Conformance Testing, the Elixer within the Chain for Learning Scenarios and Objects. - Rob Nadolski; Owen O'Neill; Wim van der Vegt; Rob Koper (ICALT, 2006)

A Question Answering Service for Information Retrieval in Cooper. - Bas Giesbers; Antonio Vincenzo Taddeo; Wim van der Vegt; Jan van Bruggen; Rob Koper (COOPER, 2007)

Tools and Techniques for Placement Experiments. - Wim van der Vegt; Marco Kalz; Bas Giesbers; Fridolin Wild; Jan van Bruggen (Learning Network Services for Professional Development, 2009)

Using peer-support to connect learning network participants to each other: an interdisciplinary approach. - Sibren Fetter; Adriana J. Berlanga; Peter B. Sloep; Wim van der Vegt; Kamakshi Rajagopal; Francis Brouns (Int. J. Learn. Technol., 2012)

Fostering online social capital through peer-support. - Sibren Fetter; Wim van der Vegt; Peter B. Sloep (Int. J. Web Based Communities, 2015)

RAGE Reusable Game Software Components and Their Integration into Serious Game Engines. - Wim van der Vegt; Enkhbold Nyamsuren; Wim Westera (ICSR, 2016)

The RAGE Software Asset Model and Metadata Model. - Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Krassen Stefanov; Kiavash Bahreini; Enkhbold Nyamsuren; Wim van der Vegt; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger (JCSG, 2016)

RAGE Architecture for Reusable Serious Gaming Technology Components. - Wim van der Vegt; Wim Westera; Enkhbold Nyamsuren; Atanas Georgiev; Iván Martínez-Ortiz (Int. J. Comput. Games Technol., 2016)

Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning. - Enkhbold Nyamsuren; Wim van der Vegt; Wim Westera (ACG, 2017)

Efficient Software Assets for Fostering Learning in Applied Games. - Matthias Maurer; Alexander Nussbaumer; Christina M. Steiner; Wim van der Vegt; Rob Nadolski; Enkhbold Nyamsuren; Dietrich Albert (iLRN, 2017)

Making Serious Games with Reusable Software Components. - Wim van der Vegt; Enkhbold Nyamsuren; Wim Westera (JCSG, 2018)

User-Centric Evaluation of Recommender Systems in Social Learning Platforms: Accuracy is Just the Tip of the Iceberg. - Soude Fazeli; Hendrik Drachsler; Marlies Bitter-Rijpkema; Francis Brouns; Wim van der Vegt; Peter B. Sloep (IEEE Trans. Learn. Technol., 2018)

Portability of Serious Game Software Components. - Wim van der Vegt; Wim Westera; Hub Kurvers; Enkhbold Nyamsuren (CoG, 2019)

Quality of Reusable Game Software: Empowering Developers with Automated Quality Checks. - Wim van der Vegt; Wim Westera (QRS, 2019)

A fuzzy logic approach to reliable real-time recognition of facial emotions. - Kiavash Bahreini; Wim van der Vegt; Wim Westera (Multim. Tools Appl., 2019)

Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework. - Wim van der Vegt; Kiavash Bahreini; Enkhbold Nyamsuren; Wim Westera (EAI Endorsed Trans. Serious Games, 2019)