MobiS: A Solution for the Development of Secure Applications for Mobile Devices. - Windson Viana; José Bringel Filho; Katy C. P. Magalhães; Carlo Giovano; Javam de Castro; Rossana M. C. Andrade (ICT, 2004)

PEARL: A PErformance evaluAtor of cRyptographic aLgorithms for Mobile Devices. - José Bringel Filho; Windson Viana; Rossana M. C. Andrade; André Jalles Monteiro (MATA, 2004)

FramePersist: An Object Persistence Framework for Mobile Device Applications. - Katy C. P. Magalhães; Windson Viana de Carvalho; Fabrício D. A. Lemos; Javam C. Machado; Rossana M. C. Andrade (SBBD, 2004)

FRAMESEC: A Framework for the Application Development with End-to-End Security Provision in the Mobile Computing Environment. - José Bringel Filho; Windson Viana; Reinaldo Bezerra Braga; Rossana M. C. Andrade (AICT/SAPIR/ELETE, 2005)

XMobile : Un environnement pour la génération d'interfaces adaptées aux dispositifs mobiles. - Windson Viana; Jérôme Gensel; Rossana M. C. Andrade; Marlène Villanova-Oliver; Hervé Martin (INFORSID, 2006)

Uma proposta para a geração semi-automática de aplicações adaptativas para dispositivos móveis. - Windson Viana; Rossana M. C. Andrade (SBES, 2006)

PhotoMap - Automatic Spatiotemporal Annotation for Mobile Photos. - Windson Viana; José Bringel Filho; Jérôme Gensel; Marlène Villanova-Oliver; Hervé Martin (W2GIS, 2007)

A Semantic Approach and a Web Tool for Contextual Annotation of Photos Using Camera Phones. - Windson Viana; José Bringel Filho; Jérôme Gensel; Marlène Villanova-Oliver; Hervé Martin (WISE, 2007)

Photo Context as a Bag of Words. - Windson Viana; Samira Hammiche; Marlène Villanova-Oliver; Jérôme Gensel; Hervé Martin (ISM, 2008)

Semantic keyword-based retrieval of photos taken with mobile devices. - Windson Viana; Samira Hammiche; Bogdan Moisuc; Marlène Villanova-Oliver; Jérôme Gensel; Hervé Martin (MoMM, 2008)

Annotation contextuelle automatique avec PhotoMap. - Windson Viana; Marlène Villanova-Oliver; Jérôme Gensel; Hervé Martin (UbiMob, 2008)

PhotoMap: from location and time to context-aware photo annotations. - Windson Viana; José Bringel Filho; Jérôme Gensel; Marlène Villanova-Oliver; Hervé Martin (J. Locat. Based Serv., 2008)

XMobile: A MB-UID environment for semi-automatic generation of adaptive applications for mobile devices. - Windson Viana; Rossana M. C. Andrade (J. Syst. Softw., 2008)

Une architecture sensible au contexte pour le développement des systèmes d'administration pour l'enseignement. - Gaël Bergeret; Windson Viana; José Bringel Filho; José C. F. Junior; Marlène Villanova-Oliver; Jérôme Gensel; Hervé Martin (UbiMob, 2009)

Indexation sémantique d'images géoréférencées. - Windson Viana; Jérôme Gensel; Marlène Villanova-Oliver; Hervé Martin (Rev. Int. Géomatique, 2009)

Manutenção Adaptativa de Software Embarcado para Telefones Celulares Apoiado por Ferramentas de Automação. - Francisco F. P. Lima; Tales Paiva Nogueira; Antonia Diana B. Nogueira; José de S. R. Neto; João Bosco Ferreira Filho; Cláudio R. F. Lima; Smaylle J. C. Leite; Windson Viana; Valéria L. L. Dantas; Rossana M. C. Andrade (SBQS, 2010)

A Software Product Line for the Mobile and Context-Aware Applications Domain. - Fabiana Gomes Marinho; Fabrício Lima; João Bosco Ferreira Filho; Lincoln S. Rocha; Marcio E. F. Maia; Saulo B. de Aguiar; Valéria Lelli Leitão Dantas; Windson Viana; Rossana M. C. Andrade; Eldânae Teixeira (SPLC, 2010)

Mobilité et sensibilité au contexte pour la gestion de documments multimédias personnels : CoMMediA. (Mobility and Context-awareness for Personal Multimedia Management: CoMMediA). - Windson Viana de Carvalho (2010)

Ubiquitous Software Engineering: Achievements, Challenges and Beyond. - Lincoln S. Rocha; João Bosco Ferreira Filho; Francisco F. P. Lima; Marcio E. F. Maia; Windson Viana; Miguel Franklin de Castro; Rossana M. C. Andrade (SBES, 2011)

Towards the semantic and context-aware management of mobile multimedia. - Windson Viana; Alina Dia Miron; Bogdan Moisuc; Jérôme Gensel; Marlène Villanova-Oliver; Hervé Martin (Multim. Tools Appl., 2011)

An approach for semantic enrichment of software product lines. - João Bosco Ferreira Filho; Olivier Barais; Benoit Baudry; Windson Viana; Rossana M. C. Andrade (SPLC (2), 2012)

A Context-Aware Web Content Generator Based on Personal Tracking. - Reinaldo Bezerra Braga; Sócrates de Moraes Medeiros da Costa; Windson Viana de Carvalho; Rossana M. de Castro Andrade; Hervé Martin (W2GIS, 2012)

LêbrailleTWT: providing visual accessibility to twitter on touchscreen devices. - Agebson Rocha Façanha; Maria da C. C. Araújo; Windson Viana; Mauro Cavalcante Pequeno (WebMedia, 2012)

Improving photo recommendation with context awareness. - Fabrício D. A. Lemos; Rafael Augusto Ferreira do Carmo; Windson Viana; Rossana M. C. Andrade (WebMedia, 2012)

P2PScheMe: a P2P scheduling mechanism for workflows in grid computing. - João Marcelo U. de Alencar; Rossana M. C. Andrade; Windson Viana; Bruno Schulze (Concurr. Comput. Pract. Exp., 2012)

A coordination framework for dynamic adaptation in ubiquitous systems based on distributed tuple space. - Benedito J. A. Neto; Rossana M. C. Andrade; Marcio E. F. Maia; André Fonteles; Windson Viana (IWCMC, 2013)

LOCCAM - loosely coupled context acquisition middleware. - Marcio E. F. Maia; Rômulo Gadelha; André Fonteles; Benedito J. A. Neto; Windson Viana; Rossana M. C. Andrade (SAC, 2013)

An Adaptive Context Acquisition Framework to Support Mobile Spatial and Context-Aware Applications. - André Sales Fonteles; Benedito J. A. Neto; Márcio Maia; Windson Viana; Rossana M. C. Andrade (W2GIS, 2013)

MapReduce performance evaluation for knowledge-based recommendation of context-tagged photos. - Paulo A. L. Rego; Fabrício D. A. Lemos; Windson Viana; Fernando A. M. Trinta; José N. de Souza (WebMedia, 2013)

MobiLine: A Nested Software Product Line for the domain of mobile and context-aware applications. - Fabiana Gomes Marinho; Rossana M. C. Andrade; Cláudia M. L. Werner; Windson Viana; Marcio E. F. Maia; Lincoln S. Rocha; Eldânae Teixeira; João Bosco Ferreira Filho; Valéria Lelli Leitão Dantas; Fabrício Lima; Saulo B. de Aguiar (Sci. Comput. Program., 2013)

A mobile learning system to enhance field trips in geology. - Edgar Marçal; Windson Viana; Rossana M. C. Andrade; Daniel Rodrigues (FIE, 2014)

Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities. - Agebson Rocha Façanha; Windson Viana; Mauro Cavalcante Pequeno; Márcia de Borba Campos; Jaime Sánchez 001 (HCI (3), 2014)

A Systematic Review on Software Engineering in Pervasive Games Development. - Jose Ricardo Mello Viana; Nayane Ponte Viana; Fernando Antonio Mota Trinta; Windson Viana de Carvalho (SBGames, 2014)

A Model-Driven Approach to Generate Context-Aware Applications. - Paulo A. de S. Duarte; Felipe Mota Barreto; Francisco Anderson de Almada Gomes; Windson Viana de Carvalho; Fernando Antonio Mota Trinta (WebMedia, 2014)

Mobile Photo Recommendation and Logbook Generation Using Context-Tagged Images. - Windson Viana; Reinaldo Bezerra Braga; Fabrício D. A. Lemos; Joao M. O. de Souza; Rafael Augusto Ferreira do Carmo; Rossana M. C. Andrade; Hervé Martin (IEEE Multim., 2014)

CRITiCAL: A Configuration Tool for Context Aware and mobiLe Applications. - Paulo Artur de Sousa Duarte; Felipe Mota Barreto; Francisco Anderson de Almada Gomes; Windson Viana de Carvalho; Fernando Antonio Mota Trinta (COMPSAC, 2015)

Towards context-aware behaviour generation. - Paulo Artur de Sousa Duarte; Felipe Mota Barreto; Francisco Anderson de Almada Gomes; Windson Viana de Carvalho; Fernando Antonio Mota Trinta (SAC, 2015)

An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features. - Carleandro Noleto; Messias Lima; Luís Fernando Maia Silva; Windson Viana; Fernando A. M. Trinta (SBGames, 2015)

Dynamic Deployment for Context-Aware Multimedia Environments. - Paulo Artur de Sousa Duarte; Luís Fernando Maia Silva; Francisco Anderson de Almada Gomes; Windson Viana; Fernando Antonio Mota Trinta (WebMedia, 2015)

Audio Description of Videos for People with Visual Disabilities. - Agebson Rocha Façanha; Adonias Caetano de Oliveira; Marcos Vinicius de Andrade Lima; Windson Viana; Jaime Sánchez 001 (HCI (9), 2016)

Design and usability of a braille-based mobile audiogame environment. - Maria da C. C. Araújo; Antônio R. S. Silva; Ticianne G. R. Darin; Everardo L. de Castro; Rossana M. C. Andrade; Ernesto Trajano de Lima; Jaime Sánchez 001; José Aires de Castro Filho; Windson Viana (SAC, 2016)

Towards a component infrastructure for cyber-physical systems. - Marcio E. F. Maia; Rossana M. C. Andrade; Windson Viana (SAC, 2016)

Mobile phone text messaging to increase student participation: an experience in a blended course. - Edgar Marçal; Rossana M. C. Andrade; Windson Viana; Eduardo Junqueira; Rosemeiry Melo (SAC, 2016)

A real-time x-ray mobile application using augmented reality and google street view. - Luís Fernando Maia Silva; Windson Viana; Fernando A. M. Trinta (VRST, 2016)

A Contextual Data Offloading Service With Privacy Support. - Francisco Anderson de Almada Gomes; Windson Viana; Lincoln S. Rocha; Fernando A. M. Trinta (WebMedia, 2016)

Using Monte Carlo tree search and google maps to improve game balancing in location-based games. - Luís Fernando Maia Silva; Windson Viana; Fernando A. M. Trinta (CIG, 2017)

CoAP-CTX: A Context-Aware CoAP Extension for Smart Objects Discovery in Internet of Things. - Felipe Mota Barreto; Paulo A. de S. Duarte; Marcio E. F. Maia; Rossana M. de Castro Andrade; Windson Viana (COMPSAC (1), 2017)

Towards a Model and a Textual Representation for Location-based Games. - Cristiane Ferreira; Carlos de Salles; Luís Santos; Fernando A. M. Trinta; Windson Viana (DocEng, 2017)

Mobile Audio Games Accessibility Evaluation for Users Who Are Blind. - Maria da C. C. Araújo; Agebson R. Façanha; Ticianne G. R. Darin; Jaime Sánchez 001; Rossana M. C. Andrade; Windson Viana (HCI (8), 2017)

Semantic Enrichment and Verification of Feature Models in DSPL. - Thalisson Oliveira; Rossana M. C. Andrade; Windson Viana (ICEIS (2), 2017)

A Model-Based Approach for Designing Location-Based Games. - Cristiane Ferreira; Luís Fernando Maia; Carlos de Salles; Fernando A. M. Trinta; Windson Viana (SBGames, 2017)

CoAP-CTX: Extensão Sensível ao Contexto para Descoberta de Objetos Inteligentes em Internet das Coisas. - Felipe Mota Barreto; Windson Viana; Marcio E. F. Maia; Rossana M. de Castro Andrade (SBRC, 2017)

Generating Context Acquisition Code using Awareness API. - Paulo A. de S. Duarte; Maria J. P. Peixoto; Yuri S. F. Frota; Windson Viana (WebMedia, 2017)

Evaluating LeGaL: An NCL extension for representing Location-Based Games. - Cristiane Ferreira; Carlos de Salles; Luís Santos; Fernando A. M. Trinta; Windson Viana (WebMedia, 2017)

LAGARTO: A LocAtion based Games AuthoRing TOol enhanced with augmented reality features. - Luís Fernando Maia Silva; Carleandro Noleto; Messias Lima; Cristiane Ferreira; Cláudia Marinho; Windson Viana; Fernando A. M. Trinta (Entertain. Comput., 2017)

On the Evaluation of a Contextual Sensitive Data Offloading Service: the COP case. - Francisco Anderson de Almada Gomes; Windson Viana; Lincoln S. Rocha; Fernando A. M. Trinta (J. Inf. Data Manag., 2017)

Development and Evaluation of a Model-Driven System to Support Mobile Learning in Field Trips. - Edgar Marçal; Rossana Maria de Castro Andrade; Windson Viana (J. Univers. Comput. Sci., 2017)

M2TA - Mobile Mouse Touchscreen Accessible for Users with Motor Disabilities. - Agebson Rocha Façanha; Maria da Conceição Carneiro Araújo; Windson Viana; Jaime Sánchez 001 (HCI (7), 2018)

Analysing the Evolution of Exception Handling Anti-Patterns in Large-Scale Projects: A Case Study. - Dêmora Bruna Cunha de Sousa; Paulo Henrique M. Maia; Lincoln Souza Rocha; Windson Viana (SBCARS, 2018)

AAL Platforms Challenges in IoT Era: A Tertiary Study. - Paulo A. de S. Duarte; Felipe Mota Barreto; Paulo A. C. Aguilar; Jérôme Boudy; Rossana M. C. Andrade; Windson Viana (SoSE, 2018)

Photo annotation: a survey. - Davi Oliveira Serrano de Andrade; Luís Fernando Maia Silva; Hugo Feitosa de Figueirêdo; Windson Viana; Fernando A. M. Trinta; Cláudio de Souza Baptista (Multim. Tools Appl., 2018)

Editor of O & M Virtual Environments for the Training of People with Visual Impairment. - Agebson Rocha Façanha; Windson Viana; Jaime Sánchez 001 (HCI (7), 2019)

What are we talking about when we talk about location-based games evaluation?: a systematic mapping study. - Nayana Carneiro; Ticianne Darin; Windson Viana (IHC, 2019)

Providing Sense of Embodiment with Mobile Virtual Reality Devices: A Case Study using the "Lamp-Head's Laboratory" Animation. - Saulo V. Cruz; Gabriela de Castro Quintino; Andrei B. B. Torres; Windson Viana (SVR, 2019)

Modelling and transposition of location-based games. - Cristiane Ferreira; Luís Fernando Maia; Carlos de Salles; Fernando A. M. Trinta; Windson Viana (Entertain. Comput., 2019)

Design and evaluation of mobile sensing technologies for identifying medicines by people with visual disabilities. - Agebson Rocha Façanha; Maria da Conceição Carneiro Araújo; Windson Viana; Jaime Sánchez 001 (Int. J. Pervasive Comput. Commun., 2019)

UFC-Inventor: Uma Ferramenta de Autoria Dirigida por Modelos para Geração de Aplicações Ubíquas para Aulas de Campo. - Edgar Marçal; Rossana M. C. Andrade; Windson Viana (Revista Brasileira de Informática na Educ., 2019)

A Study about the Impact of Encryption Support on a Mobile Cloud Computing Framework. - Francisco A. A. Gomes; Paulo A. L. Rego; Fernando Antonio Mota Trinta; Windson Viana; Francisco Airton Silva; José A. F. de Macêdo; José N. de Souza (CLOSER, 2020)

Using IoT in AAL Platforms for Older Adults: A Systematic Mapping. - Paulo A. de S. Duarte; Emanuel Ferreira Coutinho; Jérôme Boudy; Mossaab Hariz; Windson Viana (COMPSAC, 2020)

Automatic Personalisation of Study Guides in Flipped Classroom: A Case Study in a Distributed Systems Course. - Pedro T. Araújo; Cecília Costa; Windson Viana; Nécio de Lima Veras; Eder J. P. Farias (FIE, 2020)

It's (almost) done, I just need to evaluate it!: getting specialized feedback from the brazilian HCI community. - Nayana Carneiro; Windson Viana; Ticianne Darin (IHC, 2020)

Teaching Development of Distributed Software during COVID-19: An experience report in Brazil. - Fernando A. M. Trinta; Paulo A. L. Rego; Windson Viana (SBES, 2020)

Flipped Classroom in Software Engineering: A Systematic Mapping Study. - Nécio de Lima Veras; Lincoln S. Rocha; Windson Viana (SBES, 2020)

Considering human factors in the evaluation and redesign of an application for harm reduction to drug users. - Mateus Pinheiro; Carmen Juy; Windson Viana; Ticianne Darin (SBQS, 2020)

A Generative Approach for Android Sensor-based Applications. - Tarik Ponciano; Davi Tabosa; Windson Viana; Paulo A. de S. Duarte; Rafael Carmo (WebMedia, 2020)

Teaching Ubiquitous Computing Using Simulations Based on Smartphone Sensors. - Maria J. P. Peixoto; Paulo A. de S. Duarte; Pedro T. Araújo; Pedro I. C. Pinto; Wellington W. F. Sarmento; Fernando Antonio Mota Trinta; Windson Viana (Informatics Educ., 2020)

Studying the evolution of exception handling anti-patterns in a long-lived large-scale project. - Dêmora Bruna Cunha de Sousa; Paulo Henrique M. Maia; Lincoln S. Rocha; Windson Viana (J. Braz. Comput. Soc., 2020)

O&M Indoor Virtual Environments for People Who Are Blind: A Systematic Literature Review. - Agebson Rocha Façanha; Ticianne Darin; Windson Viana; Jaime Sánchez 001 (ACM Trans. Access. Comput., 2020)

An Authoring Tool to Support Flipped Classroom in Software Engineering Teaching. - Nécio de Lima Veras; Lincoln S. Rocha; Windson Viana (ICER, 2021)

VALERIE: A Guide to Qualitative Evaluation of Player Experience in Location-Based Games Using Interviews. - Nayana Carneiro; Windson Viana; Ticianne Darin (IHC, 2021)

Flying colors: Using color blindness simulations in the development of accessible mobile games. - Mateus Pinheiro; Windson Viana; Rossana M. C. Andrade; Ticianne Darin (IHC, 2021)

Gamifying Flipped Classes: An Experience Report in Software Engineering Remote Teaching. - Mayara Olivindo; Nécio de Lima Veras; Windson Viana; Mariela I. Cortés; Lincoln S. Rocha (SBES, 2021)

BOHR - Uma Ferramenta para a Identificação de Átomos de Confusão em Códigos Java. - Wendell Mendes; Windson Viana; Lincoln S. Rocha (VEM, 2021)

Point and Control it!: Using Computer Vision for Service Discovery to Control Smart Objects. - Paulo Filipe Dantas; José Gilvan Rodrigues Maia; Windson Viana (WebMedia, 2021)

Multifaceted infrastructure for self-adaptive IoT systems. - Rossana M. C. Andrade; Belmondo Rodrigues Aragão Junior; Pedro Almir Martins de Oliveira; Marcio E. F. Maia; Windson Viana; Tales Paiva Nogueira (Inf. Softw. Technol., 2021)

Transposition of Location-based Games: Using Procedural Content Generation to deploy balanced game maps to multiple locations. - Luís Fernando Maia; Windson Viana; Fernando A. M. Trinta (Pervasive Mob. Comput., 2021)

Dazed and Confused: Studying the Prevalence of Atoms of Confusion in Long-Lived Java Libraries. - Wendell Mendes; Oton Pinheiro; Emanuele Santos; Lincoln S. Rocha; Windson Viana (ICSME, 2022)

Where is the description?: investigating accessibility issues in portuguese versions of smart home apps. - Ribamar Souza Martins; Daniel Mesquita Rabelo; Maria da Conceição Carneiro Araújo; Windson Viana de Carvalho (IHC, 2022)

I can't pay! Accessibility analysis of mobile banking apps. - Renan Lopes; Agebson Rocha Façanha; Windson Viana (WebMedia, 2022)

Medication time? A User Experience Evaluation of Mobile Applications targeting People with Diabetes. - Maria Elanne M. Rodrigues; Karla Haryanna S. Moura; Karina Castelo Branco; Valéria Lelli; Windson Viana; Rossana M. C. Andrade; Ismayle S. Santos (WebMedia, 2022)

A Serious Game for Teaching Computer Networks: A Comparison between Remote and In-Person Scenarios. - Ricardo Rodrigues Pereira; Windson Viana (FIE, 2023)

How They Relate and Leave: Understanding Atoms of Confusion in Open-Source Java Projects. - Oton Pinheiro; Lincoln S. Rocha; Windson Viana (SCAM, 2023)

Dashboards to support rehabilitation in orientation and mobility for people who are blind. - José M. L. Moraes; Phyllipe Do Carmo F.; Maria da Conceição Carneiro Araújo; Bernardo Costa; Myrna Amorim; Agebson Rocha Façanha; Joel A. F. dos Santos; Windson Viana (WebMedia, 2023)

Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games. - Mateus Pinheiro; Windson Viana; Ticianne de Gois Ribeiro Darin (Proc. ACM Hum. Comput. Interact., 2023)

Exploring User Experience and Usability of mHealth applications for people with diabetes: An Evaluation Study Using UEQ and HE4EH Checklist. - Maria Elanne M. Rodrigues; Karla Haryanna S. Moura; Karina Castelo Branco; Valéria Lelli; Windson Viana; Rossana M. de Castro Andrade; Ismayle S. Santos (J. Interact. Syst., 2023)

Empowering Orientation and Mobility Instructors: Digital Tools for Enhancing Navigation Skills in People Who Are Blind. - Agebson R. Façanha; José Martônio L. de M. Júnior; Maria da Conceição Carneiro Araújo; Joel A. F. dos Santos; Jaime Sánchez 001; Windson Viana (ICCHP (1), 2024)

Enhancing Orientation and Mobility Skills for Persons with Visual Impairments Through VR Games: Introducing the EdKit Unity Package. - José M. L. Moraes; Agebson Rocha Façanha; Bruno Correia da Silva; Windson Viana; Joel A. F. dos Santos (ICEC, 2024)

A Dataset of Atoms of Confusion in the Android Open Source Project. - Davi Tabosa; Oton Pinheiro; Lincoln S. Rocha; Windson Viana (MSR, 2024)

Assessing Accessibility Levels in Mobile Applications Developed from Figma Templates. - JúLia Holanda Muniz; Daniel Mesquita Feijó Rabelo; Windson Viana (PETRA, 2024)

A Catalog of Interoperability Solutions for Ambient Assisted Living. - Paulo A. de S. Duarte; Rainara M. Carvalho; Windson Viana (SBCARS, 2024)

Identifying patterns and affordances in location-based games: The practices of Niantic. - Bruno Correia da Silva; Lucas M. Freitas; José G. R. Maia; Windson Viana (SBGames, 2024)

Atoms of Confusion in the Android Open Source Project: A Prevalence Study. - Davi Tabosa; Windson Viana; Lincoln S. Rocha (VEM, 2024)

Managing and controlling digital role-playing game elements: A current state of affairs. - Artur de Oliveira da Rocha Franco; Windson Viana de Carvalho; José Wellington Franco da Silva; José Gilvan Rodrigues Maia; Miguel Franklin de Castro (Entertain. Comput., 2024)

Procedural content generation in pervasive games: state of affairs, mistakes, and successes. - Bruno Correia da Silva; José Gilvan Rodrigues Maia; Windson Viana de Carvalho (Int. J. Pervasive Comput. Commun., 2024)

Adaptive learning in computer science education: A scoping review. - Pedro Luis Saraiva Barbosa; Rafael Augusto Ferreira do Carmo; João P. P. Gomes; Windson Viana (Educ. Inf. Technol., 2024)

Augmented reality in education for people who are deaf or hard of hearing: a systematic literature review. - Natália Fernandes; Antonio José Melo Leite Júnior; Edgar Marçal; Windson Viana (Univers. Access Inf. Soc., 2024)

Enhancing Continuous Integration Workflows: End-to-End Testing Automation with Cypress. - Maria Eduarda S. Vieira; Vitor Reiel M. de Lima; Windson Viana; Michel S. Bonfim; Paulo A. L. Rego (ICEIS (2), 2025)

Refining Pervasive Game Design with LLMs - Insights, Limitations, and Challenges. - Bruno Correia da Silva; Pedro Oliveira; Gilvan Maia; Windson Viana (ICEC, 2025)

Breaking Barriers in Mobile Accessibility: A Study of LLM-Generated Native Android Interfaces. - Daniel Mesquita Feijó Rabelo; Ribamar Souza Martins; Isaac Santos; Paulo Henrique Da Silva; Kiev Gama; Windson Viana (MOBILESoft@ICSE, 2025)

ProBee: A Provenance-based Design for an Educational Game Analytics Model. - Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo S. Ogasawara; Joel A. F. dos Santos (Technol. Knowl. Learn., 2025)