Real-Time Interactive Tree Animation. - Ed Quigley; Yue Yu 006; Jingwei Huang 001; Winnie Lin; Ronald Fedkiw (IEEE Trans. Vis. Comput. Graph., 2018)

Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry. - Ed Quigley; Winnie Lin; Yilin Zhu; Ronald Fedkiw (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Leveraging Deepfakes to Close the Domain Gap between Real and Synthetic Images in Facial Capture Pipelines. - Winnie Lin; Yilin Zhu; Demi Guo; Ron Fedkiw (CoRR, 2022)

Leveraging deepfakes to close the domain gap between real and synthetic images in facial capture pipelines. - Winnie Lin (2022)

REFA: Real-time Egocentric Facial Animations for Virtual Reality. - Qiang Zhang 008; Tong Xiao; Haroun Habeeb; Larissa Laich; Sofien Bouaziz; Patrick Snape; Wenjing Zhang; Matthew Cioffi; Peizhao Zhang; Pavel Pidlypenskyi; Winnie Lin; Luming Ma; et al. (CVPR Workshops, 2024)

A Diffusion-Based Texturing Pipeline for Production-Grade Assets. - Winnie Lin; Dmitriy Smirnov 001; Richard Smith (SIGGRAPH Talks, 2024)

Infinite-Resolution Integral Noise Warping for Diffusion Models. - Yitong Deng; Winnie Lin; Lingxiao Li; Dmitriy Smirnov 001; Ryan D. Burgert; Ning Yu; Vincent Dedun; Mohammad H. Taghavi (ICLR, 2025)