Computer-Supported Training of Psycho-Diagnostic Skills. - Wim Westera; M. A. Hommes; M. Houtmans; Hub Kurvers (Interact. Learn. Environ., 2003)

Beyond functionality and technocracy: creating human involvement with educational technology. - Wim Westera (J. Educ. Technol. Soc., 2005)

Achieving E-learning with IMS Learning Design - Workflow Implications at the Open University of the Netherlands. - Wim Westera; Francis Brouns; Kees Pannekeet; José Janssen; Jocelyn Manderveld (J. Educ. Technol. Soc., 2005)

Peer-Allocated Instant Response (PAIR): Computational Allocation of Peer Tutors in Learning Communities. - Wim Westera (J. Artif. Soc. Soc. Simul., 2007)

Serious games for higher education: a framework for reducing design complexity. - Wim Westera; Rob Nadolski; Hans G. K. Hummel; Iwan G. J. H. Wopereis (J. Comput. Assist. Learn., 2008)

Infusing Reflective Practice in eLearning Courses - Can Widgets Help? - Dominique Verpoorten; Wim Westera; Marcus Specht (MUPPLE@EC-TEL, 2009)

Self-arrangement of fleeting student pairs: a Web 2.0 approach for peer tutoring. - Wim Westera; Gijs de Bakker; Leo Wagemans (Interact. Learn. Environ., 2009)

On the Changing Nature of Learning Context: Anticipating the Virtual Extensions of the World. - Wim Westera (J. Educ. Technol. Soc., 2011)

Fostering Reflective Practice with Mobile Technologies. - Bernardo Tabuenca; Dominique Verpoorten; Stefaan Ternier; Wim Westera; Marcus Specht (ARTEL@EC-TEL, 2012)

Using reflection triggers while learning in an online course. - Dominique Verpoorten; Wim Westera; Marcus Specht (Br. J. Educ. Technol., 2012)

The eventful genesis of educational media. - Wim Westera (Educ. Inf. Technol., 2012)

FILTWAM - A Framework for Online Affective Computing in Serious Games. - Kiavash Bahreini; Rob Nadolski; Wim Westera (VS-GAMES, 2012)

Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious Games. - Neil Suttie; Sandy Louchart; Theodore Lim; Andrew Macvean; Wim Westera; Damian Brown; Damien Djaouti (VS-GAMES, 2012)

FILTWAM and Voice Emotion Recognition. - Kiavash Bahreini; Rob Nadolski; Wim Westera (GALA, 2013)

Generating Computational Models for Serious Gaming. - Wim Westera (GALA, 2013)

Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files. - Wim Westera; Rob Nadolski; Hans G. K. Hummel (GALA, 2013)

Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands. - Thomas Hainey; Wim Westera; Thomas M. Connolly; Liz Boyle; Gavin J. Baxter; Richard B. Beeby; Mario Soflano (Comput. Educ., 2013)

Structuring Collaboration Scripts - Optimizing Online Group Work on Classroom Dilemmas in Teacher Education. - Hans G. K. Hummel; Walter Geerts; Aad Slootmaker; Derek Kuipers; Wim Westera (CSEDU (3), 2014)

Improved Multimodal Emotion Recognition for Better Game-Based Learning. - Kiavash Bahreini; Rob Nadolski; Wim Westera (GALA, 2014)

Implications of Learning Analytics for Serious Game Design. - Jannicke Baalsrud Hauge; Riccardo Berta; Giusy Fiucci; Baltasar Fernández-Manjón; Carmen Luisa Padrón Nápoles; Wim Westera; Rob Nadolski (ICALT, 2014)

A quest for meta-learning gains in a physics serious game. - Dominique Verpoorten; Jean-Loup Castaigne; Wim Westera; Marcus Specht (Educ. Inf. Technol., 2014)

Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning. - Wim Westera; Rob Nadolski; Hans G. K. Hummel (Int. J. Serious Games, 2014)

Introducing serious games with Wikis: empowering the teacher with simple technologies. - Peter van Rosmalen; Wim Westera (Interact. Learn. Environ., 2014)

Annotations as reflection amplifiers in online learning - an exploratory study. - Dominique Verpoorten; Wim Westera; Marcus Specht (ARTEL@EC-TEL, 2015)

What Serious Game Studios Want from ICT Research: Identifying Developers' Needs. - Grigorij Ljubin Saveski; Wim Westera; Li Yuan; Paul A. Hollins; Baltasar Fernández-Manjón; Pablo Moreno-Ger; Krassen Stefanov (GALA, 2015)

On the cybernetic arrangement of feedback in serious games: A systems-theoretical perspective. - Wim Westera (Educ. Inf. Technol., 2015)

Games are motivating, aren't they? Disputing the arguments for digital game-based learning. - Wim Westera (Int. J. Serious Games, 2015)

Collaboration scripts for mastership skills: online game about classroom dilemmas in teacher education. - Hans G. K. Hummel; Walter Geerts; Aad Slootmaker; Derek Kuipers; Wim Westera (Interact. Learn. Environ., 2015)

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. - Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Krassen Stefanov; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger (GALA, 2016)

RAGE Reusable Game Software Components and Their Integration into Serious Game Engines. - Wim van der Vegt; Enkhbold Nyamsuren; Wim Westera (ICSR, 2016)

The RAGE Software Asset Model and Metadata Model. - Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Krassen Stefanov; Kiavash Bahreini; Enkhbold Nyamsuren; Wim van der Vegt; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger (JCSG, 2016)

Towards real-time speech emotion recognition for affective e-learning. - Kiavash Bahreini; Rob Nadolski; Wim Westera (Educ. Inf. Technol., 2016)

Performance assessment in serious games: Compensating for the effects of randomness. - Wim Westera (Educ. Inf. Technol., 2016)

RAGE Architecture for Reusable Serious Gaming Technology Components. - Wim van der Vegt; Wim Westera; Enkhbold Nyamsuren; Atanas Georgiev; Iván Martínez-Ortiz (Int. J. Comput. Games Technol., 2016)

Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning. - Kiavash Bahreini; Rob Nadolski; Wim Westera (Int. J. Hum. Comput. Interact., 2016)

Towards multimodal emotion recognition in e-learning environments. - Kiavash Bahreini; Rob Nadolski; Wim Westera (Interact. Learn. Environ., 2016)

Structured reflection breaks embedded in an online course - effects on learning experience, time on task and performance. - Dominique Verpoorten; Wim Westera (Interact. Learn. Environ., 2016)

Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning. - Enkhbold Nyamsuren; Wim van der Vegt; Wim Westera (ACG, 2017)

ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch Language. - Mihai Dascalu; Wim Westera; Stefan Ruseti; Stefan Trausan-Matu; Hub Kurvers (AIED, 2017)

The RAGE Game Software Components Repository for Supporting Applied Game Development. - Krassen Stefanov; Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger; Enkhbold Nyamsuren; Kiavash Bahreini (Int. J. Serious Games, 2017)

Communication skills training exploiting multimodal emotion recognition. - Kiavash Bahreini; Rob Nadolski; Wim Westera (Interact. Learn. Environ., 2017)

How people learn while playing serious games: A computational modelling approach. - Wim Westera (J. Comput. Sci., 2017)

The RAGE Software Portal: Toward a Serious Game Technologies Marketplace. - Wim Westera; Baltasar Fernández-Manjón; Rui Prada; Kam Star; Andrea Molinari; Dominic Heutelbeck; Paul A. Hollins; Rubén Riestra; Krassen Stefanov; Eric Kluijfhout (GALA, 2018)

Making Serious Games with Reusable Software Components. - Wim van der Vegt; Enkhbold Nyamsuren; Wim Westera (JCSG, 2018)

Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (VS-GAMES, 2018)

Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training. - Wim Westera; Mihai Dascalu; Hub Kurvers; Stefan Ruseti; Stefan Trausan-Matu (Comput. Educ., 2018)

Simulating serious games: a discrete-time computational model based on cognitive flow theory. - Wim Westera (Interact. Learn. Environ., 2018)

Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (CoG, 2019)

Portability of Serious Game Software Components. - Wim van der Vegt; Wim Westera; Hub Kurvers; Enkhbold Nyamsuren (CoG, 2019)

Bolstering Stealth Assessment in Serious Games. - Konstantinos Georgiadis; Tjitske Faber; Wim Westera (GALA, 2019)

Reinforcing Stealth Assessment in Serious Games. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (GALA, 2019)

Serious Gaming Coming of Age: Implementing a European Innovation Policy to Amplify Serious Game Development. - Wim Westera (GamiLearn, 2019)

Quality of Reusable Game Software: Empowering Developers with Automated Quality Checks. - Wim van der Vegt; Wim Westera (QRS, 2019)

Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning Gains. - Wim Westera (J. Educ. Technol. Soc., 2019)

A fuzzy logic approach to reliable real-time recognition of facial emotions. - Kiavash Bahreini; Wim van der Vegt; Wim Westera (Multim. Tools Appl., 2019)

Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework. - Wim van der Vegt; Kiavash Bahreini; Enkhbold Nyamsuren; Wim Westera (EAI Endorsed Trans. Serious Games, 2019)

Artificial intelligence moving serious gaming: Presenting reusable game AI components. - Wim Westera; Rui Prada; Samuel Mascarenhas; Pedro Santos 001; João Dias 001; Manuel Guimarães; Konstantinos Georgiadis; Enkhbold Nyamsuren; Kiavash Bahreini; Zerrin Yumak; Chris Christyowidiasmoro; Mihai Dascalu; et al. (Educ. Inf. Technol., 2020)

Comparing Bayesian Statistics and Frequentist Statistics in Serious Games Research. - Wim Westera (Int. J. Serious Games, 2021)

On the Robustness of Stealth Assessment. - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (IEEE Trans. Games, 2021)

The devil's advocate: identifying persistent problems in serious game design. - Wim Westera (Int. J. Serious Games, 2022)

Assessing Repetitive Trials in Serious Games. - Wim Westera (J. Univers. Comput. Sci., 2022)