stone; William Steptoe; Laith Alkurdi; Stefan Klare; Angelika Peer; Tim Weyrich; Benjamin Cohen; Franco Tecchia; Anthony Steed (VRST, 2013)

Human Tails: Ownership and Control of Extended Humanoid Avatars. - William Steptoe; Anthony Steed; Mel Slater (IEEE Trans. Vis. Comput. Graph., 2013)

Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction. - Ye Pan; William Steptoe; Anthony Steed (CHI, 2014)

Presence and discernability in conventional and non-photorealistic immersive augmented reality. - William Steptoe; Simon J. Julier; Anthony Steed (ISMAR, 2014)

The impact of a self-avatar on cognitive load in immersive virtual reality. - Anthony Steed; Ye Pan; Fiona Zisch; William Steptoe (VR, 2016)

Evaluating Virtual Reality Experiences Through Participant Choices. - María Murcia-López; Tara Collingwoode-Williams; William Steptoe; Raz Schwartz; Timothy J. Loving; Mel Slater (VR, 2020)

The Ethics of Realism in Virtual and Augmented Reality. - Mel Slater; Cristina Gonzalez-Liencres; Patrick Haggard; Charlotte Vinkers; Rebecca Gregory-Clarke; Steve Jelley; Zillah Watson; Graham Breen; Raz Schwartz; William Steptoe; Dalila Szostak; Shivashankar Halan; et al. (Frontiers Virtual Real., 2020)