Rendering Artistic and Believable Trees for Cartoon Animation. - Fabian Di Fiore; William Van Haevre; Frank Van Reeth (Computer Graphics International, 2003)

A Simple but Effective Algorithm to Model the Competition of Virtual Plants for Light and Space. - William Van Haevre; Philippe Bekaert (WSCG, 2003)

A ray density estimation approach to take into account environment illumination in plant growth simulation. - William Van Haevre; Fabian Di Fiore; Philippe Bekaert; Frank Van Reeth (SCCG, 2004)

Video Textures Exploiting Symmetric Movements. - William Van Haevre; Frank Van Reeth (Eurographics (Short Presentations), 2005)

Uniting cartoon textures with computer assisted animation. - William Van Haevre; Fabian Di Fiore; Frank Van Reeth (GRAPHITE, 2005)

Physically-based Driven Tree Animations. - William Van Haevre; Fabian Di Fiore; Frank Van Reeth (NPH, 2006)

From dust till drawn. - William Van Haevre; Tom Van Laerhoven; Fabian Di Fiore; Frank Van Reeth (Vis. Comput., 2007)

Paint-on-glass animation: the fellowship of digital paint and artisanal control. - Tom Van Laerhoven; Fabian Di Fiore; William Van Haevre; Frank Van Reeth (Comput. Animat. Virtual Worlds, 2011)