An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels. - Julian R. H. Mariño; Willian M. P. Reis; Levi H. S. Lelis (AIIDE, 2015)

Human computation for procedural content generation in platform games. - Willian M. P. Reis; Levi H. S. Lelis; Ya'akov (Kobi) Gal (CIG, 2015)

Procedural Generation of Game Maps With Human-in-the-Loop Algorithms. - Levi H. S. Lelis; Willian M. P. Reis; Ya'akov Gal (IEEE Trans. Games, 2018)